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Switch to Forum Live View Talran, Sky Failure, What needs changing?
8 months ago  ::  Oct 07, 2012 - 11:47AM #1
Taiku.Altergrund
Date Joined: May 28, 2012
Posts: 44
I have my fiends telling me this is an amazing deck, but i never EVER see it spin off because ican not draw into any of he themes. 

What I want to do with it is:  Be able to cast, copy, and recast spells constantly.

What It Does: Flounders aroun helplesly withoutany means of defending itself.


Commander: Talrand, Sky Summoner


Creaures:  20
Sphinx Ambassador  
Guile  
Tidespout Tyrant
Memnarch  
Consecrated Sphinx  
Arcanis the Omnipotent  
Draining Whelk
Mulldrifter  
Body Double  
Vsuvan Shapeshifter
Venser, Shaper Savant  
Clone  
Archeomancer  
Lunar Mystic  
Daring Aprenice  
Ertai, Wizard Adept  
Temporal Adept  
Voidmage Prodigy  
Spellskite
Lighthouse Chronologist

Enchantments:  8
Confiscate   (want to mak Take Possession )
Leyline of Anticiption  
Rhystic Study  
Mind Unbound  
Telepathy  
Dissipation Field  
Archmage Ascension
Alexi's Cloak  


Sorceries:  12
Drain Power  
Reminisce  
Trade Secrets  
Call to Mind  
Forese   (want to sawp or Time Stretc )
Stolen Goods  
Rite of Replication  
Devistaion Tide  
Time Reversal  
Spelltwine  
Blatant Thievery  
Beacon of Tomorrows     

Instants:  16
Brain Storm  
Spell Burst  
Boomerang  
Counterspell  
Twincast  
Forbid  
Capsize  
Blue Sun's Zenith  
Mana Short  
Cackling Counterpart  
Cancel  
Dissipate  
Rewind  
Cryptic Command  
Evacuation   
Commandeer  

Atfacts:  10
Everflowing Chalice  
Sol Ring  
Sensei's Divining Top  
Ischron Cepter  
Journeyer's Kite  
Sapphite Medallion  
Crystal Ball  
Gilded Lotus  
Mirari  
Sphinx-Bone Wand  

and ofcourse Tami, the Moon Sage    

Cards I don't own but want:
Time Warp  
Time Stretch  
Walk The Aeons  
Jace, the Mind Sculptor  
Jace, Memory Adept  
Patron of the Moon  
Uyo, Silent Prophet


Cards i WILL NOT BUY!:
Force Of Will   
Maze Of Ith  
Pact Of Negation
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8 months ago  ::  Oct 07, 2012 - 1:32PM #2
Singe
Date Joined: Jan 13, 2006
Posts: 1,010
First off, you need a Cyclonic Rift .

Bribery is also good. So is Desertion < /span> .

When dropping a field wipe, you want to make sure to keep your tokens on the field. Wash Out < /span> and Inundate < /span> are some cards that works.

I don't see your land list.
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8 months ago  ::  Oct 07, 2012 - 2:02PM #3
niheloim
Date Joined: Feb 3, 2008
Posts: 6,220
Play better acceleration (sapphire medallion, doubling cube, extraplanar lens, gauntlet of power, caged sun) and the buyback and retrace spells...  so capsize, mystic speculation, clockspinning, forbid, whispers of the muse, oona's grace etc.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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8 months ago  ::  Oct 07, 2012 - 10:51PM #4
Disturbed185
Date Joined: Jun 15, 2006
Posts: 347
Honestly I think you're playing too many creatures. Let the instant/sorcery drakes do their work. Also consider Proteus Staff and then 4 or 5 creatures in the whole deck.
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8 months ago  ::  Oct 07, 2012 - 10:53PM #5
Taiku.Altergrund
Date Joined: May 28, 2012
Posts: 44

Oct 7, 2012 -- 1:32PM, Singe wrote:

First off, you need a Cyclonic Rift .

Bribery is also good. So is Desertion < /span> .

When dropping a field wipe, you want to make sure to keep your tokens on the field. Wash Out < /span> and Inundate < /span> are some cards that works.

I don't see your land list.




First of all.  Cyclone Rift  I found out about today.

Second of all.  Inundate and  Wash Out are awesome.  I did not know they exsisted.  Can I Get names of what i should remove?

Third, I did not feel that was relevant to mono blue.  If it is, I do not really care about lands that much.

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8 months ago  ::  Oct 08, 2012 - 12:01AM #6
Singe
Date Joined: Jan 13, 2006
Posts: 1,010

Oct 7, 2012 -- 10:53PM, Taiku.Altergrund wrote:

Oct 7, 2012 -- 1:32PM, Singe wrote:

First off, you need a Cyclonic Rift .

Bribery is also good. So is Desertion < /span> .

When dropping a field wipe, you want to make sure to keep your tokens on the field. Wash Out < /span> and Inundate < /span> are some cards that works.

I don't see your land list.




First of all.  Cyclone Rift  I found out about today.

Second of all.  Inundate and  Wash Out are awesome.  I did not know they exsisted.  Can I Get names of what i should remove?

Third, I did not feel that was relevant to mono blue.  If it is, I do not really care about lands that much.


Surrakar Spellblade could work in the deck.

Sigil Tracer can also help copy spells.

Cast Through Time gives your spells rebound.

Notorious Throng get some extra flyers.


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8 months ago  ::  Oct 08, 2012 - 6:37AM #7
malpheas
Date Joined: Dec 10, 2006
Posts: 1,415
If the deck didn't work the way you intended it to, start at the basics.

Here's what I would do -

-  Remove all the creatures from the deck save the commander.  Then replace a small amount of them who's abilities were absolutely relevant:  Drawing cards, from what I can see.
-  Decide on a package of spells - Decide what you want that package to aim for and go with that over anything else. 
-  Remember that copying spells does not get you sky drakes.

Specific suggestions for spells:

Merchant Scroll
Turnabout
High Tide
Relearn
Mystical Tutor
Impulse
Ponder
Long-Term Plans
Clockspinning was a good idea from Niheloim, it helps Tomato .
... and etcetera.  I would go for more spells that are like cantrips if not cantrips.  They not only help you sift your deck but get you creatures.

Helpful things like:
Swiftfoot Boots
Lightning Greaves
Thran Dynamo

If you're focusing on getting drakes, focus more on getting drakes.
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8 months ago  ::  Oct 08, 2012 - 7:55AM #8
niheloim
Date Joined: Feb 3, 2008
Posts: 6,220
Reworking the creature package is a good idea. Take out the dumb beats and play creatures that focus on your theme of instants and sorceries. Mnemonic wall, archaeomancer, scrivener, snapcaster mage... then play strong creatures that draw card and sakashima to double up on drake tokens.
When playing Commander, before you add a card to your deck, you have to ask yourself:
"Is this card better than Rings ?"
If you play commander and don't have your deck[s] in the Decklist Compendium, maybe you should. Or if you're new or looking into the format, the compendium has some good advice for beginners as well as decklists.

3DH4LIF3

We should all have one of these playable from our sideboards
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8 months ago  ::  Oct 08, 2012 - 10:30AM #9
Singe
Date Joined: Jan 13, 2006
Posts: 1,010
Time Spiral in place of Time Reversal.

Deep Analysis in place of Foresee
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8 months ago  ::  Oct 08, 2012 - 10:58AM #10
Taiku.Altergrund
Date Joined: May 28, 2012
Posts: 44
I am thinning down creatures to just the following:  Sakashima, Concecrated Sphinx, Arcanis The Omnipotent, Guile, Spellskite, and Lighthouse Chronologist (6) Which will open up 14 card slots off the bat.
 
Blue sorceries and instants I will add:
Cyclonic Rift
Time Stretch
Bribery
Time Warp
Overwhelming Intellect
Ponder , High Tide
Ertai's Meddling
Relearn
Impulse
Mystical Tutor
Inundate
Wash Out   (12)

Removed/replaced Sorceries: 
Drain Power --> Cast Through Time  
Foresee --> Deep Analysis  
Stolen Goods --> Omniscience
Time Reversal --> Time Spiral

Artifact Trades/Additions:
Journeyer's Kite --> Caged Sun
Thran Dynamo
Lightning Greaves
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