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 Magic: The Gathering Rules Q&A Arcane Melee and X spells?
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Flag October 6, 2012 4:16 PM PDT
If I have out and I want to cast for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

Flag October 6, 2012 4:23 PM PDT

Oct 6, 2012 -- 4:16PM, InTheEyeOfChaos wrote:

If I have out and I want to cast for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

Yes, that's correct.

Flag October 6, 2012 4:26 PM PDT

Oct 6, 2012 -- 4:23PM, will_dice wrote:

Oct 6, 2012 -- 4:16PM, InTheEyeOfChaos wrote:

If I have out and I want to cast for 4, does the enchantment reduce the cost by two generic and I only have to pay 2BB for it?

Yes, that's correct.

But does that mean that I have to make Black Sun's Zenith X cost at least 2 when I cast it? Or can I choose to exclude Arcane Melee's effect?

Flag October 6, 2012 4:28 PM PDT
When you cast BSZ you choose a value for X, then later you pay the cost.

You can not choose not to apply Arcane Melee, but you can just choose X =2 (if that's your goal)
Flag October 6, 2012 4:28 PM PDT
You choose X before you determine the spell's cost. So you choose X=4, then you pay - = .
Flag October 6, 2012 4:29 PM PDT

But does that mean that I have to make Black Sun's Zenith X cost at least 2 when I cast it?

You are welcome to pick a number smaller than 2. For example, if you pick X = 1, then the total cost of Black Sun's Zenith = - =

Or can I choose to exclude Arcane Melee's effect?

Arcane melee's effect is not optional.

Flag October 6, 2012 4:30 PM PDT
Awesome. Thanks a bunch guys. I appreciate it!
Flag October 7, 2012 2:58 AM PDT
Out of curiousity, why would you want to choose to not apply 's cost reduction?
Flag October 7, 2012 3:38 AM PDT
He might have been thinking that cost reducers automatically increase the value of X, and that casting BSZ while arcane melee it out will automatically make X = 2 or more. A lot of new players see it that way.

Luckily, that's not how it works.