With 8 mana dorks I doubt you even need a two drop. When I run that many I mulligan until I can play a dork on turn one and ramp into a three drop for turn two. Sunch as the Loxodon.
So after some more testing this is the full 75 I'm running currently. Still trying to tweak it a bit, and would appreciate any feedback. The TCGplayer qualifier is coming to town nov 23rd, so I'm trying to get a decent decklist going by then.
Cards you can still consider are soul of the harvest and conjurors closest. They give such heavy draw power but see you are going more speed than late game. I used to play a very similar deck but there are so many removlals to get rid of dorks that the speed you build can be gone instanlty. Then i switched to farseek, lair delves, and rangers path and i like it so much more. You can take that early aggression from speedy decks and then gain all the health back with thragtusks and cloudshifts.
just giving you extra options that have worked for me. Made top 4 easily even against the snapcasters and titans.
Your runninf a green creature based deck without rancor ??? Turn 3 luxi swing 6 trample seems really good also consider strangleroot giest and call of the conclave
Elite Inquisitor would be better as not all zombies are black, and they are also immune to vampires which a lot of people (as far as I know) try to incorperate into aggro decks