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Switch to Forum Live View Red/Green deck ideas
8 months ago  ::  Oct 02, 2012 - 7:31PM #1
JustAStick
Date Joined: Oct 2, 2012
Posts: 3
I am fairly new to MTG and have no idea what any good deck ideas are. Most of my friends and peers at school play with the colors black, white and blue which means I dont get very much input on how to build a good red/green deck. What are some good deck ideas for Red/Green? I would like to focus on using red for most of my creatures while green would focus on buffing.
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8 months ago  ::  Oct 02, 2012 - 7:34PM #2
catowner
Date Joined: Jun 8, 2010
Posts: 6,967
Nobody likes people who play overpowered buff spells.  Please don't do so.
1000th post November 26, 2010.
Where Islands gets his decks:
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Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
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also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
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Halloween is a conspiracy by crossdressers and furries.

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Thanks to Kipz for the sig.
Make a contract with me to become a magical girl!
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8 months ago  ::  Oct 02, 2012 - 7:55PM #3
JustAStick
Date Joined: Oct 2, 2012
Posts: 3

Oct 2, 2012 -- 7:34PM, catowner wrote:

Nobody likes people who play overpowered buff spells.  Please don't do so.


What would be a good idea for a red/green deck besides that then?

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8 months ago  ::  Oct 02, 2012 - 8:39PM #4
fuzzyvision
Date Joined: Jan 17, 2011
Posts: 445
if your going with buff spells run wild defiance
lets you do things like:

with wild defiance in play, attack with arbor elf , cast titanic growth on elf (+3/+3 and +4/+4 for a 8/8 elf) then cast rush of blood on the elf (another +3/+3 then power doubled for a 22/11 elf).

   
   
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3 months ago  ::  Feb 21, 2013 - 7:19AM #5
Nazthorian
Date Joined: Feb 21, 2013
Posts: 3

Oct 2, 2012 -- 8:39PM, fuzzyvision wrote:

with wild defiance in play, attack with arbor elf , cast titanic growth on elf (+3/+3 and +4/+4 for a 8/8 elf) then cast rush of blood on the elf (another +3/+3 then power doubled for a 22/11 elf).




and then just Fling that elf  Wink

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3 months ago  ::  Feb 27, 2013 - 9:34AM #6
mikaeusmagic
Date Joined: Feb 27, 2013
Posts: 1
This sounds like an excellent idea, but what should be used as a secondary win condition, what other cards would be useful if this strategy failed to take down the opponent outright at the beginning of the game? I've been considering wandering wolf to boost with blood-rush abilities, but once again when the wolf is taken off board, i find myself needing other options. Any input would be greatly appreciated.
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3 months ago  ::  Mar 10, 2013 - 8:22PM #7
Cypertur
Date Joined: Mar 10, 2013
Posts: 1
I actually love fuzzyvision's idea. Ill be adding that to my red/green experimental deck
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