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8 months ago ::
Oct 04, 2012 - 11:08AM
#1
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After seeing how aggressive some of the Rakdos creatures were I wanted to fix the with some green pump spells to finish opponents off quickly. This is what I came up with: Creatures: 4 x Rakdos Cackler 4 x Young Wolf 4 x Rakdos Shred-Freak 4 x Strangleroot Geist 4 x Dreg Mangler 3 x Hellhole Flailer 3 x Hellrider Instants: 4 x Dynacharge 4 x Giant Growth Enchantments: 4 x Rancor Lands: 5 x Forest 5 x Mountain 4 x Rootbound Crag 4 x Swamp 4 x Woodland Cemetery The idea is to hit really hard and fast, most creatures have Haste and there's a lot of cheap pump spells. At the prerelease I found Dynacharge really useful for pushing through that extra bit of damage. Hellhole Flailer and Hellrider provide a way to deal extra damage. I'm not sure whether to remove some of the pump spells to add burn spells or removal. In playtesting this deck comes out really fast and can usually deal 20 damage by turn 4. I did think about having Slitherhead instead of Young Wolf as the hybrid cost would make it easier to cast, however you don't lose a body when the Wolf dies. I'm also thinking of putting in Vexing Devil instead of either Rakdos Cackler or Young Wolf . Is it worth it? Which is better to replace the Cackler or the Wolf ?
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8 months ago ::
Oct 04, 2012 - 1:10PM
#2
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I would make a couple different considerations, while you do have a good base, I would suggest maybe some Deathrite Shaman or a set of Huntmaster of the Fells. You dont really have a creature that if you lay down its like "oh crap" to them.
There is also an extreme lack of removal in your deck (id take out Dynacharge) , if they keep on removing your creatures, and you can't get any of yours through, your kinda stuck. So maybe consider trying to fit in some removal in there.
Also you land base I would add the Dragonskull Summit in there.
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8 months ago ::
Oct 04, 2012 - 1:37PM
#3
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Thanks for your advice. I really like Deathrite Shaman for his abilities and mana cost, thinking about removing Young Wolf for him. Huntmaster of the Fells is a really good card, though I'm not enitrely sure what to take out for him. That's been the problem with the deck in the past, if the creatures attacks don't get through it's very hard to win. Was thinking of Brimstone Volley at worst this allows me to do 3 damage, but has the potential to do more. My fear with adding Dragonskull Summit into the mana base was that there wouldn't be too many basics to make the lands come into play untapped. Would it be worth dropping Woodland Cemetery and Rootbound Crag down to 3 each and add in 3 Dragonskull Summit s?
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8 months ago ::
Oct 04, 2012 - 10:18PM
#4
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That would work mana wise, I would probably go Mizzium Mortars over brimstone volly, imo. I like the guaranteed 4 damage, with the utility to do more.
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8 months ago ::
Oct 04, 2012 - 10:21PM
#5
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Date Joined:
Jan 29, 2012
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That would work mana wise, I would probably go Mizzium Mortars over brimstone volly, imo. I like the guaranteed 4 damage, with the utility to do more.
But mortars doesn't smash face for 5 when you want or need it. Thry both serve very different purposes, and should not be considered substitutes for eachother.
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8 months ago ::
Oct 04, 2012 - 10:23PM
#6
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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Are you on a budget? If not, why aren't Shocklands a consideration for solving your mana base?
lel♯ jenk♯ ∞
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What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Oct 05, 2012 - 4:02AM
#7
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That would work mana wise, I would probably go Mizzium Mortars over brimstone volly, imo. I like the guaranteed 4 damage, with the utility to do more.
As good as Mizzium Mortars is I prefer Brimstone Volley as it can also hit your opponent (as well as their creatures) for a minimum of 3 damage. I included it over Searing Spear as for extra it can potentially deal 5 damage.
Are you on a budget? If not, why aren't Shocklands a consideration for solving your mana base?
I'm on a bit of a budget, although I have been trying to acquire the shocklands. Would you recommend replacing the dual lands or basic lands with the shock lands?
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8 months ago ::
Oct 05, 2012 - 4:38AM
#8
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8 months ago ::
Oct 05, 2012 - 8:42AM
#9
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Thanks for your advice. In playtesting I've had a few cases where I can't get Strangleroots out because of the mana issues. I've changed the deck to be more primarily red with a bit of black and splash green. Creatures: 4 x Rakdos Cackler 4 x Stromkirk Noble 4 x Vexing Devil 4 x Rakdos Shred-Freak 4 x Dreg Mangler 3 x Hellhole Flailer 3 x Hellrider Instants: 4 x Searing Spear 4 x Brimstone Volley Enchantments: 4 x Rancor Lands: 3 x Dragonskull Summit 3 x Rootbound Crag 3 x Woodland Cemetery 6 x Mountain 5 x Swamp 2 x Forest I'm not sure whether to use both Stromkirk Noble and Vexing Devil or remove one of them for Deathrite Shaman . After looking at the decklist it is possible to remove green completely by replacing Rancor with either more burn or Deviant Glee and replacing Dreg Mangler with another creature, potentially something like Splatter Thug .
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8 months ago ::
Oct 05, 2012 - 3:41PM
#10
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if you're on a budget, DON"T RUN 3 COLORS
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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