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8 months ago  ::  Oct 08, 2012 - 2:24PM #41
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,433

Oct 8, 2012 -- 2:16PM, fillupurcup wrote:

Oct 8, 2012 -- 2:10PM, Mown wrote:

Just because some decks doesn't want Dark Ritual doesn't mean it doesn't have the potential to be insanely good in those that do. Dealing with a turn 1 Liliana is really hard. If you're a control deck, you're getting forced into topdeck mode, and she will, at best, get to +1 twice before you get to drop an oblivion ring. If you're an aggro deck, then you won't have any pressure at the start and Liliana can abuse her edict.





proably about as much fun as a 3rd turn seance into 4th turn thragtusk>populate>populate in g/w or 4th turn armada wurm populate populate




Except Mown's scenario requires a swamp, a Dark rit, and a Liliana. Yours requires a forest, a mana dork, a seance, a thragtusk, and some way of getting Thragtusk into the yard, be it a discard or sacrifice effect (another card, and forcing you into a third color), or your opponent bothering to kill it. And another card or cards that populate. I think Dark Rit into liliana is a tad more overpowered.

Also, her scenario goes down all on turn 1 while yours goes down on turn 4, making hers far more difficult to disrupt. 

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8 months ago  ::  Oct 08, 2012 - 2:32PM #42
fillupurcup
Date Joined: Mar 21, 2012
Posts: 237

Oct 8, 2012 -- 2:20PM, Mown wrote:

The difference is that those two are incredibly specific scenarios, and Populate doesn't work outside of it. The strategy can be eliminated by a sweeper, and it doesn't happen on turn 1. It's also vulnerable to responsive spot removal. Séance is also a bad card.





idk about seance being a bad card i have seen it used to great effect since rtr came out and when your possible creature control consists of 3 mizzium morters 3 cyclonic rifts 4 searing spears and 4 izzet charms if you dont have 6 or 7 mana to overload a morters or rift you're kind of screwed, this has been the biggest problem i have faced so far with my u/r deck(listed below) i have no idea how i would side board against g/w atm without trying to become a counter/control deck.

Magic the Drinking Game rules Show

here are the rules for MtDG:

1.at the beginning of each players turn that player takes a drink.

2.whenever a permanent you control is placed in a graveyard from play, drink.

3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.

4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.

5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.

6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.

7. on any coinflip the loser must drink.

8. at the end of each game all players must finish their drink.

9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)

10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.

11. ALL cards are legal, including ante cards.


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8 months ago  ::  Oct 08, 2012 - 2:33PM #43
Kiro
Date Joined: Jun 23, 2003
Posts: 1,646

Oct 8, 2012 -- 9:40AM, Mown wrote:

Mana from Dark Ritual can only be spent on creatures.




I actually like this idea a lot.

Gruul Ritual_______________

sorcery

Add to your manapool.
Spend this mana only to cast a
creature spell.
_____________________________



Powerful without breaking older formats in half because of the specific manacost and the creature only restriction. Of course people will use it to play Bloodbraid Elf but ... eh. It's not going to be THAT bad... I hope...

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8 months ago  ::  Oct 08, 2012 - 2:35PM #44
Escef
Date Joined: Jul 23, 2003
Posts: 10,868

Oct 8, 2012 -- 2:16PM, fillupurcup wrote:

escef
pre 10/'04 according to gather ruling at bottom before that it was as the card read which didnt say you got the cards anyway



The activated ability on Necro does NOT say "if Necropotence is still in play". RTFC. Unless you can dig up a ruling otherwise, which I doubt since there was a ruling in 1998, you don't have a leg to stand on.

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Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

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8 months ago  ::  Oct 08, 2012 - 2:39PM #45
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,858
all prints had wording that would put the cards in your hand no matter what happened to Necropotence

so removing it only meant that the discarded cards would not be exiled
proud member of the 2011 community team
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8 months ago  ::  Oct 08, 2012 - 3:04PM #46
fillupurcup
Date Joined: Mar 21, 2012
Posts: 237
see the way we rtfc was if it wasnt in play then there was nothing there to tell you to put those cards into your hand at the beginning of next end step. ie pay 4 life exile 4 cards it gets disenchanted so it was no longer there at beginning of EoT to tell you to put those cards in your hand. there was also nothing on the card that said you did get them if it did leave play.

 so my appologies for not knowing the added eratta to a card i hadnt personally used since my senior year of high school(96) and havent encountered since a casual game a decade ago and actually went by what the card had written on it....my bad.
Magic the Drinking Game rules Show

here are the rules for MtDG:

1.at the beginning of each players turn that player takes a drink.

2.whenever a permanent you control is placed in a graveyard from play, drink.

3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.

4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.

5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.

6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.

7. on any coinflip the loser must drink.

8. at the end of each game all players must finish their drink.

9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)

10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.

11. ALL cards are legal, including ante cards.


Mono Blue legacy Show

Mono White legacy Show

R/U The Izzet ShIzzet Show
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8 months ago  ::  Oct 08, 2012 - 3:08PM #47
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,858
as I said, every printing of Necropotence has text that will put the cards into your hand, no matter what happens to it.

of course, if you don't know about delayed triggers and how they work you will come to the wrong conclusion
proud member of the 2011 community team
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8 months ago  ::  Oct 08, 2012 - 3:11PM #48
Escef
Date Joined: Jul 23, 2003
Posts: 10,868

Oct 8, 2012 -- 3:04PM, fillupurcup wrote:

see the way we rtfc was...




Was to ignore what it actually said.

Oct 8, 2012 -- 3:04PM, fillupurcup wrote:

so my appologies for not knowing the added eratta to a card i hadnt personally used since my senior year of high school(96) and havent encountered since a casual game a decade ago and actually went by what the card had written on it....my bad.



Except it wasn't errata. You were straight up wrong. Period. Statement ends. You were NOT going by what was written on the card. You made up a ruling that was wrong. Accept it and move on.

Scope my YouTube channel!

The U.S. Army: The best job in the world, working with some of the best people in the world, for one of the worst employers you could ever imagine.

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.Billy Goat Gruff in the House of Trolls.
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8 months ago  ::  Oct 09, 2012 - 11:50AM #49
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,186

Oct 7, 2012 -- 11:09PM, Redrust wrote:

Is it me or is dark ritual a tad bit over the top,



No, it's definitely not you. After all, Dark Ritual is just slightly shy of Black Lotus in its power. As noted, as long as it was in the game, it was a must-have in every black deck, and it compelled all the black cards do be designed not to be too strong, even with its help.

Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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8 months ago  ::  Oct 09, 2012 - 12:03PM #50
ORC_Ragnar
Date Joined: Jul 6, 2011
Posts: 431
I’ve removed content from this thread because trolling/baiting is a violation of the Code of Conduct.

You can review the Code here: www.wizards.com/Company/About.aspx?x=wz_...

Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.

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