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8 months ago  ::  Oct 05, 2012 - 9:44PM #21
magicpablo666
Date Joined: May 19, 2012
Posts: 4,918

Oct 5, 2012 -- 9:30PM, Sleeping wrote:


Oct 5, 2012 -- 7:13PM, Lord_of_fuddies wrote:

Fav card period? Wurmcoil Engine my playmat is originally devoted to him =)



You should acquire a German one, just so you can play a card named Wurmspiralmaschine .



I want that so badly now! Too bad I hate that card. Now I like it much more, but still not that much.

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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8 months ago  ::  Oct 07, 2012 - 9:46PM #22
dingusstaff69
Date Joined: Apr 28, 2012
Posts: 77

Oct 3, 2012 -- 1:53PM, TPmanW wrote:

Oct 1, 2012 -- 11:43PM, Latimire wrote:


3. This is the best combo.

1. Play Chaos Confetti / Blacker Lotus .
2. (optional) Mycosynth Lattice  makes all permanents artifacts so that Mirrorweave  effects ALL of your opponent's cards (not just their creatures).
3. March of the Machines  or Tezzeret the Seeker  (for Blacker Lotus you must use Tezzeret) turns all non-creature artifacts into creatures. (Chaos Confetti/Blacker Lotus is an artifact creature that you can use Mirrorweave on now)
4. Mindslaver  to take your opponents turn.
5. During that turn, use Mirrorweave  targeting your Chaos Confetti/Blacker Lotus.
6. Rip all of your opponents cards into pieces.
7. ???
8. Profit!


 
You forgot to turn all their lands into creatures too.




Nature's Revolt would solve that.


Oct 4, 2012 -- 9:45PM, mqj wrote:

Oct 4, 2012 -- 8:46PM, TPmanW wrote:


Favorite combo Rite of Replication + Reaper King (destroys 30 permanents or about one multiplayer board's worth)





Take note that your kicked Rite of Replication on your Reaper King will destroy only 25 permanents and not 30.

Kicked Rite of Replication puts five Reaper King copies onto the battlefield.

Original Reaper King sees five scarecrows enter the battlefield and triggers five times. 5
Reaper King 1 sees four other scarecrows enter the battlefield and triggers four times. 5 + 4 = 9
Reaper King 2 sees four other scarecrows enter the battlefield and triggers four times. 9 + 4 = 13
Reaper King 3 sees four other scarecrows enter the battlefield and triggers four times. 13 + 4 = 17
Reaper King 4 sees four other scarecrows enter the battlefield and triggers four times. 17 + 4 = 21
Reaper King 5 sees four other scarecrows enter the battlefield and triggers four times. 21 + 4 = 25

5 + 4 + 4 + 4 + 4 + 4 = 25






How can you do this combo at all? The Reaper King is a legendary creature. Wouldn't the token copy retain the legendary rule and immediately die since there would be multiples of the same legend out?

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8 months ago  ::  Oct 08, 2012 - 12:03AM #23
mqj
  • Master of the Quiz (Win '09)
Date Joined: Apr 23, 2008
Posts: 3,448

Oct 7, 2012 -- 9:46PM, dingusstaff69 wrote:


How can you do this combo at all? The Reaper King is a legendary creature. Wouldn't the token copy retain the legendary rule and immediately die since there would be multiples of the same legend out?



This combo does work.  You are correct in that Reaper King is a legendary creature.  You are correct in that copies do copy the card types including "Legendary."  The game itself enforces the legend uniqueness rule and the rule itself is not tied to a particular creature or permanent.

It works because a triggered ability triggers whenever anytime its trigger condition is met even during the middle of a resolving spell or ability and a triggered ability exists independently of its source.

Rite of Replication begins to resolve.
"Put five tokens that are copies of target creature onto the battlefield."
All the triggers mentioned previously trigger but are not yet put on the stack.
Rite of Replication has finished resolving and is put into its owner's graveyard.

Just before any player would regain priority, State-Based Actions are now checked.
The game sees that there are two or more legendary permanents all with the same name and then moves them all to their respective owners' graveyards.  This is not destruction.  Regeneration won't help.  Being indestructible won't help.

After all the State-Based Actions have resolved and there are no more State-Based Actions to resolve, then the triggered abilities are put onto the stack.  The triggered abilties exist independently of their sources so the removal of Reaper King and the copies don't change what happens.

Rules Q&A would gain you the fastest response to a rules question.


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