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Switch to Forum Live View 2 enchantments and creatures
8 months ago  ::  Oct 09, 2012 - 3:54AM #1
Deitery
Date Joined: Mar 13, 2008
Posts: 405
Lucky Frog Symbol_U_mana.gifSymbol_G_mana.gif

Legendary Creature-Frog
Spells can't be countered.
Whenever ~ goes to its owner's hand, put a copy of ~ into play.

Rrrbit!
2/1
 

Dawnbreaker Symbol_7_mana.gifSymbol_W_mana.gifSymbol_W_mana.gif

Creature-Elemental Giant
At the beginning of your turn, exchange any number of player's life totals.
Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.    

9/9

Regret Symbol_3_mana.gifSymbol_W_mana.gifSymbol_B_mana.gif 

Enchantment-Aura
Enchant Permanent
Enchanted permanent loses all abilities.
At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls. 
      
Demonstration Symbol_1_mana.gifSymbol_U_mana.gifSymbol_U_mana.gif

Enchantment
Only one activated and/triggered ability may be activated or triggered by each player a turn.

Observe!   
Symbol_1_mana.gifSymbol_2_mana.gifSymbol_3_mana.gifSymbol_4_mana.gifSymbol_5_mana.gifSymbol_6_mana.gifSymbol_7_mana.gifSymbol_X_mana.gifSymbol_W_mana.gifSymbol_U_mana.gifSymbol_B_mana.gifSymbol_R_mana.gifSymbol_G_mana.gifWUUBBRRGGWWBBGGUURRW2W2U2B2R2GTapUntap
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8 months ago  ::  Oct 09, 2012 - 5:03AM #2
Purple_Shrimp
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Date Joined: Jul 29, 2006
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Oct 9, 2012 -- 3:54AM, Deitery wrote:


      
Demonstration Symbol_1_mana.gifSymbol_U_mana.gifSymbol_U_mana.gif

Enchantment
Only one activated and/triggered ability may be activated or triggered by each player a turn.

Observe!   
Symbol_1_mana.gifSymbol_2_mana.gifSymbol_3_mana.gifSymbol_4_mana.gifSymbol_5_mana.gifSymbol_6_mana.gifSymbol_7_mana.gifSymbol_X_mana.gifSymbol_W_mana.gifSymbol_U_mana.gifSymbol_B_mana.gifSymbol_R_mana.gifSymbol_G_mana.gifWUUBBRRGGWWBBGGUURRW2W2U2B2R2GTapUntap




is it intentional that this turns off land?

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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8 months ago  ::  Oct 09, 2012 - 5:14AM #3
pietro_aronica
Date Joined: Oct 14, 2007
Posts: 2,319
I really like the second ability on Dawnbreaker, though it needs some rewording.
Nothing really matters.
Anyone can see.

My CardThread.
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8 months ago  ::  Oct 09, 2012 - 5:47AM #4
ReaderAt2046
Date Joined: Oct 6, 2012
Posts: 27

Oct 9, 2012 -- 3:54AM, Deitery wrote:



Dawnbreaker Symbol_7_mana.gifSymbol_W_mana.gifSymbol_W_mana.gif

Creature-Elemental Giant
At the beginning of your turn, exchange any number of player's life totals.
Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.    

9/9




I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?

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8 months ago  ::  Oct 09, 2012 - 8:21AM #5
Deitery
Date Joined: Mar 13, 2008
Posts: 405

Oct 9, 2012 -- 5:03AM, Purple_Shrimp wrote:

Oct 9, 2012 -- 3:54AM, Deitery wrote:


      
Demonstration Symbol_1_mana.gifSymbol_U_mana.gifSymbol_U_mana.gif

Enchantment
Only one activated and/triggered ability may be activated or triggered by each player a turn.

Observe!   
Symbol_1_mana.gifSymbol_2_mana.gifSymbol_3_mana.gifSymbol_4_mana.gifSymbol_5_mana.gifSymbol_6_mana.gifSymbol_7_mana.gifSymbol_X_mana.gifSymbol_W_mana.gifSymbol_U_mana.gifSymbol_B_mana.gifSymbol_R_mana.gifSymbol_G_mana.gifWUUBBRRGGWWBBGGUURRW2W2U2B2R2GTapUntap




is it intentional that this turns off land?


No, it should be nonland abilities

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8 months ago  ::  Oct 09, 2012 - 10:53AM #6
theatog
Date Joined: Oct 27, 2009
Posts: 9,873

Oct 9, 2012 -- 5:14AM, pietro_aronica wrote:

I really like the second ability on Dawnbreaker, though it needs some rewording.


all of them need rewording : P

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8 months ago  ::  Oct 09, 2012 - 6:00PM #7
Deitery
Date Joined: Mar 13, 2008
Posts: 405

Oct 9, 2012 -- 10:53AM, theatog wrote:

Oct 9, 2012 -- 5:14AM, pietro_aronica wrote:

I really like the second ability on Dawnbreaker, though it needs some rewording.


all of them need rewording : P


Hatin

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8 months ago  ::  Oct 09, 2012 - 8:09PM #8
EyeballFrog
Date Joined: Mar 18, 2012
Posts: 1,020

Oct 9, 2012 -- 3:54AM, Deitery wrote:

Lucky Frog Symbol_U_mana.gifSymbol_G_mana.gif
Legendary Creature-Frog
Spells can't be countered by spells or abilities.
Whenever ~ is put into a player's hand from the battlefield, that player puts a token that's a copy of it onto the battlefield.
Rrrbit!
2/1


Dawnbreaker Symbol_7_mana.gifSymbol_W_mana.gifSymbol_W_mana.gif
Creature-Elemental Giant
At the beginning of your upkeep, you may redistribute any number of players' life totals. (Each of those players gets one life total back.)
Whenever you gain life, you may put a permanent card from your hand onto the battlefield if its converted mana cost is less than or equal to the life gained.

9/9

Regret Symbol_3_mana.gifSymbol_W_mana.gifSymbol_B_mana.gif 

Enchantment-Aura
Enchant permanent
Enchanted permanent loses all abilities. If it's a creature, it's 1/1.
At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls.




Fixed that templating for you.

Why do people always forget to set power and toughness when they make a creature lose all abilities?

Demonstration really should only work on activated abilities.  I'm reasonably certain messing with triggered abilities like that will lead to trouble, especially when multiple abilities trigger simultaneously.

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8 months ago  ::  Oct 10, 2012 - 7:32AM #9
Edacade
Date Joined: Mar 11, 2008
Posts: 3,985

Oct 9, 2012 -- 8:09PM, EyeballFrog wrote:

Why do people always forget to set power and toughness when they make a creature lose all abilities?




Because you don't have to set a new p/t for creatures with characteristic-defining abilities.

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613.1a Layer 1: Copy effects are applied. See rule 706, "Copying Objects."
613.1b Layer 2: Control-changing effects are applied.
613.1c Layer 3: Text-changing effects are applied. See rule 612, "Text-Changing Effects."
613.1d Layer 4: Type-changing effects are applied. These include effects that change an object's card type, subtype, and/or supertype.
613.1e Layer 5: Color-changing effects are applied.
613.1f Layer 6: Ability-adding and ability-removing effects are applied.
613.1g Layer 7: Power- and/or toughness-changing effects are applied.
613.2. Within layers 1-6, apply effects from characteristic-defining abilities first (see rule 604.3), then all other effects in timestamp order (see rule 613.6). Note that dependency may alter the order in which effects are applied within a layer. (See rule 613.7.)
613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.)
613.3a Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3.
613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied.
613.3c Layer 7c: Effects that modify power and/or toughness (but don't set power and/or toughness to a specific number or value) are applied.
613.3d Layer 7d: Power and/or toughness changes from counters are applied. See rule 121, "Counters."
613.3e Layer 7e: Effects that switch a creature's power and toughness are applied. Such effects take the value of power and apply it to the creature's toughness, and take the value of toughness and apply it to the creature's power.


I've bolded the important parts. Despite the p/t defining ability of something like Master of Etherium being removed in Layer 6, it still sets p/t in Layer 7(a). Humility , Turn to Frog , Sudden Spoiling ...they don't have to have p/t setting effects attached to them, but then they wouldn't be very flavorful either. Also worth noting: their p/t setting abilities apply in Layer 7b, which is why you don't see Master of Etherium staying as large as your assortment of artifacts when affected by the mentioned spells..
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8 months ago  ::  Oct 10, 2012 - 7:45AM #10
Mown
Date Joined: Apr 28, 2008
Posts: 16,648
I thought the point of layers was that the ones higher had effects on subsequent ones. Isn't it a problem because it is applied afterwards?

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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