I just got these 2 cards from the booster box I bought last night, and I fail to see why these 2 cards are mythic rares.
Rakdos's return lets you deal damage to an opponent and have them discard cards, however, unless you are mana ramping, I can't really see how this card is going to be that viable, nor warrant its rarity.
Then for Trostani, Selesnya's Voice . I understand you will gain life for your tokens when you populate (great for the 8/8 elemental tokens that some cards in Return to Ravnica give), but let's say you aren't running a heavy token deck or putting out either lots of creatures or big hitters, it seems like a waste to have. I guess you could use it as a good wall for early game given the 5 toughness, but it doesn't seem to do much other than that.
Why are these 2 cards mythic rares? It seems like a card like Mana Bloom would be much more worthy of being a mythic rare.
Am I missing something amazing about these cards?
I just got these 2 cards from the booster box I bought last night, and I fail to see why these 2 cards are mythic rares. Rakdos's return lets you deal damage to an opponent and have them discard cards, however, unle
Rakdos's Return is Mythic for flavor reasons, or maybe because it didn't fit at rare anymore
Mana Bloom is just a very bad card because of "activate only once per turn"
Trostani is a guild leader, they are all MythicRakdos's Return is Mythic for flavor reasons, or maybe because it didn't fit at rare anymore Mana Bloom is just a very bad card because of "activate only once per turn"
The Mythic rarity isn't the collection of the best cards of a set. A guild leader and a spell referencing a guild leader awakening seems like good candidates for Mythic feel.
As for Mana Bloom , it's much worse than Farseek , which is already not that great of a card.
The Mythic rarity isn't the collection of the best cards of a set. A guild leader and a spell referencing a guild leader awakening seems like good candidates for Mythic feel.As for Mana Bloom , it's much worse than
Rakdos' Return is essentially a Mind Twist that is also a Fireball for one mana more.
How long will I have to put up with hearing this crap from people. It's actually like Blightning + but with scalable power based on how much mana you have. Your comparison is horrid. Mind Twist makes you discard friggin' random cards, big difference. Blaze hits creatures, big difference.
@OP: Then for Goblin Chieftain . I understand you will buff your Goblins when you play it (great for the 2/2 haste creature that Zedikar gave us), but let's say you aren't running a heavy Goblin deck or putting out either lots of creatures or direct damage, it seems like a waste to have. I guess you could use it as a good Ninja enabler for early game given haste, but it doesn't seem to do much other than that.
How long will I have to put up with hearing this crap from people. It's actually like Blightning + :1m: but with scalable power based on how much mana you have.Your comparison is horrid. Mind Twist
Haven't put Trostani through its paces thus far, though facing it makes me think that its pretty good, but not superb. I was facing a deck with it, thragtusk and restoration angel... +10 life swing and a new populate target. There are uses, especially against aggro, cause its got a huge backside (hard to kill), and any additional creatures claws you back in.
I've been using rakdos's return... and I am trying to figure out how to warp my manabase enough to add it (and dreadbore). It helps by discarding their entire hand/curve if they are aggro, messes with control, and can be the finisher if you TD it. I like using Chandra, the firebrand 's -2, hitting the opponent for -6 cards in hand and -6 life t5. It not like blightning- you have to think about WHEN to cast (which falls in line with rakdos in RTR- to unleash and aggro or to sit back and play def). You try to find the optimal point to hit for discard or if you hold onto it to drain the last of their life/ put them in other burn distance.
I do agree with Enigma- it probably didnt fit into rare territory after their tweaks.
Haven't put Trostani through its paces thus far, though facing it makes me think that its pretty good, but not superb. I was facing a deck with it, thragtusk and restoration angel... +10 life swing and a new populate target. There are uses, especiall
Not that great. It's not bad either, but it's no Cultivate or Harrow .
Neither can put shockduals or original duals onto table. Farseek can.
You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Neither can put shockduals or original duals onto table. Farseek can. [/quote] You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? I
You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
I never said they were better cards or even ramped more. I just said that they fix about the same and probably better in a lot of cases. However, if one of the spells in your deck is Cryptic Command or something similar, you sure as hell don't want many basics. In that case you wouldn't use anything that didn't get nonbasics probably.
The reason Explore is my favorite is because it is much better than Rampant Growth in land heavy hands and only costs one mana on turn two. Harrow is probably my second favorite because even though it doesn't net you advantage like Cultivate it is instant speed, fixes two colors instantly, and only costs one mana on turn three.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? I
You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
I never said they were better cards or even ramped more. I just said that they fix about the same and probably better in a lot of cases. However, if one of the spells in your deck is Cryptic Command or something similar, you sure as hell don't want many basics. In that case you wouldn't use anything that didn't get nonbasics probably.
The reason Explore is my favorite is because it is much better than Rampant Growth in land heavy hands and only costs one mana on turn two. Harrow is probably my second favorite because even though it doesn't net you advantage like Cultivate it is instant speed, fixes two colors instantly, and only costs one mana on turn three.
Harrow is great in low CMC instant intensive decks. It's priceless to have 3 untapped FOREST and counterspell something.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? I
Rarity is not meant to correlate to constructed power level, only to limited power level. Rakdos' Return and Trostani are legitimate bombs in limited compared to some utility like mana bloom. They can also be mythic for flavor/story reasons or because they have big 'Timmy' potential (situationally powerful even if not consistently powerful, popular among casual players).
Rarity is not meant to correlate to constructed power level, only to limited power level. Rakdos' Return and Trostani are legitimate bombs in limited compared to some utility like mana bloom. They can also be mythic for flavor/story reasons or becaus
I would say the dryad sisters are good in Constructed, too. Maybe not Vintage, but certainly Standard or Modern. Consider the following: Cackling Counterpart Kiki-Jiki, Mirror Breaker
And Trostani doesn't get you any closer to winning the game. If you're going off on Kiki-jiki gaining the extra life isn't going make you win any harder.
And Trostani doesn't get you any closer to winning the game. If you're going off on Kiki-jiki gaining the extra life isn't going make you win any harder.
And Trostani doesn't get you any closer to winning the game. If you're going off on Kiki-jiki gaining the extra life isn't going make you win any harder.
You clearly don't understand. (And there's always this guy .) And how does "make a token, and put a +1/+1 counter on every guy you control" not bring you closer to winning?
Darien+Trostani means your opponent can't do damage to you without you getting it right back (and a few extra tokens).
Clone tokens have a cool effect with Trostani in that you can use the clone now. Trostani's clone of Kiki-Jiki's clone isn't popped at EOT either.
And Trostani doesn't get you any closer to winning the game. If you're going off on Kiki-jiki gaining the extra life isn't going make you win any harder. [/quote]You clearly don't understand. (And there's always this guy
Rakdos's Return is such a bad card compared to say Blightning . At least in the type of Rakdos aggro scenario I'm thinking. You don't really see too many R/B ramp decks as there isn't any...
Rakdos's Return is such a bad card compared to say Blightning . At least in the type of Rakdos aggro scenario I'm thinking. You don't really see too many R/B ramp decks as there isn't
Rakdos's Return is such a bad card compared to say Blightning . At least in the type of Rakdos aggro scenario I'm thinking. You don't really see too many R/B ramp decks as there isn't any...
There's always adding green, though without Prime Time, how miraculous can ramp be in Standard?
There's always adding green, though without Prime Time, how miraculous can ramp be in Standard?
I've personally Rakdos's return used as a 1-of in Jund midrange to great effect, and in that case, it becomes more useful than Blighting given how much mana you'll have available by the time you want to use it. It's not a wincon, just a neato tool. And Trostani is great, she stops aggro hard, and given that we have 3/3 tokens, as well as 5/5 trample tokens, or even 8/8 vigilance tokens, with no ratchet bomb in standard, it can be great given both the population and lifegain.
I've personally Rakdos's return used as a 1-of in Jund midrange to great effect, and in that case, it becomes more useful than Blighting given how much mana you'll have available
The difference between rare and mythic rare is largely arbitrary beyond
Planeswalkers, and most legendary creatures which are typically mythic rares
dual land cycles are generally rare
After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
The difference between rare and mythic rare is largely arbitrary beyond Planeswalkers, and most legendary creatures which are typically mythic raresdual land cycles are generally rareAfter that you see cards like broodmate dragon
Rakdos's Return completely kills a control deck, even at 5 mana (thats discard + take 3).
So Trostani doesn't die very easily and a resolved return against some decks (especially control) will win a game on it's own. Return doesn't need ramp to be good
5 toughness is the new 6 toughness in this here standard, if it has 4 toughness or less it better be quick or very good . Rakdos's Return completely kills a control deck, even at 5
The difference between rare and mythic rare is largely arbitrary beyond
Planeswalkers, and most legendary creatures which are typically mythic rares
dual land cycles are generally rare
After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
Johnny cards tend to be uncommon or rare. You don't see many bizarre cards at common, and they're not universally good, so no mythic.
Johnny cards tend to be uncommon or rare. You don't see many bizarre cards at common, and they're not universally good, so no mythic.
Then for Trostani, Selesnya's Voice . I understand you will gain life for your tokens when you populate (great for the 8/8 elemental tokens that some cards in Return to Ravnica give), but let's say you aren't running a heavy token deck or putting out either lots of creatures or big hitters, it seems like a waste to have. I guess you could use it as a good wall for early game given the 5 toughness, but it doesn't seem to do much other than that.
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."
The difference between rare and mythic rare is largely arbitrary beyond
Planeswalkers, and most legendary creatures which are typically mythic rares
dual land cycles are generally rare
After that you see cards like broodmate dragon at rare and armada wurm at mythic. What is the difference? You're guess is as good as mine but essentially someone made an arbitrary decision to print one at rare and the other at mythic.
To be fair, Mythics were a new concept when broodmate came out. Furthermore, armada wurm makes 1 more power on both creatures, and only needs 2 colors of mana. However, I may be spouting, so ifthat's not enough, my bad.
To be fair, Mythics were a new concept when broodmate came out. Furthermore, armada wurm makes 1 more power on both creatures, and only needs 2 colors of mana.However, I may be spouting, so ifthat's not enough, my bad.
Then for Trostani, Selesnya's Voice . I understand you will gain life for your tokens when you populate (great for the 8/8 elemental tokens that some cards in Return to Ravnica give), but let's say you aren't running a heavy token deck or putting out either lots of creatures or big hitters, it seems like a waste to have. I guess you could use it as a good wall for early game given the 5 toughness, but it doesn't seem to do much other than that.
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."
But those cards die to Stone Rain and Shock , respectively. They're horrible.
"I understand that Tolarian Academy and Goblin Welder ar bonkers, but if you run them in a deck with no artifacts, they seem like kind of a waste to have."[/quote]But those cards
OP, you kind of made the case against your own argument when you said that Trostani could be good in a token-heavy deck, but not in a lot of other scenarios. Trostani's not just "good" in a GW token deck. I believe the word you're looking for is sicknasty. And oh, what do we have here? This little thing called "Populate," which appears to be all the rage today in GW. It's almost like Trostani was conceived solely for this type of deck! Which, again, completely explains (along with the guild leader thing) Trostani's rarity. The first time you see an opponent drop an 8/8 elemental during your EoT step and go from 13 to 21 life—all for 1WG, I might add—maybe you'll understand.
And yeah, as others have said here, Mana Bloom is absolutely crippled by its activation limit. Mana Bloom deserves mythic status about as much as Wit's End does.
OP, you kind of made the case against your own argument when you said that Trostani could be good in a token-heavy deck, but not in a lot of other scenarios. Trostani's not just "good" in a GW token deck. I believe the word you're looking for is sick