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8 months ago ::
Oct 05, 2012 - 7:44PM
#1
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8 months ago ::
Oct 05, 2012 - 7:59PM
#2
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Date Joined:
Sep 23, 2011
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Mizzium Skin , Cancel , and the two Crosstown Courier seem to be the weak cards of the deck. How were they? Were they better than just mediocre filler?
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8 months ago ::
Oct 05, 2012 - 8:12PM
#3
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Mizzium Skin , Cancel , and the two Crosstown Courier seem to be the weak cards of the deck. How were they? Were they better than just mediocre filler?
I have a very strong love for Crosstown Courier. I would argue it's one of the most underestimated cards in limmited. It's a 2/1 for 2 (which by itself is decent). Plus due to its ability most people will block it with a bear or less (one for one trade) which is also by itself not bad. Not "great", but playable. As far as the mill... I realy like the mill. It can cause card disadvantage for your opponent, especially if you get lucky.
Mizzium Skin was originally a meta call. I saw alot of removal. In total I saw 5+ removal spells (launch party, arrow, ect.) being passed around the table (not including the other table, just ours). As such I thought it was acceptable to keep it main. Against most decks; however, it came out. I only played 2-3 matches where it stayed in.
Cancel is a meh card. It was pretty weak. But it did win me one game. The main reason why I included it main was I thought the deck, being tempo in nature, could use an extra counter for late game.
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8 months ago ::
Oct 05, 2012 - 9:17PM
#4
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Date Joined:
Sep 23, 2011
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Your talk of Crosstown Courier makes me think you missunderstand the game a little. Courier does not provide you with card advantage. It can technically provide you with virtual card advantage I guess, but since your opponent is playing Schrodinger's deck you are just as likely to give them virtual card advantage, since you're just as likely to mill their bad cards. The only time the marginal amount of mill is good is if you can stall the game long enough, probably around 30 turns, which I think is unlikely in this format. In fact, milling your opponent is more often going to be bad for you, with scavenge, Treasured Find , and Codex Shredder . Scavenge gives your opponent real card advantage, and the other two cards might mean you're giving your opponent access to the best cards in their deck, and at the least more options. Courier is worse than a Coral Merfolk , I'm just curious how relevant Merfolk is in this format.
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8 months ago ::
Oct 05, 2012 - 9:37PM
#5
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From my experience cards like scavange and treasurefind do not make crosstown courier worse. Why? Because you're forcing them to waste a treasurefind on something they lost prematurely. I would much rather them use treasurefind on a card I forced them to mill than on a creature I burned. Moreover scavange is aweful... especially with motar and wielder in the deck. I smile when they cast it because I often get a two for one.
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8 months ago ::
Oct 05, 2012 - 9:46PM
#6
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Date Joined:
Sep 23, 2011
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The point is that you're milling a combination of bad and good cards, which only makes Treasured Find and Codex Shredder better because they don't have to draw their worst cards but still have access to their best cards. And giving them free scavenge cards is not a good thing. It is not really a two for one if they had nothing else to spend the mana on, since they never wasted a card in the first place. If they're smart and figure out that you're running Voidwielder and Mizzium Mortars they will do better things if they have the option to and wait to savenge, they will also scavenge on their worst creatures so that they force you to use removal on them. Furthermore, since all those spells are sorcery speed they can use the scavenge you have given them as a buff spell at the least. Voilwielder is a good card, and better if your opponent is playing Scavenge stuff, but it does not make giving your opponent "free scavenge" suddenly a good play, at best it is a neutral play.
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8 months ago ::
Oct 06, 2012 - 12:13AM
#7
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Date Joined:
Sep 30, 2010
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This deck looks good but I would probably play the Stealer over the Mizzium Skin, and perhaps the Instinct over something else, perhaps Cancel (though I really like that card; Perhaps you can cut something else instead).
I'd be interested to know how the Rig and the Skywatch performed. I don't know what to think of them in this deck.
Was the Soulsworn Spirits, the Voidwielders and the Street Spasm as good as I think they were? They all seem really solid in this deck.
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8 months ago ::
Oct 06, 2012 - 12:45AM
#8
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Date Joined:
Sep 23, 2011
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I can't think of a deck that those cards aren't sweet in Lobster. Well, maybe the Voidwielder aren't super sweet without evasion, but if you have an evasive way to attack your opponent they are really sweet. But in general I think you want all those cards highly.
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8 months ago ::
Oct 06, 2012 - 1:12AM
#9
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Date Joined:
Sep 30, 2010
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I can't think of a deck that those cards aren't sweet in Lobster. Well, maybe the Voidwielder aren't super sweet without evasion, but if you have an evasive way to attack your opponent they are really sweet. But in general I think you want all those cards highly.
These cards are all slow. They would be bad in a deck that could not capitulate on the tempo from the bounce/detention or get to overload the Spasm, which is why I'm asking. Especially the Spirits seem really mediocre if they don't have support in the deck.
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8 months ago ::
Oct 06, 2012 - 1:28AM
#10
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Date Joined:
Sep 23, 2011
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Street Spasm is amazing even if you only get to use it as Heat Ray . Every deck wants removal. Soulsworn Spirit is a definite clock, which I think any deck wants. Detain helps it a lot in the slower decks. Like I said, the Voidwielder aren't really that great without some evasion or something to push through though. Else you aren't capitalizing on the tempo gain and new wall. So yeah, perhaps that wasn't good. I'd definitely play the Stealer of Secrets over something I think.
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