Using +1/+1 counters instead improves my design below, see posts further into the thread for details.
The power has also been decreased based on feedback.
Tree Elemental Creature - Elemental Hexproof Sacrifice X Forests. Y is 3 times X. Tree Elemental is Y/Y.
Another option could be to exile forests instead, for example all but 1 of the forests to go be exiled and the last be destroyed (sacrificed).
I'd rather it wasn't possible to sacrifise forests then have the creature countered.
Lets improve on Wood Elemental .Using +1/+1 counters instead improves my design below, see posts further into the thread for details.The power has also been decreased based on feedback.Tree ElementalCreature - Eleme
Tree Elemental Creature -- Elemental Hexproof Tree Elemental can't be countered. When Tree Elemental enters the battlefield, sacrifice any number of Forest. For each Forest sacrificed this way, put four +1/+1 counters on Tree Elemental. 0/0
A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything.
Using counters is preferable to rembering how much Forests you sacrificed and using Y as a variable.
How aboutTree Elemental Creature -- ElementalHexproofTree Elemental can't be countered.When Tree Elemental enters the battlefield, sacrifice any number of Forest. For each Forest sacrificed this way, put four +1/+1 counters on Tree Elemental.0/0A tri
Thanks, yours is better Dilleux. I've fixed some of the faults in my one but left the X/Y stuff.Would this card see any play, how many counters per land, is 4 about right? Tilling Treefolk has just occurred to me.
A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything
A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature.
"As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."
A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature."As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."
A triggered ability that gives uncounterable is useless, as you can counter in response. Also, your ability just makes you choose without giving the chosen ability, which means it doesn't do anything
A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature.
"As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."
A triggered ability that gives counters is also pretty useless :q At least on a 0/0 creature."As ~ enters the battlefield, sacrifice any number of Forests. ~ enters the battlefield with four times that many +1/+1 counters on it."[/quote] Force of
As an additional cost to play ~, sacrifice any number of forests.
~ ETB with four +1/+1 counters on it for each forest sacrificed this way. 0/0
That's...possibly probably broken. See, with this, I get a 12/12 with hexproof on turn 3, or an 8/8 with hexproof on turn 2, with exactly zero effort to speak of.
@Dream_Spinner: Sort of. Fungus Elemental was Maro's first attempt to fix Woody. But compare to Rogue Elephant , let alone Scythe Tiger . These days, popping lands is generally bad.
NWO version:Tree Elemental Creature--Treefolk ElementalHexproofAs an additional cost to play ~, sacrifice any number of forests.~ ETB with four +1/+1 counters on it for each forest sacrificed this way. 0/0That's...possibly probably broken. See, with
Put a Forest from your hand into play. If you do, it is a Green Treefolk Elemental creature with "This creature's Power and Toughness are each equal to the number of Forests you control." It is still a land.
"The Pine pined, the Oak ached, and the Larch lurched..."
Maybe something like this:Rouse the Wood :2m::g:SorceryPut a Forest from your hand intoplay. If you do, it is a Green Treefolk Elementalcreature with "This creature's Power and Toughnessare each equal to the number of Forests you control."It is stil
It is. It comes out of Time Spiral and Lorwyn, because the former got really mechanic-dense and the latter created very complex boards because there were so many interacting pieces, especially with the addition of class tribalism in Morningtide so there was like a two-axis grid of things to track.
It is. It comes out of Time Spiral and Lorwyn, because the former got really mechanic-dense and the latter created very complex boards because there were so many interacting pieces, especially with the addition of class tribalism in Morningtide so th
Bark Elemental Creature — Elemental Hexproof As Bark Elemental enters the battlefield, sacrifice any number of Forests. Bark Elemental enters the battlefield with twice that many +1/+1 counters on it. 0/0
Bark ElementalCreature — ElementalHexproofAs Bark Elemental enters the battlefield, sacrifice any number of Forests. Bark Elemental enters the battlefield with twice that many +1/+1 counters on it.0/0
Obviously there's only one way to make Wood Elemental playable
Wood Elemental
Creature -- Elemental
2/2
OR
Wood Elemental
Creature -- Treefolk
When ~ enters the battlefield, sacrifice all untapped forests you control. ~'s Power and toughness become EIGHTY-BILLION times the number of forests you sacrificed this way.
Obviously there's only one way to make Wood Elemental playableWood Elemental Creature -- Elemental2/2ORWood Elemental Creature -- TreefolkWhen ~ enters the battlefield, sacrifice all untapped forests you control. ~'s Power and toughness become EIGHTY
It may be dull for you to design, or even dull for you to read through, but it's a whole lot more fun to play a game where the environment is relatively simple to grasp, with more complex stuff being less common.
There're 81 uncommon slots in RTRIf you can't make do, for the commons, with things about as complex as Axebane Guardian , Centaur's Herald , Deviant Glee
An era of peace according to George Bush Sr. An evil conspiracy according to the scum and villainy of the internet.
For Magic, it means that Terror becomes Doom Blade , Necropotence becomes Yawgmoth's Bargain , and things like Volvers (that require a lot of memory even after the turn they're cast) don't exist. Also, Woody would be a 0/0 with +1/+1 counters instead of a */* where * equals the number of sacced forests.
I playtested my Oracle-ized version of his card. I was right. Broken. But a third-turn vanilla 12/12 is inherently broken.
An era of peace according to George Bush Sr. An evil conspiracy according to the scum and villainy of the internet.For Magic, it means that Terror becomes Doom Blade , Necropo