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9 months ago ::
Oct 05, 2012 - 12:24PM
#31
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Date Joined:
Apr 12, 2012
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I think it works fine to give the lands an ability like this:
If you would discard ~, you may play it instead.
This enables Spellshapers and their ilk, but it isn't helped in turn, since nothing stops you from just putting the land down normally. And the previously mentioned "choke on legos" clause prevents this from allowing you to get multiple lands down in any one turn.
So the net effect is that you have a land that you can play if you would discard it. You can't do more than one land per turn this way, because the rules say no, and you can't play it on your opponent's turn -- again, because the rules say no.
Of course, it needs to have some drawback so it's not "better than a basic land."
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9 months ago ::
Oct 05, 2012 - 12:35PM
#32
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Date Joined:
Nov 27, 2005
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Okay, then no.
So it's like Manabond except it only happens once, and it only works with a specific subset of lands? Which I mean granted manabond is stupid (Not that that stops me from running it in my manland deck, but yeah), but still.
Alternatively
"If you would discard CARDNAME and a land hasn't come into play under your control this turn, you may put CARDNAME into play instead."
I guess replace "come into play" with "entered the battlefield" if you want to be proper, but that's like an entire extra word's worth of letters .
Zammm = Batman. Bronies unite."I'd call you a genius, but I'm in the room." It's my sig in a box
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Everything is better when you read it in Bane's voice.
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious. 
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol. 
I have the same problem with women.
Is this my new ego sig? Yes it is, other Barry
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And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.
O' Jesus
Please continue to make my time here on the forums fun and cause me to chuckle.
Amen.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills 
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
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9 months ago ::
Oct 05, 2012 - 12:47PM
#33
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Date Joined:
Mar 21, 2012
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forgotten utopia R land if a card or ability would cause you to discard Forgotten Utopia you may put it into play instead of the graveyard. forgotten utopia enters the battlefield tapped.  : add one mana of any color to your mana pool, and you lose 2 life.
Magic the Drinking Game rules
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here are the rules for MtDG:
1.at the beginning of each players turn that player takes a drink.
2.whenever a permanent you control is placed in a graveyard from play, drink.
3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.
4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.
5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.
6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.
7. on any coinflip the loser must drink.
8. at the end of each game all players must finish their drink.
9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)
10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.
11. ALL cards are legal, including ante cards.
Mono Blue legacy
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Mono White legacy
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R/U The Izzet ShIzzet
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9 months ago ::
Oct 05, 2012 - 9:13PM
#34
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Date Joined:
Oct 12, 2009
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Ancestral Ground Land  : Add  to your mana pool. Madness 0 (If you discard this card on your turn while you still have the option to play a land, you may play this land. This counts as your land drop for the turn.)
wah-lah for reminder text.
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