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8 months ago  ::  Oct 01, 2012 - 6:19PM #1
basshead
Date Joined: Aug 21, 2011
Posts: 24
I originally wanted to do G/B Midrange, but realizing that it kinda lacked what it need to work tech wise and card pool wise, decided to go Jund colors instead and was wondering what you guys thought.


Land 25
4x overgrown tombs
3x blood crypts
2x rootbound crag
3x woodland cematary
3x forest
5x swamp  
2x mountain
3x dragonskull summit


creatures   17
4x rakdos cackler
3x lotleth troll
2x predator ooze
4x stangleroot geist
2x vorapede
2x deadbridge goliath

Spells 18 
3x abrupt decay
3x ultimate prize
4x duress
2x faithless looting
4x searing spear
2x appetite for brains

this is what I have roughly so far.. I think the mana base is actually fairly decent.. The problems I can see right off the get go are.. Card advantage, sweepers and if I have to add either more burn or early turn aggro.. 
   
I also have S/B card ideas
vexing devil
sign in blood
rakdos guild leader dude
auger spree
dreadbore
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8 months ago  ::  Oct 01, 2012 - 9:09PM #2
basshead
Date Joined: Aug 21, 2011
Posts: 24
hmm...no comments, no suggestions. guess its perfectish..
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8 months ago  ::  Oct 01, 2012 - 9:46PM #3
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312
Jund has always been about the biggest, baddest stuff in those colors, That being said, I think some things need to be reworked. (and Actually, I'm working on a Jund Midrange myself) 

Predator ooze is kinda stressful on your manabase. But playtesting may proove me otherwise, so disregard this if it does work on T3 often.

Dreg mangler Is just good. I say it's worth being in a jund deck.
Hellhole flailer A strong creature that supplies you with reach in the lategame. 
Deathrite shaman excellent tech.
Thragtusk Obligatory. Just an all-around great creature, even without Restoration angel shenanigans
Thundermaw hellkite Super-amazing awesome time
Rancor very powerful
Rakdos, lord of riots huge threat, 1 mana thragtusks T5 for fun times, enabled further by Rancor
Falkenrath Aristocrat If you want something scary that hits hard, if you don't mind saccing now and again
Huntmaster of the fells More solid creature. 
Mizzium mortars triple red is hard, but 1-sided board wipe at 4 dollars is okay with me
Blood artist not really abusable here, but it never hurts, some life gain and burn is always neat to have.
Brimstone volley Because things are going to die, and you need to be there with 5 to the face

SB cards are gunna look something like:
Slaughter games because knowing your meta is power
Pillar of flame Be ready for dem zambies.

This is a lot to process, but good stuff. Hope this helps.
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8 months ago  ::  Oct 01, 2012 - 11:05PM #4
Bloodartist
Date Joined: Sep 4, 2012
Posts: 234
Jund colors have a ton of options. But I am fairly certain you will want to have some kind of manafixing. Either keyrunes (I think rakdos has the  best) or farseek. I am not sure this is the right deck for rakdos cackler, since you will be colliding with a lot of centaurs and thragtusks. 

You should maybe have couple evolving wilds as colorfixers too.

I agree with above poster that Thragtusk is too good to pass up.  

ps. Jund midrange might be a pretty good home for desecration demon .. 
"Pain is inevitable, suffering is optional."

Proud member of the Rakdos guild
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8 months ago  ::  Oct 01, 2012 - 11:18PM #5
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312
Not to be combative, but I would do extensive testing to make sure you need mana fixing. You don't want to slow yourself down. I also am not a huge fan of the lotleth troll s. There really aren't any cards in there disposable enough to just pitch for +1/+1 counters, especially with no reanimation subtheme.
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8 months ago  ::  Oct 01, 2012 - 11:20PM #6
Bloodartist
Date Joined: Sep 4, 2012
Posts: 234
Oh and one other thing that Helluminatus's post reminded me. If you're running lotleth trolls, you will be running gravecrawler s instead of rakdos cacklers. Because of the zombie aspect, more dreg manglers is propably good idea too. Lotleth troll + gravecrawler is begging  for full set of rancors. 
"Pain is inevitable, suffering is optional."

Proud member of the Rakdos guild
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8 months ago  ::  Oct 02, 2012 - 12:57PM #7
basshead
Date Joined: Aug 21, 2011
Posts: 24

Oct 1, 2012 -- 9:46PM, Helluminatus wrote:

Jund has always been about the biggest, baddest stuff in those colors, That being said, I think some things need to be reworked. (and Actually, I'm working on a Jund Midrange myself) 

Predator ooze is kinda stressful on your manabase. But playtesting may proove me otherwise, so disregard this if it does work on T3 often.

Dreg mangler Is just good. I say it's worth being in a jund deck.
Hellhole flailer A strong creature that supplies you with reach in the lategame. 
Deathrite shaman excellent tech.
Thragtusk Obligatory. Just an all-around great creature, even without Restoration angel shenanigans
Thundermaw hellkite Super-amazing awesome time
Rancor very powerful
Rakdos, lord of riots huge threat, 1 mana thragtusks T5 for fun times, enabled further by Rancor
Falkenrath Aristocrat If you want something scary that hits hard, if you don't mind saccing now and again
Huntmaster of the fells More solid creature. 
Mizzium mortars triple red is hard, but 1-sided board wipe at 4 dollars is okay with me
Blood artist not really abusable here, but it never hurts, some life gain and burn is always neat to have.
Brimstone volley Because things are going to die, and you need to be there with 5 to the face

SB cards are gunna look something like:
Slaughter games because knowing your meta is power
Pillar of flame Be ready for dem zambies.

This is a lot to process, but good stuff. Hope this helps.





Hmm, I'll have to try both the mangler and the predator.. I was debating on adding Rakdos himself but decided to cut him due to being double black and red..  The huntmaster might actually do quite well in this deck actually..

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8 months ago  ::  Oct 02, 2012 - 12:58PM #8
basshead
Date Joined: Aug 21, 2011
Posts: 24

Oct 1, 2012 -- 11:18PM, Helluminatus wrote:

Not to be combative, but I would do extensive testing to make sure you need mana fixing. You don't want to slow yourself down. I also am not a huge fan of the lotleth troll s. There really aren't any cards in there disposable enough to just pitch for +1/+1 counters, especially with no reanimation subtheme.





I'm more or less using him as a two drop...but late game he might also be good. Will have a better analysis once I playtest the deck..

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8 months ago  ::  Oct 02, 2012 - 12:59PM #9
basshead
Date Joined: Aug 21, 2011
Posts: 24

Oct 1, 2012 -- 11:05PM, Bloodartist wrote:

Jund colors have a ton of options. But I am fairly certain you will want to have some kind of manafixing. Either keyrunes (I think rakdos has the  best) or farseek. I am not sure this is the right deck for rakdos cackler, since you will be colliding with a lot of centaurs and thragtusks. 

You should maybe have couple evolving wilds as colorfixers too.

I agree with above poster that Thragtusk is too good to pass up.  

ps. Jund midrange might be a pretty good home for desecration demon .. 




I was wanting to use the cacklers as some early aggro and blockers. But I do agree with you on the mana searching, the other thing I was also concerned with was board sweeps in case token or g/w decks got out of hand..

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8 months ago  ::  Oct 02, 2012 - 6:39PM #10
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394

Oct 1, 2012 -- 6:19PM, basshead wrote:

I originally wanted to do G/B Midrange, but realizing that it kinda lacked what it need to work tech wise and card pool wise, decided to go Jund colors instead and was wondering what you guys thought.


Land 25
4x overgrown tombs
3x blood crypts
2x rootbound crag
3x woodland cematary
3x forest
5x swamp  
2x mountain
3x dragonskull summit


creatures   17
4x rakdos cackler
3x lotleth troll
2x predator ooze
4x stangleroot geist
2x vorapede
2x deadbridge goliath

Spells 18 
3x abrupt decay
3x ultimate prize
4x duress
2x faithless looting
4x searing spear
2x appetite for brains

this is what I have roughly so far.. I think the mana base is actually fairly decent.. The problems I can see right off the get go are.. Card advantage, sweepers and if I have to add either more burn or early turn aggro.. 
   
I also have S/B card ideas
vexing devil
sign in blood
rakdos guild leader dude
auger spree
dreadbore



holy crap this deck is all over the place and running a lot of things it shouldn't be

Blue is the best color ever.  How do you deal?

Team GFG - "gulf, foxtrot, gulf"   Twitter: Burning_Forest

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