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9 months ago ::
Oct 14, 2012 - 12:58AM
#21
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Date Joined:
Jan 19, 2007
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Rakdos's Return is such a bad card compared to say Blightning . At least in the type of Rakdos aggro scenario I'm thinking. You don't really see too many R/B ramp decks as there isn't any...
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9 months ago ::
Oct 14, 2012 - 11:30AM
#22
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Date Joined:
Oct 12, 2010
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Rakdos's Return is such a bad card compared to say Blightning . At least in the type of Rakdos aggro scenario I'm thinking. You don't really see too many R/B ramp decks as there isn't any...
There's always adding green, though without Prime Time, how miraculous can ramp be in Standard?
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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9 months ago ::
Oct 14, 2012 - 11:45AM
#23
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Date Joined:
Jan 29, 2012
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I've personally Rakdos's return used as a 1-of in Jund midrange to great effect, and in that case, it becomes more useful than Blighting given how much mana you'll have available by the time you want to use it. It's not a wincon, just a neato tool. And Trostani is great, she stops aggro hard, and given that we have 3/3 tokens, as well as 5/5 trample tokens, or even 8/8 vigilance tokens, with no ratchet bomb in standard, it can be great given both the population and lifegain.
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9 months ago ::
Oct 14, 2012 - 4:19PM
#24
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Date Joined:
Jun 14, 2006
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The difference between rare and mythic rare is largely arbitrary beyond Planeswalkers, and most legendary creatures which are typically mythic rares dual land cycles are generally rare After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
Don't be too smart to have fun
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9 months ago ::
Oct 14, 2012 - 6:33PM
#25
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Date Joined:
Jul 27, 2011
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5 toughness is the new 6 toughness in this here standard, if it has 4 toughness or less it better be quick or very good . Rakdos's Return completely kills a control deck, even at 5 mana (thats discard + take 3). So Trostani doesn't die very easily and a resolved return against some decks (especially control) will win a game on it's own. Return doesn't need ramp to be good
Decks I run Spoiler:
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I currently run a deck for Standard, Modern, Commander and Legacy. For standard, I have a typical, horribly budget Rakdos Deck Wins. For Modern, I have a B/G/U/W Draw-go Reanimator featuring my favorite creature, Wurmcoil Engine . For Legacy, I'm trying too hard to break Pyromancer Ascension . I also run a Naya Zoo with all the oldies . For Commander/EDH, I'm running The Mimeoplasm . A little morals thing about me, I like winning through combos, but not infinitely.
However quiet, I am a Christian, so feel free to tell me you are too, it's always a relief.Cheers!
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9 months ago ::
Oct 15, 2012 - 3:04PM
#26
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Date Joined:
Oct 12, 2010
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The difference between rare and mythic rare is largely arbitrary beyond
Planeswalkers, and most legendary creatures which are typically mythic rares
dual land cycles are generally rare
After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
Johnny cards tend to be uncommon or rare. You don't see many bizarre cards at common, and they're not universally good, so no mythic.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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9 months ago ::
Oct 15, 2012 - 4:21PM
#27
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Date Joined:
Nov 27, 2005
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Then for Trostani, Selesnya's Voice . I understand you will gain life for your tokens when you populate (great for the 8/8 elemental tokens that some cards in Return to Ravnica give), but let's say you aren't running a heavy token deck or putting out either lots of creatures or big hitters, it seems like a waste to have. I guess you could use it as a good wall for early game given the 5 toughness, but it doesn't seem to do much other than that.
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."
Zammm = Batman. Bronies unite."I'd call you a genius, but I'm in the room." It's my sig in a box
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Everything is better when you read it in Bane's voice.
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious. 
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol. 
I have the same problem with women.
Is this my new ego sig? Yes it is, other Barry
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And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.
O' Jesus
Please continue to make my time here on the forums fun and cause me to chuckle.
Amen.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills 
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
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9 months ago ::
Oct 16, 2012 - 11:53AM
#28
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Date Joined:
Jan 29, 2012
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The difference between rare and mythic rare is largely arbitrary beyond
Planeswalkers, and most legendary creatures which are typically mythic rares
dual land cycles are generally rare
After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
To be fair, Mythics were a new concept when broodmate came out. Furthermore, armada wurm makes 1 more power on both creatures, and only needs 2 colors of mana. However, I may be spouting, so ifthat's not enough, my bad.
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9 months ago ::
Oct 16, 2012 - 12:39PM
#29
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Date Joined:
Oct 12, 2010
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Then for Trostani, Selesnya's Voice . I understand you will gain life for your tokens when you populate (great for the 8/8 elemental tokens that some cards in Return to Ravnica give), but let's say you aren't running a heavy token deck or putting out either lots of creatures or big hitters, it seems like a waste to have. I guess you could use it as a good wall for early game given the 5 toughness, but it doesn't seem to do much other than that.
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."
But those cards die to Stone Rain and Shock , respectively. They're horrible.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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9 months ago ::
Oct 16, 2012 - 12:57PM
#30
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OP, you kind of made the case against your own argument when you said that Trostani could be good in a token-heavy deck, but not in a lot of other scenarios. Trostani's not just "good" in a GW token deck. I believe the word you're looking for is sicknasty. And oh, what do we have here? This little thing called "Populate," which appears to be all the rage today in GW. It's almost like Trostani was conceived solely for this type of deck! Which, again, completely explains (along with the guild leader thing) Trostani's rarity. The first time you see an opponent drop an 8/8 elemental during your EoT step and go from 13 to 21 life—all for 1WG, I might add—maybe you'll understand. And yeah, as others have said here, Mana Bloom is absolutely crippled by its activation limit. Mana Bloom deserves mythic status about as much as Wit's End does.
To whom it may concern: it's getting really old, being unable to see the top half of anything autocarded in the first post of each thread. Fixplz,kthx.
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