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8 months ago ::
Oct 08, 2012 - 1:19PM
#1
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Date Joined:
May 15, 2009
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Another Quick Contest, probably only 24 hours, this time on the theme of travel. You've seen these before so I'll skip the preamble:
Make any number of cards to represent a journey. Your submission must include at least 4 colours.
Bon Voyage!
Ego
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Morgothra has the Syntax and Grammar of a God.
I love this card.
I can't compete with this.
Contest Winners
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CKY and magicpablo666 combined ingenuity and silliness to win a Summer fUn contest each! vlord beat the rest to become the architect of a better tomorrow in Build it and they will come! CityofAs pranced masterfully to victory in Skipping Merrily! ConfusedAsUsual conquered both tropes and opponents ascend in Metafiction! FirstTurnKill condensed Success into Art form in Summing it Up!
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8 months ago ::
Oct 08, 2012 - 9:03PM
#2
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Date Joined:
May 18, 2010
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Bon Voyage      Sorcery Exile all creatures. Each player searches his or her library for X lands, where X is the number of creatures exiled this way and puts them onto the battlefield tapped, then each player shuffles his or her library. Flashback   When you flashback ~, Put all of the creature you have in exile onto the battlefield tapped.
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8 months ago ::
Oct 08, 2012 - 9:08PM
#3
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Date Joined:
Oct 27, 2009
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"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry MLP
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Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.)
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
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 I am Blue/Green
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8 months ago ::
Oct 08, 2012 - 10:00PM
#4
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Date Joined:
May 19, 2012
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Hmmm. I'm not going to do this right now, but if you don't get too many entries and you extend it, then I'll probably submit something tomorrow. If not, that's fine, too.
Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.
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8 months ago ::
Oct 08, 2012 - 10:30PM
#5
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Date Joined:
Apr 14, 2010
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Setting Sail    Sorcery Target creature gains islandwalk until end of turn. Until end of turn, whenever that creature deals damage to a player, that player discards a card and you draw a card. [edit] Coming Home    Sorcery Put target exiled permanent card onto the battlefield under your control. First one is in honor of everyone's least favorite US federal holiday. This is probably not as good as it could be, but I'm too obsessed with the Bastion soundtrack to name it anything else, and this is the best I could come up with for that name. Multiple cards are for... er... people that want to win the contest, or something.
"Go, then. There are other worlds than these." -- Stephen King, The Gunslinger Some things to make the forums nicer -- Last updated 28 Apr
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Share and enjoy. Suggestions for new things to fix always welcome!
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8 months ago ::
Oct 09, 2012 - 7:37AM
#6
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Date Joined:
Mar 18, 2003
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Spoiler:
Show
These cards are Ball Tightening.
Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.
Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.
Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.
Hey Dudibus, I can't take you seriously until you take your shirt off!
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8 months ago ::
Oct 09, 2012 - 8:03AM
#7
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Date Joined:
Sep 28, 2011
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8 months ago ::
Oct 09, 2012 - 8:17AM
#8
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See the World   SorceryAs an additional cost to cast ~, tap up to two creatures you control. Search your library for 2 basic land cards and exile them. For each creature tapped to cast ~, you may put one of those lands onto the battlefield tapped, then put the rest in your hand. Then shuffle your library. Journey of Discovery   EnchantmentWhenever a permanent ETB under your control, if you control no other permanents that share a name with it, draw a card. Roadside Brigands   Creature - RogueFirst Strike Haste Whenever a creature an opponent controls attacks alone, if ~ is in your hand, you may pay   . If you do, put ~ onto the battlefield under your control. 2/2 Each of these represents some common events that happen during a hero's journey. See the World represents the hero's initial setting out, often with friends, to see the world outside of their hometown. Journey of Discovery represents how seeing new and interesting things expands the Hero's understanding of the world (and yes, JoD cantrips on purpose). Roadside Brigands are the ruffians the hero encounters when they inevitably have to travel some distance alone.
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8 months ago ::
Oct 09, 2012 - 9:26AM
#9
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Date Joined:
Sep 30, 2010
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Boom! Cycle of one-mana instants with Limerick Flavor text when read in the right order!
Leaving Home Instant (U)Target creature gains haste and attacks this turn if available. One day he simply left the town.Straying off the Path Instant (U)Remove target creature from combat. Put a +1/+1 counter on that creature. He got lost in the green and blue and brown.Making Progress Instant (U)If target creature would deal damage to a player this turn, draw a card. He ventured far and wide abroad.Homesickness Instant (U)Target creature gets -1/-1 and cannot attack this turn. He never found the place he sought.Peace at last Instant (U)Exile target attacking creature. Its controller may search his or her library for a creature with the same name as that card, reveal it and put it into his or her hand, then shuffle his or her library. Restless until he at last lay down.
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8 months ago ::
Oct 09, 2012 - 9:40AM
#10
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Just for fun. Hyperactive Imaginative Boy -  Legendary Creature - Human ~ attacks each turn if able.  ,  : Each player reveals a card from his or her library at random. Then, he or she casts that card without paying its mana cost if able and as though as it has flash.    ,  : Destroy target non-land permanent other than ~ at random. (All choices to be chosen at random must be legal.)0/2 Faithful Companion -  Legendary Creature - Cat Soulbond As long as ~ is paired with another creature, it is indestructible, has hexproof and "When the creature paired with ~ leaves the battlefield, return ~ to your hand." 0/2 Exploration -  Sorcery Search your library for a basic land card that does not share a name with any land you control. If you control 3 or more different basic lands, you may search your library for a non-basic land instead. Bad Weather -  Instant Split Second Tap all creatures with converted mana cost 2 or less. Their abilities can't be activated this turn. Foul Mood -  Sorcery As an additional cost to cast ~, pay 2 life. Choose a creature. Then, that creature's controller sacrifices a creature other than the chosen creature. (If that player only controls the chosen creature, he or she does not sacrifice any creatures.)There is Always Tomorrow -  Sorcery Cast this spell only during your first main phrase. Draw a card and you gain 5 life. Then, end your turn.
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