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Switch to Forum Live View 2 enchantments and creatures
8 months ago  ::  Oct 10, 2012 - 7:49AM #11
Edacade
Date Joined: Mar 11, 2008
Posts: 4,000

Oct 10, 2012 -- 7:45AM, Mown wrote:

I thought the point of layers was that the ones higher had effects on subsequent ones. Isn't it a problem because it is applied afterwards?




I'm confused by your statement. 7 is higher than 6. Likewise, 7d is higher than 7c is higher than 7b is higher than 7a.

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8 months ago  ::  Oct 10, 2012 - 7:52AM #12
Mown
Date Joined: Apr 28, 2008
Posts: 16,689

Oct 10, 2012 -- 7:49AM, Edacade wrote:

Oct 10, 2012 -- 7:45AM, Mown wrote:

I thought the point of layers was that the ones higher had effects on subsequent ones. Isn't it a problem because it is applied afterwards?




I'm confused by your statement. 7 is higher than 6. Likewise, 7d is higher than 7c is higher than 7b is higher than 7a.



Exactly.
Remove abilities is applied in layer 6. By the time it comes to layer 7, it will no longer have a P/T setting ability, so it's not applied.

Edit: Well, higher as in higher up on the list, lower number.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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8 months ago  ::  Oct 10, 2012 - 8:14AM #13
Edacade
Date Joined: Mar 11, 2008
Posts: 4,000
I really don't know how to explain it. All I know for sure is that if the characteristic-defining ability for p/t was applied in Layer 6 instead and the ability-adding/removing was applied in 7(a), then we'd have a problem in the form of a creature without a p/t (which is quickly fixed by SBAs sending the creature to the graveyard).
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I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

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8 months ago  ::  Oct 10, 2012 - 2:17PM #14
Deitery
Date Joined: Mar 13, 2008
Posts: 405

Oct 9, 2012 -- 8:09PM, EyeballFrog wrote:

Oct 9, 2012 -- 3:54AM, Deitery wrote:

Lucky Frog Symbol_U_mana.gifSymbol_G_mana.gif
Legendary Creature-Frog
Spells can't be countered by spells or abilities.
Whenever ~ is put into a player's hand from the battlefield, that player puts a token that's a copy of it onto the battlefield.
Rrrbit!
2/1


Dawnbreaker Symbol_7_mana.gifSymbol_W_mana.gifSymbol_W_mana.gif
Creature-Elemental Giant
At the beginning of your upkeep, you may redistribute any number of players' life totals. (Each of those players gets one life total back.)
Whenever you gain life, you may put a permanent card from your hand onto the battlefield if its converted mana cost is less than or equal to the life gained.

9/9

Regret Symbol_3_mana.gifSymbol_W_mana.gifSymbol_B_mana.gif 

Enchantment-Aura
Enchant permanent
Enchanted permanent loses all abilities. If it's a creature, it's 1/1.
At the end of that player's turn, enchanted permanent's controller sacrifices it and attaches it to another permanent he or she controls.




Fixed that templating for you.

Why do people always forget to set power and toughness when they make a creature lose all abilities?

Demonstration really should only work on activated abilities.  I'm reasonably certain messing with triggered abilities like that will lead to trouble, especially when multiple abilities trigger simultaneously.


I didn't know u had to set power and toughness, but, if it's a 0/0, oh well, thnx

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8 months ago  ::  Oct 10, 2012 - 2:32PM #15
EyeballFrog
Date Joined: Mar 18, 2012
Posts: 1,030
Setting it to 0/0 simply kills the creature, causing the aura to go to the graveyard. Which would make its last ability void.

Oct 10, 2012 -- 8:14AM, Edacade wrote:

I really don't know how to explain it. All I know for sure is that if the characteristic-defining ability for p/t was applied in Layer 6 instead and the ability-adding/removing was applied in 7(a), then we'd have a problem in the form of a creature without a p/t (which is quickly fixed by SBAs sending the creature to the graveyard).



You seem to have it backwards.  As it currently is, the reason why Humility effects set P/T is because if they didn't, then cards like Maro would have undefined P/T.  If they did it the way you just described, that wouldn't happen, as the P/T would be set in layer 6, then the ability would go away in layer 7.

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8 months ago  ::  Oct 10, 2012 - 3:50PM #16
Edacade
Date Joined: Mar 11, 2008
Posts: 4,000
Yes. I admit, I got confused on how the layer system works. I blame interactions like Humility + Opalescence and Bloodlord of Vaasgoth + Essence of the Wild + casting a Vampire creature.
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That "Dual Colors" personality test thing Show
I am Black/Green
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Created with Rum and Monkey's Personality Test Generator.

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

Some RPG Personality Test I saw Show

Planeswalker Scorecard Show
Nonflash Show
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8 months ago  ::  Oct 10, 2012 - 7:28PM #17
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,205

Oct 9, 2012 -- 5:47AM, ReaderAt2046 wrote:

Oct 9, 2012 -- 3:54AM, Deitery wrote:



Dawnbreaker Symbol_7_mana.gifSymbol_W_mana.gifSymbol_W_mana.gif

Creature-Elemental Giant
At the beginning of your turn, exchange any number of player's life totals.
Whenever you gain life, you may reveal a card in your hand with mana cost equal to or less than the life gained and put it onto the battlefield.    

9/9




I really like this card, though I think it might be better if you removed its first ability. It seems to me to be just a tad overpowered?



I'm going to agree with Reader. Not so much because of power level though. I mean if this guy costs 9 mana and you want to play him in a lifegain deck then why wouldn't you already have some way of gaining life at the ready when he hits the board?
I'd drop the 1st ability and lower the stats so you could bring down the cost to something more reachable. Actually the abiliy might make a bettter enchantment than creature.

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