As a Jund zombie player...this list seems...annoying? I see some good plays you have to make, but lets try and flesh it out more

Now bear in mind, Jund zombies get pillar, Abrupt, and a great sb card,
appetite for brains
.
Your elites have to be defensive to stop zombies. If you swing with him, I'll swing back harder. If you don't swing, I will be forced to use removal to get rid of him, either pillar or AD if you try and rancor. He is threatening, but by no means unstoppable.
Silverblade is another tough body, very good-he will have to eat a decay, which means elite may live. Most likely this will happen during an attack so I can debond.
All your 4 drops are subject to appetite. Now u have ramp, so early as t3 I will be forced to disrupt my curve to snag whatever is in your hand. Angels scare me more than thrag, so that is my primary pick.
Rest in peace...it's good, but I will not blow removal on it. Gains you some ground but its just not worth hitting a RiP then u drop a silverblade.
Terminus is scary, but it potentially bones you more. As soon as I see white I will not over extend, prefering to clear the way with removal and limited critter combat. U might end up terminus'ing away your game winners then I drop aristorat post miracle (u could hardcast with your ramp I guess) and swing at your head really hard.
I wanna say it's almost too much ramp. U aren't casting worldspine wurm after all. I'd like to see more hate cards and prob some more threats instead of all that ramp. If u go quickly into say sigarda, but she is your only drop cuz your hand is like elite, sigarda, 2 land, 3 ramp, and I hit u with brains, it's GG unless you draw into a threat.
It's def not a bad deck, but it doesn't quite scare me yet.

Let me see your war face son!!
RAR!