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8 months ago  ::  Oct 10, 2012 - 3:25AM #51
desolation_masticore
Date Joined: Dec 5, 2010
Posts: 1,285

Oct 8, 2012 -- 8:32AM, MoiMoi wrote:

I laugh everytime I see "dark ritual is overpowered". Run more removal/counter/burn/whatever!

Dark ritual comes with a HUGE disadvantage, it comes with the fact that you spent 2 cards to cast something, if you destroy/exile whatever I put on the field, I just wasted 2 cards for your 1 card. That's the end of the story. Dark ritual is like a gamble, you're gambling on the fact that this person in front of you is a poor deckbuilder or isnt lucky right now and doesnt have removal in his hand

(just like I might not have the dark ritual in my opening hand..... so all of you saying you are unlucky, you might not have removal in your hand, that's NOT a valid argument, it can happen on both sides... actually not having a dark ritual in the opening hand should happen much more than not having removal in your opening hand since it's limited to only 4 of, while you could and should run 10-20ish removal)

Let's take this example
T1 : Swamp (1 card, total 1 card) 6 or 7 cards left in his hand
T2 : Swamp, dark ritual, nocturnus (3 cards, total 4 cards) 4 or 5 cards left in his hand
T 3 : Swamp, dark ritual, anowon (3 cards, total 7 cards) 2 or 3 cards left in his hand

To have just those 2 creatures, he spent 4 cards, his opening hand is close to depleted, if he started he has 2 cards left in his hand, if you started, he has 3.

T1: 1 land (1 card, total 1 card) 6 or 7 cards left in your hand
T2 : 1 land, Lightning bolt, plummet, sword to powershare, unsummon, go for the throat (2 cards, 3 cards total) 5 or 6 cards left in your hands
T3 : 1 land, slagstorm, beast within, oblivion ring, boomerang, gatekeeper of malakir (2 cards, 5 cards total) 4 or 5 cards left in your hands

Do you see what's happening? He lost 4 cards when you dealt with his 2 cards

Lesson of the day

RUN MORE REMOVAL!!!



First turn Dark Ritual into a Necropotence . First turn Dark Ritual into a Geralf's Messenger even, okay so you have a Lightning Bolt in hand and you bolt the Messenger first turn, you've now lost 4 life on your first turn, turn two he swings into you for another four. Next turn say you bolt it again, you're both down 2 cards, you're down 8 life.

Also look who loves these fast mana effects. Hint, it's the most broken deck in the game.

Defending Dark Ritual is dumb, it created a toxic environment and the game is fine now that it's gone. If you liked it you can still play it at the kitchen table and you will notice the audible groins everytime it drops because not every threat can be stopped turn one, sometimes stopping it any later is too late.

Dec 20, 2010 -- 2:16PM, CommanderJim wrote:

Borrowing the East Wind (P3) - Haha, it's like Hurricane but for horsemanship? That makes hilariously little sense. "Oh man, the wind is so much worse up on this horse."


Jun 21, 2011 -- 1:22PM, MTGKaioshin wrote:

Jon Finkel can win a Magic tournament with a ham sandwich. That doesn't mean ham sandwiches are now the metagame breaker.


Sep 17, 2012 -- 12:33PM, bay_falconer wrote:


Koth: I'm the first viable red planeswalker. Who are you?
Tibalt: I'm a two-mana red planeswalker.
Koth: I'm the last viable red planeswalker.

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8 months ago  ::  Oct 10, 2012 - 7:38AM #52
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
The funny thing is, I've found Necro to be a perfect third- or fourth-turn play, but a (relatively) bad first-turn one. (Your hand's still full. Why miss out on the free cards?) Necro's so broken, it's powerful even when you're doing it wrong! But on the fourth turn, you can get Yawgmoth's Bargain . You'll play both in Vintage, of course, since they're both restricted.

The other way to break rituals is Yawgmoth's Will , but I'm pretty sure I could say "A good way to break Great Wall is Yawgmoth's Will." and be 100% accurate.

Anyway, these days, you'd have Geralf's Messenger , Vampire Nighthawk , and Phyrexian Crusader for your t1 rit. On t2, Phyrexian Vatmother . Unburial Rites is also a strong late-game use for ritual.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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8 months ago  ::  Oct 10, 2012 - 3:08PM #53
MoiMoi
Date Joined: Sep 22, 2008
Posts: 950
Dark rituals will stay in the format they are in, stop saying "but this would be terrible if this was reprinted in standard".............. DUH! Standard got so little removal

It's not going to be reprinted and in the format where it's allowed, there's MUCH bigger threats. Less whining, more removal'ing!
I love trolls

Dont hate me because I'm blunt and you cannot handle it
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8 months ago  ::  Oct 10, 2012 - 3:20PM #54
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
I'm sure there's plenty of Standards where Dark Ritual or effects like it would be just fine. Wizards probably doesn't want it in Modern though.
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8 months ago  ::  Oct 10, 2012 - 3:46PM #55
SereneChaos
Date Joined: Apr 21, 2010
Posts: 4,033

Oct 10, 2012 -- 7:38AM, bay_falconer wrote:

The funny thing is, I've found Necro to be a perfect third- or fourth-turn play, but a (relatively) bad first-turn one. (Your hand's still full. Why miss out on the free cards?)





Turn 1 Land, Rit, Necro, draw 4.

Or just draw 10 and keep the perfect 7. 

Necro is an amazing turn 1 play because it is both card advantage and ridiculous dig power. Not that the decks that run Necro are combo decks or anything like that .

Also it's so much better on turn 1 because they have draw fewer cards than they will by turn 4 or 5, meaning Necro is much, much harder to disrupt or destroy.

Etiamnunc sto, etiamsi caelum ruat.
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8 months ago  ::  Oct 10, 2012 - 3:55PM #56
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
Yeah, if you Necro on turn one you can give yourself a pretty unbeatable hand. If you're a graveyard based deck it's even better because you start the game with a satiated graveyard as well. If you're a combo deck it's even better, because you can just cast more rituals and win the game right there.
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8 months ago  ::  Oct 10, 2012 - 3:58PM #57
Purple_Shrimp
  • UnCon Prizewinner 2008
  • Infernal Spawn of Infernal Spawn of Evil
  • Chairman of the Board
Date Joined: Jul 29, 2006
Posts: 3,131

Oct 10, 2012 -- 3:55PM, Sleeping wrote:

Yeah, if you Necro on turn one you can give yourself a pretty unbeatable hand. If you're a graveyard based deck it's even better because you start the game with a satiated graveyard as well. If you're a combo deck it's even better, because you can just cast more rituals and win the game right there.




the thing about feeding your graveyard isn't actually true thanks to the discard clause on necropotence

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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8 months ago  ::  Oct 10, 2012 - 4:01PM #58
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
By graveyard based deck I meant a Misthollow Griffin based deck obviously. =P
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8 months ago  ::  Oct 10, 2012 - 5:00PM #59
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,433

Oct 10, 2012 -- 3:25AM, desolation_masticore wrote:

audible groins




Someone had to do it.

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8 months ago  ::  Oct 10, 2012 - 5:19PM #60
Void_Elemental
Date Joined: Feb 17, 2004
Posts: 544
I would never play at a table where dropping Dark Rit causes audible groins.
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