dark rit ruining the game/black is a lame excuse for designers who cant think creatively enough or are too lazy to try and properly design cards and players who suck. oh you played 3 dark rituals?, well in response im gonna play silence so you cant spend that mana on anything but an instant. oh snap! a t1 2dark rit>phyrexian obiliterator.....i'llsnap it back to your hand. a dark rit into hypnotic spector/vampire night hawk, lets just bolt that bitch. the only time dark rit is truely OP is on turn one and even then that is only because(especially now days) people dont think to plan for it in a black deck and 90% of anything they will play has a 1 or 2 cmc answer in every color/combination ffs a 2mana chalice of the void will protect you from it.
edit forgot what the creature bounce spell was but wasnt snap....
and on further edit i know ecsef used to cast dark rits just to turn on and pump mana into a poly artifact throne of bone before they errata'd it to be once per spell
All of your "answers" are predicated on the assumption that you'll always have them when you need them, if you run them at all. Aside from that, Dark Rit style effects are no longer in black's slice of the pie anyway. If it were reprinted, it would dominate Standard and Modern, warping the metagame to the point that if you're not playing black, you're building specifically to answer it. This is the oppressive atmosphere that led to the JTMS/Stoneforge ban.
University of Charleston School of Pharmacy, Class of 2016
i know that you wont always have those answers on hand if even in deck,although you should have an answer for what ever they are putting down with the rits or idkwtf you are putting in your decks for protection, but they only got 4 rits so chance of one in hand at start is also kind of low unless the mulligan for it.
i feel that all colors should have some sort of ramp inhouse like dark rit for black, red is working on its spell powered mana ramp which has some ok options somewhat, blue needs a new one, and white needs some period. im not a big fan of green so i hate that if i want any kind of serious ramp to my deck i HAVE to add green. i also think that if in a set they brought ritual back but also gave each color an equivalent spell it would balance it out somewhat like.....
reveal up to 3 blue cards from your hand(or mill 3 cards from your library), add 1 for each card. exile a white card from play(or hand) add equal to that cards converted mana cost or which ever is lower. add ~ deals 3 damage to you and all creatures you control, this damage can not be prevented or redirected
since black is the originator it keeps its cost free ritual and green never really needed a ritual but could even give it a add this mana can only be used to cast creature spells(or flip the script and the mana can only be used to cast sorceries and instants).
in my mind the only reason rit is considered such an unfair card is because no other color besides green can produce effective mana ramp that is usable on the spot and doesnt cost more to play than what is given.
1.at the beginning of each players turn that player takes a drink.
2.whenever a permanent you control is placed in a graveyard from play, drink.
3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.
4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.
5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.
6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.
7. on any coinflip the loser must drink.
8. at the end of each game all players must finish their drink.
9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)
10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.
I laugh everytime I see "dark ritual is overpowered". Run more removal/counter/burn/whatever!
Dark ritual comes with a HUGE disadvantage, it comes with the fact that you spent 2 cards to cast something, if you destroy/exile whatever I put on the field, I just wasted 2 cards for your 1 card. That's the end of the story. Dark ritual is like a gamble, you're gambling on the fact that this person in front of you is a poor deckbuilder or isnt lucky right now and doesnt have removal in his hand
(just like I might not have the dark ritual in my opening hand..... so all of you saying you are unlucky, you might not have removal in your hand, that's NOT a valid argument, it can happen on both sides... actually not having a dark ritual in the opening hand should happen much more than not having removal in your opening hand since it's limited to only 4 of, while you could and should run 10-20ish removal)
Let's take this example T1 : Swamp (1 card, total 1 card) 6 or 7 cards left in his hand T2 : Swamp, dark ritual, nocturnus (3 cards, total 4 cards) 4 or 5 cards left in his hand T 3 : Swamp, dark ritual, anowon (3 cards, total 7 cards) 2 or 3 cards left in his hand
To have just those 2 creatures, he spent 4 cards, his opening hand is close to depleted, if he started he has 2 cards left in his hand, if you started, he has 3.
T1: 1 land (1 card, total 1 card) 6 or 7 cards left in your hand T2 : 1 land, Lightning bolt, plummet, sword to powershare, unsummon, go for the throat (2 cards, 3 cards total) 5 or 6 cards left in your hands T3 : 1 land, slagstorm, beast within, oblivion ring, boomerang, gatekeeper of malakir (2 cards, 5 cards total) 4 or 5 cards left in your hands
Do you see what's happening? He lost 4 cards when you dealt with his 2 cards
it is only OP because it costs 0 and is any color give it a 1cmc and limit it to 3 mana of a specific color and it ceases to be as insane....still good but not on the same level.
petrified lotus fragment artifact sacrifice ~ add 3 mana of the same type used to cast~.
1.at the beginning of each players turn that player takes a drink.
2.whenever a permanent you control is placed in a graveyard from play, drink.
3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.
4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.
5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.
6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.
7. on any coinflip the loser must drink.
8. at the end of each game all players must finish their drink.
9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)
10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.
Not every deck runs removal castable on turn 1. When the first turn consists of Dark Rit into Hippie, even if you do try to kill him when you have two mana, you may have lost 4 life and 2 cards to him, when your removal didn't dissapear. When the first turn of your opponent is Dark Rit into Isochron Scepter with a Boomerang , the game is pretty much over. When his first turn is Dark Rit into Phyrexian Negator , you're looking at then damage before you can make him pay the Ultimate Price .
A meta with Dark Rit means that you need to have an answer to what your opponent can drop on turn 1. That isn't fun gameplay.
Yeah... Until next game, where it'll be right back.
Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
How do people think saving room to print more abilities on cards is dumbing down the game?
Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability. If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat. Attacking does not cause Akroma to tap. If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player. Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield. Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has? No freaking way. Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
1. cast frankie peanuts 2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power 3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo 4. donate them a platinum angel 5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus , then play enchanted evening . play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever) 6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated.
Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
Don't worry about it. I've come up with a list of changes to fix EDH.
-First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20.
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates.
Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block.
No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too.
Submit to the menace. Delver can, and will blot out the sun.
"I remember my days as a youth at Tolarian Academy ." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so...
"Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use.
From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin.
183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn . He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft ) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
This week's Break the Card was based around Xenograft . Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1
Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad .
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797
Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1
Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist.
Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Lots of good arguments for and against Dark Rit. I do shudder to think of what the vampire or demon decks could do with it, cause I know what my casual ones can do.
There's only one sure way to find out how good or bad DR would be for Standard. REPRINT IT!!!
dark rit ruining the game/black is a lame excuse for designers who cant think creatively enough or are too lazy to try and properly design cards and players who suck.
Did it occur to you that the problem was that the designers, after the fact, realized that Dark Rit itself was bad game design? Hell, even Richard Garfield realized that Lotus and the Moxen were bad for the game, because they turned almost any deck into a degenerate beast.
The U.S. Army: The best job in the world, working with some of the best people in the world, for one of the worst employers you could ever imagine.
Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!
Attacking the darkness since 1987, turning creatures sideways since 1994.