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Magic: The Gathering Casual Decks Old school goblins with an update. (Vial build)
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8 months ago  ::  Oct 06, 2012 - 5:55PM #21
DRYIYC
Date Joined: Apr 29, 2008
Posts: 61
On my phone on my phone so sorry about spelling errors.


it has been 3 years since i played in private and many more since i played in a public setting.  I understand the old rules it was the was. The stack i can understand. I was confused as to how the game would work without it. I was thinking tge change meant that you had to declare all spells and abilltys and the attack. Sorry about tge confusion and thanks for the info.I think i will look at Goblin grapller a bit more then. I will post up a list once i get home.

thanks for your help and sorry for the confusion. 
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8 months ago  ::  Oct 10, 2012 - 4:25AM #22
DRYIYC
Date Joined: Apr 29, 2008
Posts: 61
 
Creatures

4 x Skirk Prospector
4 x Goblin Lackey
4 x Goblin Piledriver
4 x Warren Instigator
2 x Goblin Chieftain
4 x Goblin Matron
4 x Goblin Ringleader
4 x Goblin Warchief
2 x Krenko, Mob Boss
2 x Siege-Gang Commander

Artifacts

4 x Aether vial

Land

4 x Bloodstained Mire
18 x Mountain


Side Board

Undecided


Kiki was a hard cut. He is my personal fav of all my goblins. But Krenko is a win con in a single card. I watched while he and Warchief went nuts. One made the Tokens and the other gave them haste. I miss the direct damage that it was once able to do but now it is crazy fast. Still I want Goblin Grenade back in the deck so I might do some working. Can anyone see anything I may have missed? Gempalm Incinerator aside.
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8 months ago  ::  Oct 10, 2012 - 4:08PM #23
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339
Deck is looking solid. Personal choices:

4 Lackeys and 4 Instigators seems like overkill. As does 4 Warchiefs.

-1 Warchief
-4 Instigator
-1 Matron
-1 Ringleader

+4 Goblin Grenade
+3  Quest for the Goblin Lord OR
+3 Krenko's Command

MAYBE: (I would, but I'm not afraid to run only one set of 1-drops, esp, the combo of this and Krenko's Command)
-4 Prospectors
+4 Rite of Flame    

Also, playing 4 Bloodstained Mires opens you to the possibilty of running a very small black splash (got Badlands ?) for Mad Auntie . More P/T ramp, and the ability to somewhat protect Krenko and those goblins providing haste, because they will be high priority targets for your opponents to destroy. Lastly, even though you have some decent card draw in there, I still say Browbeat is a CRAZY good card in this deck. 5 to the face or 3 unconditional cards in hand, is hard to pass up. I've tried cutting it out of my goblins a couple of times, and it has ALWAYS hurt the efficiency of the deck.

Again, I repeat my first four words: Deck is looking solid.
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8 months ago  ::  Oct 10, 2012 - 5:41PM #24
slave
Date Joined: Jul 22, 2011
Posts: 1,307
I disagree on a few points there Sacrifice, but I understand we all have our persoanl fave cards etc.
Personally I like using Wort, Boggart Auntie in my casual deck, but it's not as powerful as Krenko or SGC.

Browbeat isn't good for this build, plenty of decks/players will just take the damage.....
Because Ringleaders' and Lackeys' put a goblin permanent/creature into play trigger is conditional on your hand being full of goblins, or the library being stacked with creatures, I think the creature count needs to be all consuming (apart from Vials) to make it work well.
Being able to use a card like Gempalm Incinerator is better than Goblin Grenade, because it has much better synergy with the rest of the deck, you're not at card disadvantage and especially, because cycling can be cast anytime an instant could be.
Cycling can't be countered by standard counter, only by effects like Stifle .
 
That said - Mad Auntie is a fairly good choice against decks that cheat massive fatties into play quickly, so you can repeatedly save your Piledrivers from combat damage/burn etc.
Whether you play this or Chieftain is a personal choice for me, but either way, I'd only run 2 or 3 tops. 
   
 

Oct 10, 2012 -- 4:25AM, DRYIYC wrote:

 
4 x Skirk Prospector
4 x Goblin Lackey
4 x Goblin Piledriver
4 x Warren Instigator
2 x Goblin Chieftain
4 x Goblin Matron
4 x Goblin Ringleader
4 x Goblin Warchief
2 x Krenko, Mob Boss
2 x Siege-Gang Commander

4 x Aether vial

4 x Bloodstained Mire
18 x Mountain




I like this list a lot.
About the only thing I would suggest you change, is give your Matron's some targets for problem solving.
You could take out a couple Prospectors for singletons of  Stingscourger (maybe two) and a  Goblin Sharpshooter
Krenko, Prospector and Sharpshooter together are an avalanche of damage in the late game.
Another toolbox target for Matron is Tuktuk Scrapper
I'd leave everything else as it is, although I would love about 3 Gempalm's in there......
Instigator is a great card - another to consider for that slot is Mogg War Marshal , which works well with Krenko. 
You've got a killer deck! 
 
As far as sideboard options, I'd look at Red Elemental Blast  and/or Pyroblast  against blue combo/control.
Pyrokinesis is free to cast. 
Graveyard hate in Tormod's Crypt &/or Relic of Progenitus are both solid options.    
Pithing Needle & maybe some Chalice of the Void could help too.
The only other suggestion I would make regards removing something that stops you attacking, like Island Sanctuary , Moat , Glacial Chasm style effects.  Chaos Warp may help...or may hurt you more - but at least it's a start! 
I've seen some Goblin decks run  Blood Moon effects, but whether you need those is up to you.... 

If you're looking to make the deck super competitive, there are things you can do with your manabase to deny mana to your opponent, like Rishadan Port  and land destruction like Stripmine/Wasteland etc.
A great addition for tribal decks is  Cavern of Souls - but I wouldn't bother if you're playing casually.
This deck should slay most casual decks out there without too much effort at all, just running basic lands!!!!

You said you're an aussie?  Which city you in?

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8 months ago  ::  Oct 10, 2012 - 8:45PM #25
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339
Flip side is that Incinerator won't hit your opponent. After the third turn of the game, your oppenent won't be ABLE to afford to take the damage from Browbeat. Trust me, just give it a try and make your own decision. Slave's opinion of Browbeat is valid, but the speed of this deck is not to be underestimated, given the combination of Grenades and Browbeat. In all honesty, this deck is great no matter which way you run it. Trying it both ways is the best thing you can do. I could be wrong, my deck (different than the one I posted earlier in this thread) does differ in a couple of other ways as well, and my suggestions may not work as well given the other small differences.
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8 months ago  ::  Oct 11, 2012 - 2:17AM #26
slave
Date Joined: Jul 22, 2011
Posts: 1,307

Oct 10, 2012 -- 8:45PM, Sacrifice wrote:

Flip side is that Incinerator won't hit your opponent. After the third turn of the game, your oppenent won't be ABLE to afford to take the damage from Browbeat. .....In all honesty, this deck is great no matter which way you run it.




I guess that's fair - matchups will determine which direction is the better choice.
My argument is just based on 4 Lackeys and 4 Instigators maindeck needing fuel.  Lots of creature cards in the deck gives you more chances to draw something you can cheat into play with them, and Gempalm can clear the way them to connect, as well as be an instant way to deal with combat shenanigan's ( giant growth , flashing in a creature etc etc) so you don't lose your Piledriver's.

Goblin grenade isn't as clear cut for me - it's definitely a personal choice whether to run it, but seeing as creatures like  MWM  & SCG work well with it, unlike Krenko or Gempalm and to a lesser degree Piledriver, it's gonna depend how our OP wishes to build their list as to which may work better.
Counterspells are very prevelant for me, so maybe that changes my view a bit, but I'd want a deck to be resilient in any matchup and not to lose card advantage against counter.  

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8 months ago  ::  Oct 11, 2012 - 5:32AM #27
DRYIYC
Date Joined: Apr 29, 2008
Posts: 61
First. I am in Brisbane.

Second if I am going to counter it is normally with something like Fork . I like Wort but I am not so willing to cut a Krenko or SGC. I would cut a Warchief to put her in tho. If I do tho I think that the set of Prospector's needs to stay.

As for the set of 8 "Cheat" cards of Lackey and Instigator. I find they work well together. The reason for that is I find that the threats of say 3 of the cards early means that kill spells are played on them or blockers used. This means that later cards like Piledriver are normally left untouched. I will say that if Forgotten Cave did not come in taped they would be handy. 

I am going to run Pyrokinesis again over GG. Sacking a gobo in the early game kills the tempo and in the late game you dont need the nads to win. If I have Wart in the deck anyway it would not be to much of an issue. Maybe Squee could make a come back...

Tuktuk Scrapper I think is a good SB choice but not a good main deck option. Sharpshooters too I think fit that role. I use to never make a deck without them but now I see them as a means to an end. The card is good but I would rather draw a ringleader than a Sharpshooter. I will admit tho with Krenko and Prospector I think a Sharpy could deal a fair amount of pain.... Maybe now I think about it at least one it due. Dam Krenko is evil.

My views on Gempalm are this. War stike does everything it does without that card draw and lets me hit you in the face with it. If I was going to add something it would be that.

As for Browbeat. This is going in. I just need to cut something. With the 8 cheat cards and say 2 of them on the table no one is going to want me to have goblins in my hand. The question will come down to taking damage or letting me fill my hand and drop things for free...

I want to add a Goblin Tunneler too. Just the one is fine. Having the option to tap and have a piledriver hit or a lackey. Yea it needs to go in and I can matron it if the time comes.  

Stingscourger has power but I just don't know if I can really cut much to put him in. If I can use him with Wart tho I can see some real pain being dealt. At the same time if I have played a game to the leanght that I have had to tutor both these cards something is going wrong.

Quest for the Goblin Lord to me looks like a bad card. If I was going to play something like that I would go with Coat of arms. As for Krenko's Command, is there not a goblin that does the same thing? Comes in with an upkeep cost and drops a token when it enters and leaves play. Why not use it over Krenko's Command? (Found it. It was Mogg War Marshal)

Last. I was thinking about adding 4 Stripmines to the deck but really I have found that I want all the mana I can get. The issue with strip mines is that in my opening hand they add no coloured mana and in my late game hand they can be great but I have noramlly won or lost by that point. 

Anyway going to mull this over and do some building tomorrow. Thats for the help guys. 
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8 months ago  ::  Oct 11, 2012 - 11:09AM #28
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339
@ Slaver: LOL. Yeah we're talking about two diff "sub-strategies" that don't accomodate each other very well. More cheats (Lackey and Instigator) means that you don't need as much damage to the face, and more damage to the face means you don't need as many cheated goblins. 6 of one, half-dozen of another.

@ DRYIYC: Yes, Mogg War Marshall is usually the better choice. I guess I just brainfarted on that one. I like War Marshal and GG. Depends on whether you feel that 2 cards and 3 mana is worth 2 tokens and 5 to the face. Borderline, but when you add in the other speed that this deck is capable of, it makes it a little more worth it than it would normally be. Quest is a good card, IF you're running a very heavy EARLY token gen setup. One War Marshal, and you're more than half way there. A turn 1 Quest is often hot by turn 3 if things go down as expected. But it's not for everyone, because things don't always go as expected.

Wort, in this case, is a card you shouldn't NEED. This deck wants to win by turn 4 or 5. My opinion is that there is no room in the deck for a 4 CMC card. Maybe if you're running a goblin that has a burn factor upon entering the 'field. Exception to the CMC rule would be Fireblast , which is a great finisher, and is never cast for it's mana cost anyway. However, if you play in a counter-heavy environment, it's not a great choice. Pyrokinesis is cool in the fact that it can be free, but my outlook on a deck with this speed is that any burn card in the deck should have the option to hit your opponent.

At any rate, good luck with the tweaking of this deck. As I said, it looks lethal no matter which way you choose to polish it. I know I'd hate to face it across that table.
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6 months ago  ::  Nov 30, 2012 - 7:02AM #29
purplebackpack89
Date Joined: Nov 30, 2012
Posts: 616
I think that's one way to do it, but I'm not exactly a fan of the all-creatures-plus-an-AEther Vial to give you more creatures approach.  I AM a Browbeat fan; it's the only halfway decent draw spell and either of its prongs are a bargain for 2R.  Get a Goblin War Strike.
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Magic: The Gathering Casual Decks Old school goblins with an update. (Vial build)
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