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Switch to Forum Live View Why does Standard need Cavern of Souls?
9 months ago  ::  Oct 14, 2012 - 9:53AM #41
Ulcaster
Date Joined: May 9, 2011
Posts: 860
Y'know, I don't even care about CoS that much. But like I said in another thread, if you print a card like that then feel free to print good counters as well.
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9 months ago  ::  Oct 14, 2012 - 5:01PM #42
GunG12aVe
Date Joined: Oct 2, 2011
Posts: 206
I mainly see Cavern of Souls as a card designed for eternal play, where blue gets cryptic command and force of will (depending on if modern or legacy). I dont mind cavern. Blue players say to play around their counterspells (which would be designed to get around the weaknesses of counters)... so I say to play around caverns and diversify threats/answers. There are ways to answer it, just look around. I see a few different control types that will be viable now and when Gatecrash comes out.
Mainly a standard player though (trying to get a decent decklist for modern) so I wouldnt know the "glory days" of control, though i do remember zendikar standard and stayed away. Personally tryin to find a good grixis/jund control build, and my friend/playtester is bant control.
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9 months ago  ::  Oct 14, 2012 - 5:10PM #43
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371

Oct 14, 2012 -- 5:01PM, GunG12aVe wrote:

Blue players say to play around their counterspells (which would be designed to get around the weaknesses of counters)...



Well that's just completely wrong, especially in modern magic design (the era, not the format). Most of the time you should just play through counter-magic, not around it.


Mainly a standard player though (trying to get a decent decklist for modern) so I wouldnt know the "glory days" of control, though i do remember zendikar standard and stayed away.



Seriously? That's your definition of a control period?

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9 months ago  ::  Oct 14, 2012 - 5:21PM #44
GunG12aVe
Date Joined: Oct 2, 2011
Posts: 206
Ah ok. I hear the "play around" from all the blue players i know IRL, so probably skewed in that way. And ya, I do consider cawblade control (aggro control, but still control). So it would have been a control standard to me (again, I started magic during that period, so i'm unfamiliar with some of the older control styles). Also- I didnt mean the "glory days" was zendikar standard. I meant more of an indetermined "glory days" that again IRL I hear about (kinda reminds me like an elder saying "back in my days"). Should probably stop listening to those guys
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9 months ago  ::  Oct 14, 2012 - 5:45PM #45
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,442

Oct 14, 2012 -- 5:21PM, GunG12aVe wrote:

Ah ok. I hear the "play around" from all the blue players i know IRL, so probably skewed in that way. And ya, I do consider cawblade control (aggro control, but still control). So it would have been a control standard to me (again, I started magic during that period, so i'm unfamiliar with some of the older control styles). Also- I didnt mean the "glory days" was zendikar standard. I meant more of an indetermined "glory days" that again IRL I hear about (kinda reminds me like an elder saying "back in my days"). Should probably stop listening to those guys




"Aggro-control" is not control. It's not even really an appropriate name, because it leads to incorrect statements like this, by allowing someone to qualify their incorrect idea of what it is based on the name. "Tempo" is a better name, because these decks care about tempo. It's about getting an early lead and holding on to it via disruption (notice I didn't use the term 'control' here). If a control deck doesn't have any board presence by the third turn, that's fine, they're probably going to play a sweeper on the fourth turn anway. If a tempo deck hasn't put down any board presence by turn three, something's wrong. Tempo decks generally have the potential to just run away with the game after a few turns (turn 2 Delver flip, turn 3 Geist of Saint Traft, turn 3 Batterskull). Control decks usually spend this time disrupting their opponent, taking some necessary hits, and building up their resources for their endgame, which isn't until something like turn 6.

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9 months ago  ::  Oct 14, 2012 - 5:48PM #46
JaketheLate
Date Joined: Dec 9, 2008
Posts: 2,408
To all Blue/control players: try playing answers to creature once they've hit the field. the format has a bunch and, while not blue, if it's what you gotta do then you gotta do it.


To all non-control players: learn how to bait counterspells. It's not easy, but it IS nescessary to evolving to a higher level of play.
I would have killed, literally ended someones life, to NOT have Arrogant Bloodlord riding a giant ant...

Good times:
Spoiler: Show

but where DID the other fork come from?
Spoiler: Show

Lord_Zed:   
I was at my friends house when this happened. He's married and his wife was an excellent baker. She had baked a homemade apple pie the night before.

I was hungry, and my friend convinced me to try those low carb monster drinks. Before this day, I had never triend energy drinks before.

Boy was I in for a treat.

When I tried that first monster, I really enjoyed the flavor, but the taste that it left in my mouth wasn't so good. What was my solution? Drink another!

before I could finish drinking that 2nd monster, I felt it already kicking in(these drinks were not very far apart, we're talking minutes here) my friend decided that it was a good idea to whip out that fresh pie his wife made the night before. I didn't know what to do, since I felt incredibly invigorated, and at the same time, freaked out by the rush I was feeling, but I was also hungry, and my friend have me an entire plate with a fork and said "help yourself." He extended his saucer to me, and I cut him a piece of the pie and handed it to him, then I looked at the pie, noticed that the pie was in an aluminum holder, and dumped the entire pie onto my plate and started eating it with 2 forks. I don't know where I found that other fork, it probably came from my friend. Anyhow, his wife wasn't happy, and I was already in magical christmas land. 2 days later, I was in my friends bed and I slept for 14 hours.

His wife outlawed my from having any of her baked goods for a while(which sucked because I could just show up at there house, steal some sweets, and leave) and said I couldn't have any energy drinks at her house, unless under close watch.

My friend, on the other hand, had to take me out to a steak dinner, because apparently I won a bet where I climbed a tree and didn't die.

The great land debate:
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Feb 12, 2011 -- 7:31PM, alanwescoat wrote:

Zendikar had fetchlands, and Worldwake had manlands.  What are the new Scars duals called?



Feb 12, 2011 -- 8:56PM, Razorgore wrote:

Explosive Peanut Lightning lands. Well, that's just what I call them.




Mar 3, 2011 -- 12:54AM, Razorgore wrote:

Mar 2, 2011 -- 11:01PM, Burning_Forest wrote:

i'm just trying to figure out what the point of saying this is.  it's just really random.



And so the pot met the kettle.

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9 months ago  ::  Oct 14, 2012 - 6:15PM #47
GunG12aVe
Date Joined: Oct 2, 2011
Posts: 206

Oct 14, 2012 -- 5:45PM, rulesinquisitor wrote:

Oct 14, 2012 -- 5:21PM, GunG12aVe wrote:

Ah ok. I hear the "play around" from all the blue players i know IRL, so probably skewed in that way. And ya, I do consider cawblade control (aggro control, but still control). So it would have been a control standard to me (again, I started magic during that period, so i'm unfamiliar with some of the older control styles). Also- I didnt mean the "glory days" was zendikar standard. I meant more of an indetermined "glory days" that again IRL I hear about (kinda reminds me like an elder saying "back in my days"). Should probably stop listening to those guys




"Aggro-control" is not control. It's not even really an appropriate name, because it leads to incorrect statements like this, by allowing someone to qualify their incorrect idea of what it is based on the name. "Tempo" is a better name, because these decks care about tempo. It's about getting an early lead and holding on to it via disruption (notice I didn't use the term 'control' here). If a control deck doesn't have any board presence by the third turn, that's fine, they're probably going to play a sweeper on the fourth turn anway. If a tempo deck hasn't put down any board presence by turn three, something's wrong. Tempo decks generally have the potential to just run away with the game after a few turns (turn 2 Delver flip, turn 3 Geist of Saint Traft, turn 3 Batterskull). Control decks usually spend this time disrupting their opponent, taking some necessary hits, and building up their resources for their endgame, which isn't until something like turn 6.




Ah okay. Still feels control-y, but tempo better term, got it. Thanks for the clarification!

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9 months ago  ::  Oct 14, 2012 - 6:42PM #48
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
cawblade wasn't tempo.... it was its own category 
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9 months ago  ::  Oct 14, 2012 - 6:58PM #49
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,442

Oct 14, 2012 -- 6:42PM, Burning_Forest wrote:

cawblade wasn't tempo.... it was its own category 




The Broken category?

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9 months ago  ::  Oct 14, 2012 - 7:49PM #50
Weisse
Date Joined: Jun 27, 2012
Posts: 880

Oct 14, 2012 -- 5:48PM, JaketheLate wrote:

To all Blue/control players: try playing answers to creature once they've hit the field. the format has a bunch and, while not blue, if it's what you gotta do then you gotta do it.



Right, because there are ways in Standard to get around Thragtusk's 5 life and/or token without countering it.

Oh, wait. 

Standard Pauper!
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