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Switch to Forum Live View You're own mechanic
8 months ago  ::  Oct 06, 2012 - 4:02PM #11
magicpablo666
Date Joined: May 19, 2012
Posts: 4,904
Pretty into this thing I came up with yesterday.

Matrix Cost - If you pay the Matrix Cost, X becomes X2.

Pretty sure it is way cooler than Overload. Also, obvious Kicker knock-off, and only works on X spells, but imagine this MR Hydra.

Functional Hydra
Creature - Hydra
Trample
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ attacks, double the number of +1/+1 counters on it.
Matrix: Lose half your life rounded down - X becomes X2.

0/0

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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8 months ago  ::  Oct 06, 2012 - 4:35PM #12
turnip_song
  • Unconventional Mafia Pro
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Date Joined: May 1, 2004
Posts: 1,331
Own Mechanic

Artifact Creature-Own Artificer
You are Own Mechanic. (Damage dealt to you is dealt to Own Mechanic and vice versa, enchantments and equipment affecting Own Mechanic affect you and vice versa, and if another player gains control of Own Mechanic they gain control of you and vice versa.)
5/5
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8 months ago  ::  Oct 06, 2012 - 5:23PM #13
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,052
I came up with a cool "swarm" mechanic (though people suggested I change the name to "surge"), but although it was simple to understand, it took a lot of text to explain. Then again, so does banding :P .

Surge (When ~ enters the battlefield, for each other nontoken creature that shares a type with it, put a token onto the battlefield that's a copy of it, except it loses Surge. Then put a -1/-1 counter on all creatures that share a type with ~)

A key thing to note is that copy effects don't copy counters, they only copy the properties printed on the card. So let's say I have a Rune-Scarred Demon out. It's a 6/6. I play something with surge, and it creates a copy of Rune-Scarred demon, then puts -1/-1 counters on them both, making them 5/5. If I play something else with Surge, I now have a 5/5 in play as well as two 4/4's. And this can happen as many times until the original card dies from being reduced to 0 toughness, resulting in nothing to be copied next time I try to surge.

The original idea was that it was turning your creatures into a Swarm of small creatures, each wave smaller than the last (for a Plague creature type), but it works for other uses as well.

Before arguing that it's OP, consider that Surge would be an ETB effect, and making the tokens lose Surge prevents ridiculous two-surge combos.
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned.

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Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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8 months ago  ::  Oct 06, 2012 - 5:27PM #14
Dudibus
Date Joined: Mar 18, 2003
Posts: 1,107
Berserk (If this ally would be destroyed it is not until end of turn.)

I know its a poor mans indestructible but it has way more flavour and has a lot more design space.

Enraged Troll
Creature - Troll
Berserk (If this ally would be destroyed it is not until end of turn.)
If Enraged Troll has been dealt lethal damage this turn it gains trample and gets +3/+0 until end of turn.
3/3 

Fresh Recruit
Creature - Human Soldier
Berserk (If this ally would be destroyed it is not until end of turn.)
2/1

Bonesnapper
Legendary Creature - Minotaur
Berserk (If this ally would be destroyed it is not until end of turn.)
Whenever Bonesnapper is dealt damage, choose one - target player discards a card at random; target creature gets -1/-1 until end of turn; or you gain a life and target player loses a life.
4/4
Spoiler: Show

Oct 22, 2012 -- 7:39PM, magicpablo666 wrote:

These cards are Ball Tightening.



Apr 28, 2013 -- 5:38AM, Ephemeron wrote:

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.

Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.



Oct 24, 2012 -- 9:48AM, magicpablo666 wrote:

Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.



Dec 26, 2012 -- 9:48PM, magicpablo666 wrote:

Hey Dudibus, I can't take you seriously until you take your shirt off!


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8 months ago  ::  Oct 06, 2012 - 9:48PM #15
infinight
Date Joined: Aug 8, 2011
Posts: 887
Chaincast (At the beginning of your upkeep you may cast this spell from your graveyard for it’s Chaincast cost. If you do not, then exile it.)

Adrenaline Charge
Sorcery
Add to your mana pool. This mana doesn't empty out of your mana pool at the end of steps and phases this turn.
Chaincast—Discard a card at random

Assault of Echoes
Sorcery
Put a token onto the battlefield that’s a copy of a target creature, it has Haste and has “Sacrifice this creature at the beginning of your end step”.
Chaincast

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8 months ago  ::  Oct 06, 2012 - 9:53PM #16
Axelle
Date Joined: Apr 12, 2011
Posts: 547

Necromantic Wyrm
Creature - Zombie Dragon
Flying
Thoughtloss (This creature deals damage in the form of putting the top two cards of the defending player’s library into the graveyard.)
When Necromantic Wyrm deals combat damage to a player, you may return target creature card from that player’s graveyard to the battlefield. That creature gains thoughtloss. (This effect lasts indefinitely.)
4/8

Deals 4, which is translated into milling 8, revive creature.

Posted a few threads for it months ago, might as well give it another spotlight. 

Known as Blitzer on most forums.

Despite the username, I am male. Both sex AND gender.
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8 months ago  ::  Oct 06, 2012 - 11:48PM #17
Jahikoi
Date Joined: Jul 20, 2011
Posts: 1,452
Demolish!



Gruul Stomper -

Creature


Overrun (Whenever a blocked creature with Overrun deals damage to a player, double that damage.)


3/1





Every creature with Overrun would have trample as well, but I can't find the reminder text right now
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8 months ago  ::  Oct 07, 2012 - 12:08AM #18
Edacade
Date Joined: Mar 11, 2008
Posts: 3,989
My pet mechanic is Augment. Were it in the Comp Rules, it would be listed something like this (gonna use 97 since that would be the next keyword ability listing):

702.97. Augment
 
702.97a Augment is a static ability. "Augment N" means "This creature gets +N/+N for each counter on it." "Augment -N" means "This creature gets -N/-N for each counter on it."

702.97b "Augment X" is a special form of augment. "Augment X" means "This creature gets +X/+X for each counter on it, where X is the number of counters on it." "Augment -X" means "This creature gets -X/-X for each counter on it, where X is the number of counters on it."

702.97c If an object has multiple instances of augment, each applies separately.

So, a couple of examples...

Plagueborn Horror
Creature-Carrier Horror
Augment 2
~ enters the battlefield with two -1/-1 counters on it.
0/0

Unseemly Affliction
Instant
As an additional cost to cast ~, remove a -1/-1 counter from a Carrier creature you control.
Put a -1/-1 counter on target creature. Until end of turn, it gains augment -1.

Dispersal Carrier
Creature-Carrier Cleric
Augment X
~ enters the battlefield with three -1/-1 counters on it.
, , Remove a counter from ~: Put a counter of the same kind removed from ~ on each other creature.
-1/-1

Admittedly, most of these are based on an older attempt of mine to make my own set. Originally I used "plague counters" and every creature in the set had some ability that interacted with counters (Augment being the most widespread one), cause at the time Wizards was still sticking to their promise to never use -1/-1 counters again. Now that Shadowmoor and Scars of Mirrodin have both happened...I don't mind using -1/-1 counters instead, which if I revisit an attempt to make the set, will replace a lot of the mechanics.

Technically, this ability could work in all colors, but I think it would be most prominent in colors. With getting almost exclusive use of -N values ( could also get it for -N, but in much smaller quantities).
Rules Advisor as of 8-26-09
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I am Black/Green
I am Black/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and instinctive. I value growth and community, as long as they favour my own objectives; I enjoy nature, and I particularly enjoy watching parts of nature die. At best, I am resilient and tenacious; at worst, I'm uncontrollable and destructive.


Oh, but wait, there were multiple answers that fit my thoughts to some questions. What colors did they say I was?

I am Blue/Green
I am Blue/Green
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.

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8 months ago  ::  Oct 07, 2012 - 10:06AM #19
IllusionaryInfection
Date Joined: Aug 28, 2011
Posts: 90
Mine is Battledance which is like Bushido but different

Battledance (if this creature is blocked, it gain +1/+1 for each blocker)

card example

Goblin Firedancer

Creature-Goblin

Battledance (if this creature is blocked, it gain +1/+1 for each blocker)

When Goblin Firedancer would die, it deals damage to each player equal to it's power

2/1
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8 months ago  ::  Oct 07, 2012 - 4:55PM #20
froofroo
Date Joined: Nov 6, 2011
Posts: 1,349
i feel this should be made

Thought scour assassin 
creature-human

deathtouch

when ~ enters the battlefeild, target player mills 2
(puts the top two cards  of his our her library into his or her graveyard)

2/1 
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