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Switch to Forum Live View Help W/ Mono U Control
8 months ago  ::  Oct 06, 2012 - 10:02AM #11
badabababa
Date Joined: Aug 29, 2009
Posts: 37
Your point about the Delver is understood. Even if it gets taken out, it's occupying the opponents action. If not delt with it's a constant flyin' beater each turn. I definitely get it.

20 too low eh? Would it still be too low if I made room for a few everflowing chalice you think? Or would a few more land be more effective than a few everflowing chalice you think? The fairy conclave looks like it would be decent but for 1$ each I don't think it is worth it in this deck.

I'm gonna have to disagree on the Psionic not being effective here. It seems great to me. For multiple reasons. It addresses board threats that couldn't be taken care of w/ counter. However I think it has more of an edge being an instant and being able to use on(or at the end of) the opponents turn, which makes it better than other options for this purpose like the curse of chains . However, it also has the direct damage use. For instance it could in many cases be the final damage dealer in a game after getting threw w/ 5 damage from say a sphinx. When there aren't any board threats it still has a purpose. For those few reasons I think it's a pretty good fit and makes it better than even more draw or creature enchantment board control.
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8 months ago  ::  Oct 06, 2012 - 10:44AM #12
jnp5021
Date Joined: May 2, 2011
Posts: 5,818
How about something like this?

4x delver of secrets
2x jace's phantasm
1x talrand, sky summoner
1x consecrated sphinx

3x gitaxian probe
3x vapor snag
4x thought scour
4x mana leak
4x rune snag
2x think twice
1x jace beleren
4x rewind
1x devastation tide

26x island


So jace beleren, the sphinx, and talrand all together should be like...12 bucks. The rest is dirt cheap. Lots of draw, some powerful finishers, lots of counterspells and some bounce. Everyone always forgets about rune snag! This should play pretty well for casual
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8 months ago  ::  Oct 06, 2012 - 11:05AM #13
badabababa
Date Joined: Aug 29, 2009
Posts: 37
talrand, sky summoner and consecrated sphinx are both way to expensive to fit the budget... jace's phantasm fits nice but I'm having to rely on the oppoents graveyard for him to be at all effective, which I don't like.

I like the vapor snag but it's only creatures. Thinking into the roil might be a better option because it's more versatile. I definitely like the thought scour and think it might be more helpful than the think twice . Don't see how the devastation tide is very effective because if the deck is serving it's purpose the opponent shouldn't have much of anything on the board 4-5th round, and the little they do have should be able to be handled if the deck is doing it's job... Not a huge fan of the 4 converted cost counter either. Don't really see the huge benefit in getting to untap my own lands when it's always going to be on the opponents turn.

rune snag is a no brainer replacement for miscalculation .

Just to verify, I'll be ordering of mtgfanatic and ebay for more expensive cards in playsets or if you know somewhere cheaper then by all means. Where are you getting your prices from though? I certainly don't have any gaming store local. (closest 45-60 minutes)

Revised:

22x island

4x rune snag
4x mana leak
4x counterspell
4x forbid

3x gitaxian probe
3x preordain
3x thought scour

3x into the roil
4x psionic blast

3x sphinx of jwar isle
3x delver of secrets

I feel like if there was something that fit in this deck so great that it had to go in, that psionic blast could possibly be replaced. However i still feel it would be extremely well fitted and resourceful in this deck. Thoughts on the revised list?
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8 months ago  ::  Oct 06, 2012 - 11:42AM #14
jnp5021
Date Joined: May 2, 2011
Posts: 5,818
If u want it to stay mono blue, not really. Lol. Mono blue control has too many flaws by itself. That's why u always see or : u: lists for control.
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8 months ago  ::  Oct 06, 2012 - 11:46AM #15
jnp5021
Date Joined: May 2, 2011
Posts: 5,818
Oh and that price was listed off tcgplayer.com.

Rewind is amazing because it, I don't know, UNTAPS YOUR LAND so u have more mana up for additional countermagic or draw spells.

Aggro decks will try and draw out your counters with weaker plays so they can land what they really need. Rewind prevents that possibility.

D tide is for when your deck DOESN'T function as planned. Jeez man, there are gonna be games where see 1 counter, a critter, then nothing but land. It just happens.

Sure I could play a deck with 6 land and say, yah I can cast my grave titan on turn 6 cuz I have the land! But that's obviously stupid. Sometimes the magic gods are not kind. This is why we build redundancy and back up plans into the builds
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8 months ago  ::  Oct 06, 2012 - 12:34PM #16
badabababa
Date Joined: Aug 29, 2009
Posts: 37
I see. Sorry but the "not really" is directed towards?... The psionic blast comment?

Definitely appreciate all your help. Every response I keep seeing cards that are new to me and damn. Some of them are ridiculously awesome. I need to catch up! :P

I see the benefit to the rewind . As far as more mana on the opponents turn to draw, I only have one instant draw card that can be used on an opponents turn in this playlist so far. However, untapped for more counter is definitely a plus. Question is, is it worth it enough to get rid of some of the stuff I have in currently to fit it in?

In the incident where I get mana flooded I would hope w/ the amount of draw cards I have in there, they could hopefully pull my butt out of the frying pan so to speak. Cool

Maybe you're right. Maybe I should two tone it. Your the recent player here and I'm very rusty. I just sorta assumed mono U would be ez to budget and balance. So how would you modify my current playlist? Do you really think I should just go two tone and if so, that I would be able to stay under the same budget and be just as if not more effective than what I'm currently coming to w/ the current list I have going?
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8 months ago  ::  Oct 06, 2012 - 3:57PM #17
jnp5021
Date Joined: May 2, 2011
Posts: 5,818
While I would most certainly recommend going with more colors, I don't know if that would stay budget friendly. Going 2+ colors almost always means dual lands. At the minimum, drowned catacomb , more serious would be watery grave , then crazy money is underground sea . Haha! U could perhaps do it with just basics in 2 colors, but certainly not 3.

Black gives you more options like discard spells ( mind rot ) and kill spells for stuff your counters miss, like doom blade .

You can certainly keep the mono blue theme, but it gets very easy to hate you out with cards like gaea's herald , cavern of souls , and creatures with hexproof, and creatures with abilities like thrun, the last troll .

Blues biggest issue is dealing with RESOLVED threats. Stuff your counters miss. Cuz blue has very weak critters usually, and you won't be able to go toe-to-toe in combat.
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8 months ago  ::  Oct 06, 2012 - 7:30PM #18
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

The biggest benefit to going two color is that you'd have more potent threats and better spot removal. However, going two color means a pricier deck. Even the cheapest dual lands that don't come into play tapped like Drowned Catacomb and Underground River are going to cost you $6+ a playset. I think you can certainly keep this mono blue. There have been mono blue decks in competitive formats, and casual play should leave you with less of a burden in terms of aggressive threats that demand spot removal.


I definitely agree with malcos, two Faerie Conclave would be really powerful in this deck. If you don't want to run Conclave then you might want to run two Quicksand .


I have no clue why your most recent build runs Thought Scour . The only good interactions are with Rune Snag and Sphinx of Jwar Isle , and those interactions aren't even that good.


With the amount of counters you're running I still think you should be running Dismiss .



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8 months ago  ::  Oct 07, 2012 - 6:52PM #19
badabababa
Date Joined: Aug 29, 2009
Posts: 37
Makes sense. Your comment about the dual lands was funny. underground sea . Lol. The funny part is, I'm the kind of person that tries to find good deals on ebay for cards like that! That's what I'm trying to avoid here. Haha. My all time favorite deck to run is definitely pro blooms so I definitely had a fat stack of cash on quite a few of my old decks!

So the thought scour was simply in there for a converted 1 draw card. The deck mill is just a by product. Am I missing something there? Converted 1 draw seems like it serves it's purpose?... EDIT: If the mill by product is throwing off the vibe I went ahead and replaced the thought scour .

Hows this?

18x island
4x faerie conclave

3x rune snag
3x mana leak
4x counterspell
4x forbid
2x dismiss

3x gitaxian probe
3x preordain
2x peek
1x brainstorm

3x into the roil
4x psionic blast

3x sphinx of jwar isle
3x delver of secrets
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8 months ago  ::  Oct 07, 2012 - 8:30PM #20
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

I would not run four Faerie Conclave , three is a probably a good number. You probably have enough card draw to get two eventually, and you don't want to many CIPT (come into play tapped) lands in your opening hand.


Doing a 3:3 split on Rune Snag : Mana Leak makes no sense. It's a bad idea to run Snag unless you have four in your deck. If you want a combination of six either go with two Leak and four Snag or four Leak and two Miscalculation .


The reason Thought Scour is bad is because drawing a card is bad for a mana and a card , and often bad even for 2 x life and a card . You can't just throw those kind of cards into every deck. Gitaxian Probe is fine because it is versatile in its casting cost and allows you to see your opponent's hand so you know what to counter, but generally a card that just cycles is weak because you have no clue what it will cycle into. Now Scour and Mental Note can be extremely good in some decks, decks where you want to put cards into the graveyard. But all that benefits in your deck is Snag and Sphinx, and those interactions aren't really that great. You definitely want to run four Preordain though, scry is amazing. Whenever a good filter effect is available, most blue decks run a playset.


And the deck is still lacking some reliable draw, which makes Forbid weak. Cards like Preordain aren't actually draw, they just replace one card with another one. Ancestral Vision or Stroke of Genius would be good options. There's also Think Twice , Gush , Inspiration , and Jace's Ingenuity .

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