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8 months ago ::
Oct 07, 2012 - 9:17PM
#11
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Date Joined:
Sep 23, 2011
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I like Explore .
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8 months ago ::
Oct 08, 2012 - 1:39AM
#12
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Not that great. It's not bad either, but it's no Cultivate or Harrow .
Neither can put shockduals or original duals onto table. Farseek can.
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild
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8 months ago ::
Oct 08, 2012 - 1:43AM
#13
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Date Joined:
Sep 23, 2011
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Not that great. It's not bad either, but it's no Cultivate or Harrow .
Neither can put shockduals or original duals onto table. Farseek can.
You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
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8 months ago ::
Oct 08, 2012 - 1:45AM
#14
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You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild
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8 months ago ::
Oct 08, 2012 - 2:04AM
#15
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Date Joined:
Sep 23, 2011
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You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
I never said they were better cards or even ramped more. I just said that they fix about the same and probably better in a lot of cases. However, if one of the spells in your deck is Cryptic Command or something similar, you sure as hell don't want many basics. In that case you wouldn't use anything that didn't get nonbasics probably.
The reason Explore is my favorite is because it is much better than Rampant Growth in land heavy hands and only costs one mana on turn two. Harrow is probably my second favorite because even though it doesn't net you advantage like Cultivate it is instant speed, fixes two colors instantly, and only costs one mana on turn three.
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8 months ago ::
Oct 08, 2012 - 2:17AM
#16
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Date Joined:
Sep 22, 2008
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You probably don't need duals by the time you already have gotten to three mana and fetched two basics of your choice. In fact, two basics fix better than a dual.
Depends entirely what deck we are playing.. For some reason previous standards valakut instantly added rampant growth to the deck once it became legal, despite having access to cultivate and harrow already. Why? It fixes your mana from 2 -> 3. Early game is important. It wouldn't be fun being stuck on two lands and holding all those cultivates and harrows.
Harrow also doesn't ramp better than farseek/rampant growth, but it allowed for two mountain drops in valakut which is why it was used (also instant speed). Actually, cultivate doesn't ramp better either. All of the cards mentioned only ramp +1 land per turn.
I never said they were better cards or even ramped more. I just said that they fix about the same and probably better in a lot of cases. However, if one of the spells in your deck is Cryptic Command or something similar, you sure as hell don't want many basics. In that case you wouldn't use anything that didn't get nonbasics probably.
The reason Explore is my favorite is because it is much better than Rampant Growth in land heavy hands and only costs one mana on turn two. Harrow is probably my second favorite because even though it doesn't net you advantage like Cultivate it is instant speed, fixes two colors instantly, and only costs one mana on turn three.
Harrow is great in low CMC instant intensive decks. It's priceless to have 3 untapped FOREST and counterspell something.
I love trolls  Dont hate me because I'm blunt and you cannot handle it
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8 months ago ::
Oct 08, 2012 - 9:14AM
#17
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Date Joined:
Jul 16, 2007
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Rarity is not meant to correlate to constructed power level, only to limited power level. Rakdos' Return and Trostani are legitimate bombs in limited compared to some utility like mana bloom. They can also be mythic for flavor/story reasons or because they have big 'Timmy' potential (situationally powerful even if not consistently powerful, popular among casual players).
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8 months ago ::
Oct 08, 2012 - 12:50PM
#18
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Date Joined:
Oct 12, 2010
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Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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8 months ago ::
Oct 08, 2012 - 1:07PM
#19
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Date Joined:
Sep 10, 2006
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8 months ago ::
Oct 08, 2012 - 1:33PM
#20
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Date Joined:
Oct 12, 2010
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Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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