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8 months ago ::
Oct 07, 2012 - 8:21PM
#1
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Was the card Cavern of Souls made just to hurt the color blue in magic the gathering? Why stop people from countering a creature card when there are a thousand kill creature cards out there? The card Cavern of Souls made it to where you can no longer play an all blue deck. The person will just unleash something big and bad upon you that will end the game. A land card should never have this powerful of an effect. Cavern of Souls should of been a socery card that you play to stop the next creature card from being countered. There need to be a blue card that cost one blue mana and says destroy target land.
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8 months ago ::
Oct 07, 2012 - 8:55PM
#2
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There need to be a blue card that cost one blue mana and says destroy target land.
that'll solve the issue.....that would be one of the most broken cards ever, Sinkhole would weep.
Run Ghost Quarter s if the cavern is giving you such a hard time.
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8 months ago ::
Oct 07, 2012 - 8:59PM
#3
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- UnCon 3CM Master
- Big Game Hunter
Date Joined:
Jul 25, 2005
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Sea's Claim or Spreading Seas will solve your problem.
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8 months ago ::
Oct 07, 2012 - 9:00PM
#4
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Date Joined:
Jun 27, 2012
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But should U/X control decks be forced to play an extremely marginal land (Ghost Quarter) to potentially counter something that activates immediately and has virtually no downside (Cavern). I don't think so. Even if you get a perfect answer to Caverns with a Ghost Quarter, you no longer have a tempo advantage. Oh, wait. Control needs tempo.
Standard Pauper! (play it on MTGO)
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8 months ago ::
Oct 07, 2012 - 9:03PM
#5
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But should U/X control decks be forced to play an extremely marginal land (Ghost Quarter) to potentially counter something that activates immediately and has virtually no downside (Cavern). I don't think so.
that's the nature of the game, always has been. You side against things that own your deck. In this case Ghost Quarter would be a viable addition to your standard decks sideboard.
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8 months ago ::
Oct 07, 2012 - 9:20PM
#6
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C'mon, even I'M not complaining about CoS being overpowered. In a Tribal deck, MAYBE, but the card isn't THAT bad.
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8 months ago ::
Oct 07, 2012 - 9:26PM
#7
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Date Joined:
Sep 23, 2011
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It would be fine if it didn't fix your damn mana.
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8 months ago ::
Oct 07, 2012 - 10:22PM
#8
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Date Joined:
Jun 27, 2012
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It would be fine if it didn't fix your damn mana.
This^, but it's too late to change that.
This isn't the simple issue of sideboarding a card to deal with a certain card. Caverns has no (significant) downside, can be played in every deck that cares about its creatures. So, am I going to lose the first game to board in Quarter for the next, or maindeck Quarter and lose almost every game from tempo disadvantage? (Hint, I lose either way).
Standard Pauper! (play it on MTGO)
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8 months ago ::
Oct 08, 2012 - 1:29AM
#9
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Date Joined:
Jul 17, 2003
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Given its price and rarity, I should imagine that many decks don't run it. Still, there are several Boomerang variants out there that will return it to hand during your opponent's upkeep. Also, unless you are crippling yourself by playing Standard (or even Modern), you can Strip Mine or Wasteland it. Political Trickery and its cousins may work, as well. Tapping the land during their upkeep, say with Icy Manipulator also gets around it. I know! Run Maze of Ith to keep the uncounterable creature from swinging? Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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8 months ago ::
Oct 08, 2012 - 10:48AM
#10
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Date Joined:
Nov 10, 2009
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If running a few colorless la nd s is ruining your tempo, maybe you should rethink your deck. Maybe ad  and kill everyone now .
STEP 1: Find your cousin
STEP 2: Get your cousin in the cannon STEP: 3 Find another cousin
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