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Switch to Forum Live View A Competitive and Themed 1v1 build for Each of the Five new DLC Decks
8 months ago  ::  Oct 06, 2012 - 9:48AM #61
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 5, 2012 -- 7:56AM, Sir_Hellraiser wrote:

Here is a build i created last night  How to impove this build to really compete with the other decks. I basically built it around  hex  proof and flying creatures 

"Starter" library
for Aura Servants (Azorius): 41 picks, 61 cards
Library code: ((((((((~~B4urUk~~Starter~~4AsECSg~~2?lRLgU~~2=x5NNu~~2BKx2Bd~~2Bpq1Ux~~2?YoR?C~~2?6r?pu~~1?3B=2j~~2?t2Ejc~~2A=?f24~~2?AF1pv~~1AnMEkz~~2BcOqKo~~2BvWm?I~~4BpXwqA~~2?JEQou~~1AgXXAC~~1?LaxgG~~1=Jl066~~1AH9LXG~~1BYFkpS~~1?wOeB2~~1BMi?92~~))))))))
 Creatures 
   cost   ■■   Aven Mimeomancer    3/1    
■■   Flickerwisp    3/1    
■■   Talon Trooper    2/3    
   cost   ■■   Celestial Ancient    3/3    
■■   Followed Footsteps     
   cost     Iridescent Angel    4/4    
 Immunity 
   cost   ■■■■   Invisible Stalker    1/1    
   cost     Geist of Saint Traft    2/2    
   cost   ■■   Aven Fleetwing    2/2    
■■■■   Indestructibility     
 Fetch 
   cost     Nomad Mythmaker    2/2    
   cost     Sovereigns of Lost Alara    4/5    
 Aura 
   cost     Lifelink     
   cost   ■■   Daybreak Coronet     
   cost   ■■   Griffin Guide     
   cost     Drake Umbra     
  Fool's Demise     
■■   Mammoth Umbra     
 Combat surprises 
   cost     Eel Umbra     
 Removal 
   cost   ■■   Pacifism     
   cost     Pariah     
   cost   ■■   Mind Control     
 Sweeper 
   cost   ■■   Winds of Rath     
Get the deck planner used to make this table.>>>




Drop the Celestial Ancients, this isn't an aggro deck so the +1/+1 isn't really a help and I would also add 2x Empyrial armor. Every 4 games or so you statistically have the odds of dropping it turn 3 on a creature....Also, the Iridescent Angel has protection from you. You can't even attach an aura onto it. At 7 mana you are dropping a single 4/4. Its a fog bank on defense against anything big and does four damage on turn 8 to your enemy at a maximum. Consider another sovereign or the wall for lifelink. Also, the card that allows you to draw a card when you do damage synergizes perfectly with an unblockable hexproof.

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8 months ago  ::  Oct 06, 2012 - 2:56PM #62
Karstien
Date Joined: Aug 8, 2012
Posts: 884

Oct 6, 2012 -- 9:40AM, killabkilledb wrote:

Oct 4, 2012 -- 9:10AM, Scorpious wrote:

Chiming in on GM: It was the first deck I unlocked and have tried a lot of the cards out and different builds. I really wanted Avatar of Discord to be a good fit, but unfortunately the draw back of discarding two cards for a 5/3 flier for 3 mana and no other abilities is not worth it in my opinion. Just the fact that there is so much removal in the meta now, makes it more risk than reward. I can only think of once or twice where I actually was able to hit someone with it. Every other time it was a three for one for my opponent. The only way the discard is not a draw back is when you play it on turn 3 or 4 and you have either multiple Demigod's  or a bomb in hand along with Reanimate. That way you can play a demigod and bring the other into play or you reanimate a titan or wurm. But that situation is not always going to come up, so a lot of times the avatar would just sit there in my hand.

I also stopped playing the kindlers, the mages and the cultists because they are two slow and situational. They need something else in play to be worth it and the payout is not that great. I ran the mage and cultist combo for a while and while it is nice to have the extra removal option, you need two weenie creatures in play and mana available to just get rid of one creature. Why use all of those resources when you can just cast Terminate or Wrecking Ball or even the blast. The ran the kindlers for a long time because they had haste and it gave my gougers haste, but other than that it's a 1/1 haste for 2 mana. Not great on it's own and most of my other creatures already have haste exept my 6 mana bombs which honestly don't really need haste.

I tested the ogres as well, but they were too random for my taste and not a great top deck if your opponent doesn't have any cards. At that point he is a vanilla 4/3 for 4 mana.





I was just thinking about the Ogres and their "topdeck viability" but I thought of something else....by this same logic you must not play the hellhole rats or blazing specter either right?




I get the logic they use, and those two are a little different. For one, the rats get rid of the card, so if your opponent tries keeping a card back, they lose it. Bye bye kill spell, farewell sweeper, adios mind control, you get the idea, right? Limits options, and does damage as well, the ogre just does damage. The spectre prevents holding cards back altogether in top deck mode. You don't play it, you lose it. And both have haste too. Ogre lets them keep the card and is actually only a vanilla 3/2, not 4/3, for four cmc. 

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8 months ago  ::  Oct 07, 2012 - 5:19AM #63
iHARBiNG3R
Date Joined: Aug 12, 2012
Posts: 615
Here is my Rakdos 1v1 build. It controls your opponent's hand while doing a lot of damage quickly. 61 cards, let me know what you guys think. So far I love it.

"Discard Rakdos" library
for Grinning Malice (Rakdos): 41 picks, 61 cards
Library code: ((((((((~~BHOQ3M~~Discard Rakdos~~2AyARws~~1BOAMAg~~2?ihRFq~~2A=n3Lr~~1=vQRfi~~1?eLMbr~~3?uRgDO~~2=mfYad~~2BlInlZ~~3Ao3QIa~~2BOCoxQ~~4AR1MGf~~4?JDdWS~~2=gmu2K~~2?rA7I7~~1?Cqzvc~~2?LJ3Vt~~2=LRljX~~2Bt3kN6~~1BlYW0C~~))))))))
   cost  
 Spell  ■■■■   Evolving Wilds     
   cost  
 Creature  ■■   Vexing Devil    4/3    
 Spell  ■■   Reanimate     
   cost  
 Creature  ■■   Goblin Deathraiders    3/1    
■■   Sootstoke Kindler    1/1    
 Spell    Demonic Tutor     
■■■   Terminate     
   cost  
 Creature  ■■■   Ashenmoor Gouger    4/4    
  Lyzolda, the Blood Witch    3/1    
 Spell  ■■   Blightning     
■■   Chaos Warp     
  Heat Shimmer     
   cost  
 Creature  ■■   Ashenmoor Liege    4/1    
  Blazing Specter    2/2    
■■   Hellhole Rats    2/2    
■■   Singe-Mind Ogre    3/2    
   cost  
 Creature  ■■■■   Demigod of Revenge    5/4    
 Spell  ■■   Bituminous Blast     
   cost  
 Creature    Defiler of Souls    5/5    
■■   Grave Titan    6/6    
Get the deck planner used to make this table.>>>
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8 months ago  ::  Oct 07, 2012 - 6:25AM #64
monk1410
Date Joined: Aug 6, 2008
Posts: 1,321
That is a good build but i would drop the defiler and run 60 cards.
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8 months ago  ::  Oct 07, 2012 - 10:31PM #65
Lilen
Date Joined: Jun 19, 2012
Posts: 27

Oct 3, 2012 -- 2:16AM, killabkilledb wrote:

reserved for MS---im tweaking it now...


Your tweeking it now ??   that was 5 days ago 

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8 months ago  ::  Oct 08, 2012 - 7:36AM #66
Sir_Hellraiser
Date Joined: Jun 26, 2012
Posts: 112

Oct 6, 2012 -- 9:48AM, killabkilledb wrote:

Oct 5, 2012 -- 7:56AM, Sir_Hellraiser wrote:

Here is a build i created last night  How to impove this build to really compete with the other decks. I basically built it around  hex  proof and flying creatures 

"Starter" library
for Aura Servants (Azorius): 41 picks, 61 cards
Library code: ((((((((~~B4urUk~~Starter~~4AsECSg~~2?lRLgU~~2=x5NNu~~2BKx2Bd~~2Bpq1Ux~~2?YoR?C~~2?6r?pu~~1?3B=2j~~2?t2Ejc~~2A=?f24~~2?AF1pv~~1AnMEkz~~2BcOqKo~~2BvWm?I~~4BpXwqA~~2?JEQou~~1AgXXAC~~1?LaxgG~~1=Jl066~~1AH9LXG~~1BYFkpS~~1?wOeB2~~1BMi?92~~))))))))
 Creatures 
   cost   ■■   Aven Mimeomancer    3/1    
■■   Flickerwisp    3/1    
■■   Talon Trooper    2/3    
   cost   ■■   Celestial Ancient    3/3    
■■   Followed Footsteps     
   cost     Iridescent Angel    4/4    
 Immunity 
   cost   ■■■■   Invisible Stalker    1/1    
   cost     Geist of Saint Traft    2/2    
   cost   ■■   Aven Fleetwing    2/2    
■■■■   Indestructibility     
 Fetch 
   cost     Nomad Mythmaker    2/2    
   cost     Sovereigns of Lost Alara    4/5    
 Aura 
   cost     Lifelink     
   cost   ■■   Daybreak Coronet     
   cost   ■■   Griffin Guide     
   cost     Drake Umbra     
  Fool's Demise     
■■   Mammoth Umbra     
 Combat surprises 
   cost     Eel Umbra     
 Removal 
   cost   ■■   Pacifism     
   cost     Pariah     
   cost   ■■   Mind Control     
 Sweeper 
   cost   ■■   Winds of Rath     
Get the deck planner used to make this table.>>>




Drop the Celestial Ancients, this isn't an aggro deck so the +1/+1 isn't really a help and I would also add 2x Empyrial armor. Every 4 games or so you statistically have the odds of dropping it turn 3 on a creature....Also, the Iridescent Angel has protection from you. You can't even attach an aura onto it. At 7 mana you are dropping a single 4/4. Its a fog bank on defense against anything big and does four damage on turn 8 to your enemy at a maximum. Consider another sovereign or the wall for lifelink. Also, the card that allows you to draw a card when you do damage synergizes perfectly with an unblockable hexproof.





Thanks for the post i will give that a try 

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8 months ago  ::  Oct 08, 2012 - 8:22AM #67
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 7, 2012 -- 10:31PM, Lilen wrote:

Oct 3, 2012 -- 2:16AM, killabkilledb wrote:

reserved for MS---im tweaking it now...


Your tweeking it now ??   that was 5 days ago 




Took me a while to get a build that can win more than I lose with it.......I'll update it today...

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8 months ago  ::  Oct 08, 2012 - 9:30AM #68
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 7, 2012 -- 6:25AM, monk1410 wrote:

That is a good build but i would drop the defiler and run 60 cards.




That defiler works SOOOOOO good against Aura Servants...but i have trouble putting in a single card that works in a 1/15 mathup...though its good vs some other decks too.

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8 months ago  ::  Oct 08, 2012 - 10:22AM #69
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 7, 2012 -- 5:19AM, iHARBiNG3R wrote:

Here is my Rakdos 1v1 build. It controls your opponent's hand while doing a lot of damage quickly. 61 cards, let me know what you guys think. So far I love it.

"Discard Rakdos" library
for Grinning Malice (Rakdos): 41 picks, 61 cards
Library code: ((((((((~~BHOQ3M~~Discard Rakdos~~2AyARws~~1BOAMAg~~2?ihRFq~~2A=n3Lr~~1=vQRfi~~1?eLMbr~~3?uRgDO~~2=mfYad~~2BlInlZ~~3Ao3QIa~~2BOCoxQ~~4AR1MGf~~4?JDdWS~~2=gmu2K~~2?rA7I7~~1?Cqzvc~~2?LJ3Vt~~2=LRljX~~2Bt3kN6~~1BlYW0C~~))))))))
   cost  
 Spell  ■■■■   Evolving Wilds     
   cost  
 Creature  ■■   Vexing Devil    4/3    
 Spell  ■■   Reanimate     
   cost  
 Creature  ■■   Goblin Deathraiders    3/1    
■■   Sootstoke Kindler    1/1    
 Spell    Demonic Tutor     
■■■   Terminate     
   cost  
 Creature  ■■■   Ashenmoor Gouger    4/4    
  Lyzolda, the Blood Witch    3/1    
 Spell  ■■   Blightning     
■■   Chaos Warp     
  Heat Shimmer     
   cost  
 Creature  ■■   Ashenmoor Liege    4/1    
  Blazing Specter    2/2    
■■   Hellhole Rats    2/2    
■■   Singe-Mind Ogre    3/2    
   cost  
 Creature  ■■■■   Demigod of Revenge    5/4    
 Spell  ■■   Bituminous Blast     
   cost  
 Creature    Defiler of Souls    5/5    
■■   Grave Titan    6/6    
Get the deck planner used to make this table.>>>






My deck is built for a little more speed but I like your build a lot. If I wanted to slow down just a pinch something like this is what I would do....add in the titans, Bituminous blasts, etc....It probably works good against removal heavy decks too.......Looks good and I am glad I am not alone in using the Ogres. They work really well for me.

You are running the 6 drops so do you not like the dragonmaster? Even if he draws removal turn 6 you are playing a 1 mana creature that draws 2/3 mana in removing it whereas more expensive creatures of yours lose mana....sure there are more ways to kill a 1/1 but I think the card has soem value if you are running 6 drops, especially since its a 1 drop that has to dealt with...

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8 months ago  ::  Oct 08, 2012 - 11:46AM #70
mobiuschickenstrips
Date Joined: May 25, 2012
Posts: 955
Aside from Defiler of Souls , he gets immediate value out of his 6 drops in the case they are immediately removed, a luxury Dragonmaster Outcast does not have.

That's how I would approach it anyways.
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