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8 months ago ::
Oct 07, 2012 - 11:46PM
#1
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Date Joined:
Oct 23, 2010
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So there isn't a thread quite dedicated to the discussion of the morphing standard meta- so I made one.
To start, the new meta is a mixed bag for me...
Things I like: -There isn't really a lack of varience, this might just be a matter of time, but there are many more moving parts than before, and that's awesome. -There are sources of draw in every deck that doesn't win by turn5 -Spells are good, meaning Instants and Sorceries are good, not just Instant and Sorcery speed removal -A large range of speeds thanks to the raw power of the midrange options available
Grievances: -The mana is almost too good between the Quazis and Shocks, missing the 3rd land drop is a death knell for anything that isn't Zombie/Rakdos/Humans aggro - Draw Speed> Draw Power almost across the board, if you aren't playing fast, this format is very much about digging rather than hand-sculpting. Perhaps that's a change for the better though. -People figured out that Architect of Thought is good =( I think when the rush is done his price will take a slow sinking. But that said, he very much so obeys the "draw speed beats draw power" rule here.
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8 months ago ::
Oct 08, 2012 - 6:55AM
#2
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I think I'm pretty good at this game. You drop jace T4 and that's all your doing, my zombies are going to still kill you.
He does not do enough to stop aggro power. Draw is...ok IMO. Please explain to me?
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8 months ago ::
Oct 08, 2012 - 7:59AM
#3
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Do remember that when playing jace its not going to be in a vacume. They are going to be trying to stall you out on the previous turns with blockers, unsummon type spells, and potentialy even boardwipes if they are running bant. Once thats done, knocking one damage of each of your attacks for the next few turns allows them time to draw into those boardwipes and other stabalisation measures. Sure, he may die, but its going to take time to bully past him, which may be long enough to cost you the game. You don't always get god hands that give you turn4/5 wins.
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8 months ago ::
Oct 08, 2012 - 11:17AM
#4
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Date Joined:
Oct 14, 2007
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Jace is overrated with dreadbore and sphere in the format.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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8 months ago ::
Oct 08, 2012 - 12:01PM
#5
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Date Joined:
Aug 30, 2007
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If we're basing this off of SCG, then you've made an error. The initial variance is because lots of people are playing bad cards. Once you boil down the top 64 of SCG, most of them are playing the same deck, but don't know how to build it. Once Zombies get finetuned, most of those decks would be the same. The Gx decks are the same all over, you just splash if you want, or just rock out with fatties.
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8 months ago ::
Oct 08, 2012 - 4:21PM
#6
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Date Joined:
Oct 23, 2010
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If we're basing this off of SCG, then you've made an error. The initial variance is because lots of people are playing bad cards. Once you boil down the top 64 of SCG, most of them are playing the same deck, but don't know how to build it. Once Zombies get finetuned, most of those decks would be the same. The Gx decks are the same all over, you just splash if you want, or just rock out with fatties.
I'm basing this off of testing with one of the forbidden program's mutant metas, paper testing since before the prerelease, an FNM, a couple of Sunday tounreys and lastly and leastly the SCG event. Which is why I'm not talking about particular deck to beat etcetc. We can wait for the PT to things like that. Right now, I'm more interested in observations and feelings about the meta as a whole- not "ermahgerd, Zermbies berkern" only 4 days into the season.
By variance I'm not observing the number of viable decks, but the number of components and subgames that are played in the average game. And on average the new meta is far more variant and complex than pre-rotation.
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8 months ago ::
Oct 08, 2012 - 4:56PM
#7
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Date Joined:
Apr 21, 2010
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^ That's the weirdest definition of variance I've ever heard. I'm not even sure I know what it means. Personally I'm not thrilled with the idea of being forced into playing either zombies or thragtusk, no matter how much other random stuff they let you get away with playing. Is it really variance if a few cards are so game-defining that they make the rest of your deck irrelevant?
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8 months ago ::
Oct 08, 2012 - 5:04PM
#8
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Date Joined:
Jul 17, 2012
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Jace is overrated with dreadbore and sphere in the format.
Plus O-ring, Pithing Needle, Bramblecrush, Vraska, and Sorin.
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8 months ago ::
Oct 08, 2012 - 7:56PM
#9
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Date Joined:
Oct 23, 2010
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^ That's the weirdest definition of variance I've ever heard. I'm not even sure I know what it means. Personally I'm not thrilled with the idea of being forced into playing either zombies or thragtusk, no matter how much other random stuff they let you get away with playing. Is it really variance if a few cards are so game-defining that they make the rest of your deck irrelevant?
You might see it that way, but I see the amount of math and forethought that goes into every play. I don't think it's as dry as " Gravecrawler or Thragtusk " either- Most games involve more complex sequencing, with fewer binary correct plays- and that's exciting. Things are happening with the stack, and with the numerous zones available, and it's absolutely fascinating that Zombies can dump the contents of it's hand faster than it takes to play Supreme Verdict or the other wipes.
There's also a funny dimmension of play involved in how often the correct play isn't to cast a spell during your turn at all, and to just dig for more land and answers. In the previous format, the only matchup which was so dynamic were the Delver mirrors,
If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.
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8 months ago ::
Oct 08, 2012 - 8:03PM
#10
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Date Joined:
Oct 14, 2007
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If your idea of variance concerns itself more with the number of deck archetypes available, Standard really isn't the format to be playing.
I think the confusion is coming from you referring to "variety" as "variance."
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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