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8 months ago ::
Oct 07, 2012 - 11:47AM
#1
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Date Joined:
May 28, 2012
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I have my fiends telling me this is an amazing deck, but i never EVER see it spin off because ican not draw into any of he themes. What I want to do with it is: Be able to cast, copy, and recast spells constantly. What It Does: Flounders aroun helplesly withoutany means of defending itself. Commander: Talrand, Sky Summoner Creaures: 20 Sphinx Ambassador Guile Tidespout Tyrant Memnarch Consecrated Sphinx Arcanis the Omnipotent Draining Whelk Mulldrifter Body Double Vsuvan Shapeshifter Venser, Shaper Savant Clone Archeomancer Lunar Mystic Daring Aprenice Ertai, Wizard Adept Temporal Adept Voidmage Prodigy Spellskite Lighthouse Chronologist Enchantments: 8 Confiscate (want to mak Take Possession ) Leyline of Anticiption Rhystic Study Mind Unbound Telepathy Dissipation Field Archmage Ascension Alexi's Cloak Sorceries: 12 Drain Power Reminisce Trade Secrets Call to Mind Forese (want to sawp or Time Stretc ) Stolen Goods Rite of Replication Devistaion Tide Time Reversal Spelltwine Blatant Thievery Beacon of Tomorrows Instants: 16 Brain Storm Spell Burst Boomerang Counterspell Twincast Forbid Capsize Blue Sun's Zenith Mana Short Cackling Counterpart Cancel Dissipate Rewind Cryptic Command Evacuation Commandeer Atfacts: 10 Everflowing Chalice Sol Ring Sensei's Divining Top Ischron Cepter Journeyer's Kite Sapphite Medallion Crystal Ball Gilded Lotus Mirari Sphinx-Bone Wand and ofcourse Tami, the Moon Sage Cards I don't own but want: Time Warp Time Stretch Walk The Aeons Jace, the Mind Sculptor Jace, Memory Adept Patron of the Moon Uyo, Silent Prophet Cards i WILL NOT BUY!: Force Of Will Maze Of Ith Pact Of Negation
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8 months ago ::
Oct 07, 2012 - 1:32PM
#2
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Date Joined:
Jan 13, 2006
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8 months ago ::
Oct 07, 2012 - 2:02PM
#3
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Play better acceleration (sapphire medallion, doubling cube, extraplanar lens, gauntlet of power, caged sun) and the buyback and retrace spells... so capsize, mystic speculation, clockspinning, forbid, whispers of the muse, oona's grace etc.
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8 months ago ::
Oct 07, 2012 - 10:51PM
#4
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Date Joined:
Jun 15, 2006
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Honestly I think you're playing too many creatures. Let the instant/sorcery drakes do their work. Also consider Proteus Staff and then 4 or 5 creatures in the whole deck.
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8 months ago ::
Oct 07, 2012 - 10:53PM
#5
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Date Joined:
May 28, 2012
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8 months ago ::
Oct 08, 2012 - 12:01AM
#6
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Date Joined:
Jan 13, 2006
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8 months ago ::
Oct 08, 2012 - 6:37AM
#7
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Date Joined:
Dec 10, 2006
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If the deck didn't work the way you intended it to, start at the basics. Here's what I would do - - Remove all the creatures from the deck save the commander. Then replace a small amount of them who's abilities were absolutely relevant: Drawing cards, from what I can see. - Decide on a package of spells - Decide what you want that package to aim for and go with that over anything else. - Remember that copying spells does not get you sky drakes. Specific suggestions for spells: Merchant Scroll Turnabout High Tide Relearn Mystical Tutor Impulse Ponder Long-Term Plans Clockspinning was a good idea from Niheloim, it helps Tomato . ... and etcetera. I would go for more spells that are like cantrips if not cantrips. They not only help you sift your deck but get you creatures. Helpful things like: Swiftfoot Boots Lightning Greaves Thran Dynamo If you're focusing on getting drakes, focus more on getting drakes.
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8 months ago ::
Oct 08, 2012 - 7:55AM
#8
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Reworking the creature package is a good idea. Take out the dumb beats and play creatures that focus on your theme of instants and sorceries. Mnemonic wall, archaeomancer, scrivener, snapcaster mage... then play strong creatures that draw card and sakashima to double up on drake tokens.
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8 months ago ::
Oct 08, 2012 - 10:30AM
#9
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Date Joined:
Jan 13, 2006
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Time Spiral in place of Time Reversal. Deep Analysis in place of Foresee
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8 months ago ::
Oct 08, 2012 - 10:58AM
#10
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Date Joined:
May 28, 2012
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