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4 months ago ::
Jan 28, 2013 - 8:36PM
#121
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Date Joined:
Mar 12, 2006
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Aside from the necro it's a pretty perfect endpost for the debate, really.
I don't remember the debate, but his post was about Limited. Did we manage to get that far off topic (again)?
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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4 months ago ::
Jan 28, 2013 - 8:43PM
#122
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Date Joined:
Apr 14, 2008
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Eh, limited was his moment of revelation, but his story was about realizing how to get under the counter wall and how good it felt to play to it's weaknesses. The real debate was the usual 'wah, I don't want to learn to play against permision' thing, wasn't it?
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their **** .
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4 months ago ::
Jan 28, 2013 - 11:17PM
#123
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Date Joined:
Oct 11, 2007
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The debate started on cavern of souls but changed into counterspell argument in general, the "interactiveness" of it, things like that. I related mu story in support of the idea that counter magic is very interactive and thoughtful, for both players.
And does it count as a necro if the thread was still on the first page?
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4 months ago ::
Jan 29, 2013 - 2:31AM
#124
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Date Joined:
Sep 20, 2006
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Funny thing. I'm going to get 4x cavern of souls for my black vampires deck, after getting decimated by a superbuddies deck with heavy draw and counterspells and no "creatures". Between counterspells and boardwipes, Slaughter Games is the only card that I could play to defeat his strategy. But... How can I protect my creatures from Dissipate , Syncopate , Rewind and Fall of the Gavel AND against Supreme Verdict and Terminus ?? I need to play one slaughter games just to know what to target with the second slaughter games present in his hand, and even then -- if he has already wiped the board, it may still be futile between oblivion ring s, detention sphere s and Tamiyo, the Moon Sage and Sphinx's Revelations and Entreat the Angels all producing one hazy mess that can't be countered or outplayed without completely wrecking your won deck just to be able to match up to control. In creature heavy tribal decks, it can be used as a color-fixer. Running Duress simply does not cut it, because of pure creature aggro. 0 for 1-ing yourself on turn 1 is an extremely bad start against humans or whatever red runs right now. Running Appetite for Brains is similarily bad, both of them only being effective as sideboard cards. Running 4x Cavern of Souls solves most of the problems my vampires have against control, apart from boardwipes. Apart from the fact that you won't see one single of the caverns the first 10 turns of half your games on MTGO. ...
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4 months ago ::
Jan 29, 2013 - 5:34AM
#125
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Date Joined:
Mar 12, 2006
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Eh, limited was his moment of revelation, but his story was about realizing how to get under the counter wall and how good it felt to play to it's weaknesses. The real debate was the usual 'wah, I don't want to learn to play against permision' thing, wasn't it?
I mean, I dont' remember. I'm sure I was probably just telling people Searing Spear was the best removal spell and that they need to play Esper control and Thragtusk isn't the end of the world like I have been for ever. The debate started on cavern of souls but changed into counterspell argument in general, the "interactiveness" of it, things like that. I related mu story in support of the idea that counter magic is very interactive and thoughtful, for both players. And does it count as a necro if the thread was still on the first page?
The front page of standard general is a lot slower than other forums, but we generally call anything older than 3 or 4 days a necro, because we are jerks. So don't sweat it.
Funny thing.
I'm going to get 4x cavern of souls for my black vampires deck, after getting decimated by a superbuddies deck with heavy draw and counterspells and no "creatures". Between counterspells and boardwipes, Slaughter Games is the only card that I could play to defeat his strategy.
But... How can I protect my creatures from Dissipate , Syncopate , Rewind and Fall of the Gavel AND against Supreme Verdict and Terminus ?? I need to play one slaughter games just to know what to target with the second slaughter games present in his hand, and even then -- if he has already wiped the board, it may still be futile between oblivion ring s, detention sphere s and Tamiyo, the Moon Sage and Sphinx's Revelations and Entreat the Angels all producing one hazy mess that can't be countered or outplayed without completely wrecking your won deck just to be able to match up to control.
In creature heavy tribal decks, it can be used as a color-fixer.
Running Duress simply does not cut it, because of pure creature aggro. 0 for 1-ing yourself on turn 1 is an extremely bad start against humans or whatever red runs right now. Running Appetite for Brains is similarily bad, both of them only being effective as sideboard cards.
Running 4x Cavern of Souls solves most of the problems my vampires have against control, apart from boardwipes. Apart from the fact that you won't see one single of the caverns the first 10 turns of half your games on MTGO.
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You don't, really. Just hope you get lucky with your Slaughter Games. Call what you want them to be able to cast the least (usually a sweeper) If he has managed to wipe the board, he'll probably win. But you need to make sure you keep some cards in your hand so you can play after a board wipe. Cavern was originally designed to be a tribal fixer, but they tacked on the "can't be countered'' part because control is the best deck without it. Thats part of why everyone loves sideboards Realize that you are going to have to pick what you are able to be good against, and by improving your matchup against that deck it gets worse against others. And MTGO problems.jpg
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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