You need some draw power here, you will quickly run out of cards giving them to the troll; try cremate, sign in blood, visionary elf in place of the Pack Rat, Gnaw to the Bone and Farseek. If you want card in your graveyard; try grisly salvage and mulch. I would ditch Ghost Quarter and try some Golgari Guild Gates because they are just as slow as the Ghost Quarter. You need some more creature and enchantment control, but I see what you are trying to do here.
Cremate is a dead-card that should only be played when as a filler, and helps me not at all.
Farseek might be able to drop, will consider.
Pack rat is fantastic, i see no reason to drop.
Gnaw is also replacable, but since the elf does nothing for me other than replace itself I'd rarely ever use it for something else other than discard fodder, if I replace it'll be for something that potentially would have double-usage for me.
Ghost quarter destroys enemy shocks as well as plays off of Veilborn and Deathrite. It has done nice things in testing.
I think it'd be best if u just splash white so u can flashback Unburial Rites on something Bomby like Isperia. Her effect would also benefit your troll/rat. I'd drop gnaw from the main board. I'm just saying that because it seems u can't really get a lot of use out of troll or rat on their own, let them be a cog in the machine.
I think using the gy to let death rite shaman help you control is the right way to go.
However yes, gnaw is sideboard. Probably don't need lotleth. Mind rot is sideboard. The scariest creatures in the format that can be killed wont die to ultimate price. Farseek may be fine. I'm working on something in wgb now.
I think using the gy to let death rite shaman help you control is the right way to go. However yes, gnaw is sideboard. Probably don't need lotleth. Mind rot is sideboard. The scariest creatures in the format that can be killed wont die to ultimate price. Farseek may be fine. I'm working on something in wgb now.
I find myself getting more kills with Lotleth in testing than the others. I feel like it be foolish to not use.
As far as ultimate price, I find there is still plenty to kill with it. Thundermaw, thragtusk, griselbrand, resto, serenity, sublime, etc.
I've since made the changes
-3 Farseek +3 Sign in Blood
-3 Gnaw +3 Tragic Slip
In testing I've felt I need more to end games when I can't stick pack-rats to the field. Any suggestions on a good finisher that wouldn't crap on my curve?
After being forced into playing Jund to make a finished list for last night's FNM, I think I'll end up playing more into that after seeing how it ran. Going to try and end with a list similar to this..
I found that pack rat is as good as I hoped. Practically single-handedly winning me 3 games, plus it allows me something to do to force a huntsmaster flip. No one exactly knows what to do other than try to wrath packrat. Flinthoof and dreg give me some very strong pressence on t3, while packing a punch as well. Lategame discard fodder, especially mangler.