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8 months ago ::
Oct 04, 2012 - 9:11AM
#1
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Date Joined:
Apr 30, 2010
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Hello Everyone, I have been working on a B/R undying deck and was hoping for some suggestions on improvements (especially with Return to Ravnica just around the corner). Thanks!! 4 x Bloodthrone Vampire 3 x Disentomb 2 x Nearheath Stalker 2 x Sign in Blood 2 x Pyreheart Wolf 2 x Markov Warlord 2 x Erdwal Ripper 2 x Vengeful Vampire 4 x Doom Blade 3 x Undying Evil 4 x Stromkirk Captain 2 x Elixir of Immortality 2 x Demonlord of Ashmouth 2 x Butcher Ghoul 2 x Flayer of the Hatebound 9 x Mountain 13 x Swamp
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8 months ago ::
Oct 04, 2012 - 11:03AM
#2
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Date Joined:
Jan 29, 2012
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This is hard to say man, but it just isn'tgood. you have no dual lands you use super-jank creatures like warlord, stalker, vengeful vamp. The list goes on and on. plus, the whole deck pretty much scoops to Pillar of flame Also,doomblade rotates tomorrow.
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8 months ago ::
Oct 04, 2012 - 11:43AM
#3
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It looks like your deck is trying to be half undying/graveyard interactions and half tribal vampire. I would remove the vampires but keep Bloodthrone Vampire as it can be used as a decent sac engine. Personally I find green better for undying cards with Young Wolf , Strangleroot Geist and Vorapede . In Black I would highly recommend Geralf's Messenger , despite it entering the tapped it forces your opponent to lose life. I would add an incentive to sac your creatures. Blood Artist can be really helpful as you can sacrifice your own creatures to gain life and deal damage to your opponent. To take full advantage of your undying and graveyard interactions I would add a few different sacrifice engines in like Altar's Reap , Bloodthrone Vampire , Bone Splinters and Fling . Hellhole Flailer can be really aggressive and can help push through damage via its self sacrifice ability, if you use Undying Evil to bring it back it should enter the battlefield with 2 +1/+1 counters if you choose to unleash it making it a more formidable beater and allowing you to sacrifice it again. Mana-wise I would suggest adding some dual lands like Blood Crypt , Dragonskull Summit , and Rakdos Guildgate . Rakdos Keyrune can provide a decent body and help with your mana base. Mikaeus, the Unhallowed gives all of your creatures a boost and undying (providing they're not human). If you do add Mikaeus I'd suggest only 1 or 2 copies. I'm a fan of Deviant Glee as it's a decent pump and can grant Trample.
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8 months ago ::
Oct 04, 2012 - 11:54AM
#4
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if you use Undying Evil to bring it back it should enter the battlefield with 2 +1/+1 counters if you choose to unleash it making it a more formidable beater and allowing you to sacrifice it again.
Couple things to remember, first: undying only works if flailer didnt have +1/+1 counter to begin with, so you cant unleash it on the first go if you want to use undying evil on it.
Second, if flailer has +1/+1 counter from anywhere, it can't block because of unleash. The +1/+1 counter doesn't have to be from unleash, any +1/+1 counter will make it unable to block (like that of undying).
It does enter the battlefield with both +1/+1 counters in the (somewhat impropable) case of someone using undying evil on a non-unleashed flailer.
I agree with suggestions of young wolf and strangleroot geist, although I doubt its a good idea to use both vorapede and geralf's messenger in the same deck. Thats stretching the manabase too much.
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild
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8 months ago ::
Oct 04, 2012 - 12:03PM
#5
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8 months ago ::
Oct 04, 2012 - 12:30PM
#6
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Date Joined:
Apr 30, 2010
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Thanks so far for the suggestions everyone. Dualy noted on the dual lands but I am not sure if I want to go   unless it was just a splash (i am kinda partial to Flayer of the Hatebound + sac engine). Geralf's Messenger and Blood Artist I think would be a good fit as well. I am not sure if it would fit but I was also thinking of adding Blood Reckoning to make my opponent think twice before they attack.
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8 months ago ::
Oct 04, 2012 - 12:39PM
#7
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I would consider adding more Flayer of the Hatebound and trying to get him out even faster, since his six mana cost is a bit of a drawback.
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8 months ago ::
Oct 04, 2012 - 1:34PM
#8
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Date Joined:
Apr 30, 2010
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Also a good idea, with the help of Infernal Plunge that should be possible.
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8 months ago ::
Oct 05, 2012 - 11:12AM
#9
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Date Joined:
Apr 30, 2010
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