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Flag alan2here October 8, 2012 11:51 AM PDT
Lets improve on Wood Elemental .

Using +1/+1 counters instead improves my design below, see posts further into the thread for details.

The power has also been decreased based on feedback.

Tree Elemental

Creature - Elemental
Hexproof
Sacrifice X Forests. Y is 3 times X. Tree Elemental is Y/Y.

Another option could be to exile forests instead, for example all but 1 of the forests to go be exiled and the last be destroyed (sacrificed).

I'd rather it wasn't possible to sacrifise forests then have the creature countered.
Flag Dilleux_Lepaire October 8, 2012 12:01 PM PDT
How about

Tree Elemental
Creature -- Elemental
Hexproof
Tree Elemental can't be countered.
When Tree Elemental enters the battlefield, sacrifice any number of Forest. For each Forest sacrificed this way, put four +1/+1 counters on Tree Elemental.
0/0

A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything.

Using counters is preferable to rembering how much Forests you sacrificed and using Y as a variable.
Flag alan2here October 8, 2012 12:07 PM PDT
Thanks, yours is better Dilleux. I've fixed some of the faults in my one but left the X/Y stuff.

Would this card see any play, how many counters per land, is 4 about right?

Tilling Treefolk has just occurred to me.
Flag Mown October 8, 2012 12:10 PM PDT

Oct 8, 2012 -- 12:01PM, Dilleux_Lepaire wrote:


A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything



A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature.

"As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."

Flag Dream_Spinner October 8, 2012 12:18 PM PDT
Isn't a fixed Wood Elemental just Dungrove Elder or Dauntless Dourbark ?

Or if you really need the "forest come alive in one creature" idea:

Champion any number of Forests
This gets +1/+1 for each championed Forest.
2/2 

Flag alan2here October 8, 2012 12:23 PM PDT
Might need +2/+2 but "champion" is a great idea too.
Flag Dilleux_Lepaire October 8, 2012 1:43 PM PDT

Oct 8, 2012 -- 12:10PM, Mown wrote:

Oct 8, 2012 -- 12:01PM, Dilleux_Lepaire wrote:


A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything



A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature.

"As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."




Force of Savagery says no.

...

...

Okay, you're right, shouldn't be triggered.

Flag bay_falconer October 8, 2012 2:28 PM PDT
NWO version:

Tree Elemental

Creature--Treefolk Elemental

Hexproof

As an additional cost to play ~, sacrifice any number of forests.

~ ETB with four +1/+1 counters on it for each forest sacrificed this way. 0/0

That's...possibly probably broken. See, with this, I get a 12/12 with hexproof on turn 3, or an 8/8 with hexproof on turn 2, with exactly zero effort to speak of.

@Dream_Spinner: Sort of. Fungus Elemental was Maro's first attempt to fix Woody. But compare to Rogue Elephant , let alone Scythe Tiger . These days, popping lands is generally bad.
Flag Taramoor October 8, 2012 2:42 PM PDT
Maybe something like this:

Rouse the Wood

Sorcery

Put a Forest from your hand into
play.  If you do, it is a Green Treefolk Elemental
creature with "This creature's Power and Toughness
are each equal to the number of Forests you control."
It is still a land.

"The Pine pined, the Oak ached, and the Larch lurched..." 
Flag Dream_Spinner October 8, 2012 3:47 PM PDT

Oct 8, 2012 -- 2:28PM, bay_falconer wrote:

NWO version:

Tree Elemental

Creature--Treefolk Elemental

Hexproof

As an additional cost to play ~, sacrifice any number of forests.

~ ETB with four +1/+1 counters on it for each forest sacrificed this way. 0/0


How is this NWO when NWO is about reducing complexity at common?

Flag bay_falconer October 10, 2012 8:28 AM PDT
In NWO, it would be rare.

I more meant that that's the proper wording for this card, though.
Flag ChaosLight October 10, 2012 12:44 PM PDT
nwo means what?
Flag Mown October 10, 2012 1:15 PM PDT
New World Order. It's apparently about simplifying common designs or something.
Flag theatog October 10, 2012 1:30 PM PDT
It is?
Flag Mown October 10, 2012 1:46 PM PDT
Apparently.
Flag Dream_Spinner October 10, 2012 2:13 PM PDT
It is. It comes out of Time Spiral and Lorwyn, because the former got really mechanic-dense and the latter created very complex boards because there were so many interacting pieces, especially with the addition of class tribalism in Morningtide so there was like a two-axis grid of things to track.
Flag PirateAmmo October 10, 2012 2:42 PM PDT
Bark Elemental

Creature — Elemental
Hexproof
As Bark Elemental enters the battlefield, sacrifice any number of Forests. Bark Elemental enters the battlefield with twice that many +1/+1 counters on it.
0/0
Flag ChaosLight October 10, 2012 2:49 PM PDT
screw that, there's only so much I can do with simple designs even at common.
Flag an_endless_epidemic October 10, 2012 3:45 PM PDT
Obviously there's only one way to make Wood Elemental playable

Wood Elemental

Creature -- Elemental

2/2

OR

Wood Elemental

Creature -- Treefolk

When ~ enters the battlefield, sacrifice all untapped forests you control. ~'s Power and toughness become EIGHTY-BILLION times the number of forests you sacrificed this way.
Flag EyeballFrog October 10, 2012 8:41 PM PDT

Oct 10, 2012 -- 2:49PM, ChaosLight wrote:

screw that, there's only so much I can do with simple designs even at common.



Then you're not trying hard enough.

Flag ChaosLight October 10, 2012 8:42 PM PDT
100 simple common each set. So boring.
Flag Kingreaper October 11, 2012 6:09 AM PDT
There're 81 uncommon slots in RTR

If you can't make do, for the commons, with things about as complex as   Axebane Guardian , Centaur's Herald , Deviant Glee , Dramatic Rescue , or Druid's Deliverance then your design will be really bad for casual players.

It may be dull for you to design, or even dull for you to read through, but it's a whole lot more fun to play a game where the environment is relatively simple to grasp, with more complex stuff being less common.
Flag ChaosLight October 11, 2012 9:11 AM PDT
I wouldn't say axebane guardian is simple so that's fine. I don't make sets for new players anyway.
Flag theatog October 11, 2012 9:13 AM PDT
I don't make sets for playing. I think i m fine as well.
Flag ChaosLight October 11, 2012 9:15 AM PDT
Lol good point.
Flag RPJesus October 11, 2012 10:09 AM PDT
"Oh hay girl, wanna see a wood elemental that's worth playing? No? How about my one-eyed Xiahou Dun ?" :33
Flag ChaosLight October 11, 2012 10:17 AM PDT
:PP
Flag bay_falconer October 11, 2012 10:44 AM PDT

Oct 10, 2012 -- 12:44PM, ChaosLight wrote:

nwo means what?




An era of peace according to George Bush Sr. An evil conspiracy according to the scum and villainy of the internet.

For Magic, it means that Terror becomes Doom Blade , Necropotence becomes Yawgmoth's Bargain , and things like Volvers (that require a lot of memory even after the turn they're cast) don't exist. Also, Woody would be a 0/0 with +1/+1 counters instead of a */* where * equals the number of sacced forests.

I playtested my Oracle-ized version of his card. I was right. Broken. But a third-turn vanilla 12/12 is inherently broken.

Flag alan2here October 11, 2012 12:04 PM PDT
Turned down to 3x, also sac could be changed to exile, or all but one exiled and the last sac'd.
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