First time posting here! Still figuring out how to post decklist with autocard... sorry.
Basically, I'm trying to abuse Goblin Electromancer in the Pauper format (only commons allowed, Cranial Plating and Frantic Search banned).
One's first instinct is to add it to storm decks. That obviously won't work. Storm decks don't have creatures so they blank removal. They are also inconsistent enough for needing the right ratio of lands, rituals and draw spells. Adding more "particular card" requirements is horrible.
So I've come up with this idea instead:
Creatures
U Reef Shaman x4
1U Cloud of Faeries x3
1B Nightscape Familiar x4
1W Sunscape Familiar x4
UR Goblin Electromancer x4
Spells
1 Springleaf Drum x4
1UU Capsize x4
{P/U} Gitaxian Probe x4
XU Repeal x4
Land
Shimmering Grotto x4
Island x21
The goal of the deck is to capsize 2 lands a turn. With my trusty spreadsheet, my "fundamental turn" is 6:
| Turn |
Draw |
Cards from Draw |
cantrips |
Total cards |
Lands in play |
Mana Arti |
mana reduction |
Lands to bounce |
| 1.00 |
0.00 |
7.00 |
0.93 |
7.93 |
1.00 |
0.53 |
1.59 |
0.35 |
| 2.00 |
1.00 |
8.93 |
0.13 |
9.07 |
2.00 |
0.60 |
1.81 |
0.62 |
| 3.00 |
1.00 |
10.07 |
0.13 |
10.20 |
3.00 |
0.68 |
2.04 |
0.93 |
| 4.00 |
1.00 |
11.20 |
0.13 |
11.33 |
4.00 |
0.76 |
2.27 |
1.27 |
| 5.00 |
1.00 |
12.33 |
0.13 |
12.47 |
5.00 |
0.83 |
2.49 |
1.66 |
| 6.00 |
1.00 |
13.47 |
0.13 |
13.60 |
5.67 |
0.91 |
2.72 |
2.00 |
| 7.00 |
1.00 |
14.60 |
0.13 |
14.73 |
6.14 |
0.98 |
2.95 |
2.33 |
| 8.00 |
1.00 |
15.73 |
0.13 |
15.87 |
6.61 |
1.06 |
3.17 |
2.71 |
| 9.00 |
1.00 |
16.87 |
0.13 |
17.00 |
7.08 |
1.13 |
3.40 |
3.16 |
| 10.00 |
1.00 |
18.00 |
0.13 |
18.13 |
7.56 |
1.21 |
3.63 |
3.69 |
| 11.00 |
1.00 |
19.13 |
0.13 |
19.27 |
8.03 |
1.28 |
3.85 |
4.34 |
| 12.00 |
1.00 |
20.27 |
0.13 |
20.40 |
8.50 |
1.36 |
4.08 |
4.93 |
| 13.00 |
1.00 |
21.40 |
0.13 |
21.53 |
8.97 |
1.44 |
4.31 |
5.20 |
| 14.00 |
1.00 |
22.53 |
0.13 |
22.67 |
9.44 |
1.51 |
4.53 |
5.48 |
| 15.00 |
1.00 |
23.67 |
0.13 |
23.80 |
9.92 |
1.59 |
4.76 |
5.75 |
In other words, it's horrible. Nobody wants to play a deck that takes control of the game at turn 6.
Would anyone please kindly provide some suggestions? There are two mechanics I did not exploit: Scry, and card drawing (not the cantrip type). I am not sure how to handle the mathematics of those mechanics. I'm also having trouble with the manabase.