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Magic: The Gathering Cards and Combos The card Cavern of Souls is bad for Magic the...
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Switch to Forum Live View The card Cavern of Souls is bad for Magic the gathering
8 months ago  ::  Oct 07, 2012 - 8:21PM #1
ReggieJ
Date Joined: Oct 7, 2012
Posts: 10
Was the card Cavern of Souls made just to hurt the color blue in magic the gathering? Why stop people from countering a creature card when there are a thousand kill creature cards out there? The card Cavern of Souls made it to where you can no longer play an all blue deck. The person will just unleash something big and bad upon you that will end the game. A land card should never have this powerful of an effect. Cavern of Souls should of been a socery card that you play to stop the next creature card from being countered. There need to be a blue card that cost one blue mana and says destroy target land.
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8 months ago  ::  Oct 07, 2012 - 8:55PM #2
Pontiac
Date Joined: Apr 4, 2011
Posts: 3,049

Oct 7, 2012 -- 8:21PM, ReggieJ wrote:

There need to be a blue card that cost one blue mana and says destroy target land.






that'll solve the issue.....that would be one of the most broken cards ever, Sinkhole would weep.


Run Ghost Quarter s if the cavern is giving you such a hard time. 

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8 months ago  ::  Oct 07, 2012 - 8:59PM #3
silasw
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Date Joined: Jul 25, 2005
Posts: 5,696
Sea's Claim or Spreading Seas will solve your problem.

   
   
   
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8 months ago  ::  Oct 07, 2012 - 9:00PM #4
Weisse
Date Joined: Jun 27, 2012
Posts: 880
But should U/X control decks be forced to play an extremely marginal land (Ghost Quarter) to potentially counter something that activates immediately and has virtually no downside (Cavern). I don't think so. Even if you get a perfect answer to Caverns with a Ghost Quarter, you no longer have a tempo advantage. Oh, wait. Control needs tempo.
Standard Pauper!
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8 months ago  ::  Oct 07, 2012 - 9:03PM #5
Pontiac
Date Joined: Apr 4, 2011
Posts: 3,049

Oct 7, 2012 -- 9:00PM, Weisse wrote:

But should U/X control decks be forced to play an extremely marginal land (Ghost Quarter) to potentially counter something that activates immediately and has virtually no downside (Cavern). I don't think so.





that's the nature of the game, always has been. You side against things that own your deck. In this case Ghost Quarter would be a viable addition to your standard decks sideboard. 

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8 months ago  ::  Oct 07, 2012 - 9:20PM #6
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339
C'mon, even I'M not complaining about CoS being overpowered. In a Tribal deck, MAYBE, but the card isn't THAT bad.
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8 months ago  ::  Oct 07, 2012 - 9:26PM #7
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
It would be fine if it didn't fix your damn mana.
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8 months ago  ::  Oct 07, 2012 - 10:22PM #8
Weisse
Date Joined: Jun 27, 2012
Posts: 880

Oct 7, 2012 -- 9:26PM, Sleeping wrote:

It would be fine if it didn't fix your damn mana.



This^, but it's too late to change that.

This isn't the simple issue of sideboarding a card to deal with a certain card. Caverns has no (significant) downside, can be played in every deck that cares about its creatures. So, am I going to lose the first game to board in Quarter for the next, or maindeck Quarter and lose almost every game from tempo disadvantage? (Hint, I lose either way).

Standard Pauper!
(play it on MTGO)
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8 months ago  ::  Oct 08, 2012 - 1:29AM #9
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,053
Given its price and rarity, I should imagine that many decks don't run it.  

Still, there are several Boomerang variants out there that will return it to hand during your opponent's upkeep.

Also, unless you are crippling yourself by playing Standard (or even Modern), you can Strip Mine or Wasteland it.

Political Trickery and its cousins may work, as well.

Tapping the land during their upkeep, say with Icy Manipulator also gets around it.

I know! Run Maze of Ith to keep the uncounterable creature from swinging?

Cheers!
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8 months ago  ::  Oct 08, 2012 - 10:48AM #10
perodequeso
Date Joined: Nov 10, 2009
Posts: 1,822
If running a few colorless la nd s is ruining your tempo, maybe you should rethink your deck.  Maybe ad and kill everyone now .
STEP 1: Find your cousin

STEP 2: Get your cousin in the cannon

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