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8 months ago ::
Oct 05, 2012 - 2:41PM
#1
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Date Joined:
Sep 20, 2012
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I'm looking for suggestions on building a deck based on two new cards from RtR: Wild Beastmaster Korozda Guildmage The basic strategy behind the deck would be to use the Guildmage to sac creatures with Scavenge to put lots of little tokens creature into play. Sacvenge those sacrificed creatures to beef up the Beastmaster, use the guildmage to give it Intimidate, and attack with a bunch of beefed up little token creatures and the Beastmaster. The big downside I see to this strategy is that it would be very slow, so I need draw and ramp. And of course a way to protect my Beastmaster so she doesn't get nuked/exiled/destroyed.
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8 months ago ::
Oct 05, 2012 - 3:27PM
#2
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Date Joined:
Sep 23, 2011
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8 months ago ::
Oct 05, 2012 - 5:25PM
#3
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Date Joined:
Jun 14, 2006
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I like the synergy between those two cards in the OP, however, only the most efficient scavenge creatures are worthy of a deck slot deadbridge goliath and dreg mangler are the only ones I could see in a decklist with those two cards. The others don't seem to provide enough of a body and/or their scavenge costs are too high to seriously consider for even a casual decklist. Cards like nest invader are going to be better than a card like drudge beetle in a deck like this because 6 mana for a 2/2 boost just isn't good enough and having the extra body to swing with will be a difference maker. Equipment like lightning greaves will protect wild beastmaster or something like loxodon warhammer will serve as a pump spell. You get both pump and protection from some colors from sword of light and shadow . stonewood invocation has always been one of my favorite save my creature and destroy you at the same time spell. Hang onto that doom blade brother while I attack for 6 pumping all of my creatures by 6.
Don't be too smart to have fun
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8 months ago ::
Oct 05, 2012 - 7:51PM
#4
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Date Joined:
Sep 20, 2012
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the only problem I see with Lightning Greaves is that it give her shroud, which means once it's on her I couldn't scavenge to make her bigger. But, I suppose since its equip cost is 0, I could move it, make her big, and move it back, so long as I have another creature to move it to. I think slitherhead would be a good addition to the deck, as well as Zanikev Locust , so long as I have a way to discard him, like Grisly Salvage , which would also make Deathrite Shaman decent, to make up for lands going into the graveyard. Sluiceway Scorpion isn't a bad addition either. He's not necessarily good, but he's not a bad choice. I opened up a worldspine wurm today. He would be an excellent choice for this deck. Get 15 saprolings and 3 wurm tokens.... Only with this deck would sacrificing a 15/15 trample wurm be better than having him on the field.
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8 months ago ::
Oct 05, 2012 - 8:35PM
#5
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Date Joined:
Sep 23, 2011
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You're probably never going to be able to cast Worldspine Wurm . If you want something that allows you to continue targeting your creatures you could go with Swiftfoot Boots . I think you'd rather just have threats in your deck though, if a creature dies it dies, your deck shouldn't rely on just one creature. And even with affects like Boots you still have to deal with instant speed removal. That's why I suggested multidimensional protection, which is both instant speed and // or brings something else to the table. Sure Boots gives haste, but using it like that makes it a bad Fervor , which is already pretty bad. If you're playing expensive creatures with more reasonable scavenge costs like Zanikev Locust then cards like Wild Mongrel , Lotleth Troll , and Vampire Hounds become good. Also if you have a bunch of scavenge then Silhana Ledgewalker becomes quite a beating, having both evasion and hexproof already. Basically the green Invisible Stalker . Consume Strength could be an amazing removal spell in the deck. I've always liked the card anyway. Ichor Slick and Crippling Fatigue are other decent options. Acorn Harvest , Cabal Therapy . Roar of the Wurm , and Sylvan Might all have the potential to be strong, because of their cheap flashback costs.
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8 months ago ::
Oct 06, 2012 - 2:26PM
#6
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Date Joined:
Sep 20, 2012
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Well, I don't know what happened here. I posted a response last night, or so I thought, but apparently the internet ate it. Anyway, you're probably right about the worldspine wurm , but could you imagine saccing it to korozda guildmage or even better, feed the pack one turn, then on the next turn pumping the wild beastmaster with chorus of might and attacking with.. what... the beast master at 20/20, 15 saprolings at 20/20 each, and 3 wurms at 25/25 each? And that's if you have nothing else on the field. I do like the lotleth troll you suggested, Sleeping, and a lot of your other suggestions are good too, but most of them are barely modern legal, let alone standard, which is what I'm really looking for. I might even just stick to basic pumps like giant growth and chorus of might to beef up my beastmaster. I could potentially just make it a mono green deck, but I do like the idea of getting lots of small creatures to attack with then beefing up the beastmaster to then beef them up. It seems like what she's made for, and with B/G I can Disentomb , Revive or even sheltering word her to keep her around. Are there any Standard-legal ways to tutor her? I might be better off just trying to obtain a few more copies. Or Grisly Salvage combined with any of the myriad ways I could return her to my hand from the graveyard might be a decent option.
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8 months ago ::
Oct 06, 2012 - 7:15PM
#7
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Date Joined:
Sep 23, 2011
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You said nothing about Standard in your original post. So I was just giving general suggestions. There's Jarad's Orders to tutor. However, if you're running four in your deck I think Grisly Salvage is a much more powerful option. You should definitely run Rancor , it's one of the best auras ever and a cheap way to buff the Beastmaster lady. Unfortunately Guildmage cares about toughness instead of power, so it isn't crazy with that.
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8 months ago ::
Oct 06, 2012 - 8:50PM
#8
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Date Joined:
Sep 20, 2012
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You're right, and I should have in my first post. I don't really know anybody else who plays yet so the only opportunities I have to play are at FNM tournies, which are either booster drafts or Standard Constructed. Oh, Rancor is Standard Legal again? I remember when that first came out, it was one of my favorite cards. I was very into mono-green back then. That would be a very good card to beef up the Beastmaster. I do think I want to grab at least one more copy of her before seriously trying to build this deck, though. And the mage is concerned with toughness, but Death's Presence is concerned with Power. And with that I wouldn't even have to worry about Scavenge, though getting it into play would be troublesome without some serious ramp. It's so hard to try and narrow down card choices. I mean, granted, I could just build a Golgari deck with the Beastmaster as a gimmicky "hey let's win this turn" kind of thing, but Golgari Decoy can do the same thing. Also, for ramp, does Overgrown Tomb count as a Forst card? For example, could I grab one with a Farseek or Ranger's Path ?
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8 months ago ::
Oct 06, 2012 - 10:14PM
#9
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Date Joined:
Sep 23, 2011
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You certainly can Farseek for Overgrown Tomb . That's the reason they printed it instead of Rampant Growth .
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8 months ago ::
Oct 06, 2012 - 10:40PM
#10
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Date Joined:
Sep 20, 2012
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Well that certainly makes the mana ramp on this deck much better. I just so happen to have an Overgrown Tomb, a few Ranger's Paths and a Farseek. I was thinking I might have to resort to Gatecreepers and Axebane Guardian s. Granted, if I toss in a few Tresle Troll s for flight defense, the Guardians wouldn't be too bad. And both of them would make decent fodder for the Guildmage or Feed the Pack, once I'm ready to take out my opponent.
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