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9 months ago  ::  Oct 07, 2012 - 3:23PM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,775
Todays other M13 card to rate is...

Wall of Fire

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5.0
: First pick no matter what pack.
4.5
: First pick pack 1.
4.0
: I will strongly consider playing this as the only card of its color.
3.5
: I feel a strong pull into this card’s color.
3.0
: This card makes me want to play this color.
2.5
: Several cards of this power level start to pull me to this color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This card can be ok.  I don't normally draft the type of deck that this card is good in but I've played against it and it's annoying.  You need the right type of deck though.

1.5

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9 months ago  ::  Oct 07, 2012 - 4:02PM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,836
Yeah, I still can't go over 1.0 for this.
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9 months ago  ::  Oct 07, 2012 - 5:04PM #3
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
1.0 because of the color commitment I think.
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9 months ago  ::  Oct 07, 2012 - 5:19PM #4
Steinhauser
Date Joined: Nov 23, 2009
Posts: 1,516
1.0, but I've definitely played decks where I've picked this as at least a 2.0
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9 months ago  ::  Oct 07, 2012 - 10:18PM #5
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,519
1 generally speaking but the deck that wants it really wants it.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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9 months ago  ::  Oct 11, 2012 - 5:55AM #6
IYankemDDS
Date Joined: Oct 25, 2009
Posts: 1,260
I think I had this deck in Sealed this morning.  First time I ever considered him, and he's worked perfectly in it!
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9 months ago  ::  Oct 11, 2012 - 7:38AM #7
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,334
It's an odd deck that wants this card, but the ones that do, it's useful.  The double RR hurts as usual.

1.0
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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