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8 months ago ::
Oct 02, 2012 - 5:59PM
#21
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Date Joined:
Oct 21, 2007
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Yeah, that's overcosted as heck. And not very red.
Probably not a good idea for a common: Any number of target creatures can't attack or block this turn. Remove them from combat.
Originally it would make a blocked creature unblocked; a sort of falter effect after the fact but couldn't template it well enough. Its a challenge to make a wedge common card thats helpful to the wedge it's in.
Im open to suggestions. :-)
I'm not sure wedges are a good idea for common. In general, three-color cards can be a problem in limited.
Oh, the mechanical identities of the wedges:
  : Weenies, sweepers, sacrificing, paying life, creature removal
  : Ramp (blue ramps colorless, red exchanges cards for mana, and green ramps however it feels), copying (red copies spells, green copies creatures, blue copies anything), possibly flash (I can't think of a red creature with flash, but I can see it as red.)
  : Recursion, lifegain, tokens, +1/+1 counters (Yeah, they have a lot in common. I like to call  the weirdo pair for this reason.)
  : Artifact love ( gets "equipment matters" and the ability to sacrifice artifacts,  just love artifacts), combat tricks ( gets a lot of these too, and gets a couple, but it's mostly   ).
  : Engines, card draw ( has to exchange something for cards, green has to use creatures in some way )
There is sense to what you say about the wedge cards at common. I'm not totally convinced it's bad though; this is a 3-color set. Alara had 3-color commons, though they were all creatures. Mine are a mix.
That's a cool breakdown. I wouldn't say I followed it word-for-word, but it's pretty close.
  - Weenies (high power/low toughness), sacrifice (Doombringer), removal & sweepers
  - Ramp (to power up your splice), Instants & sorceries (splice)
  - (not released yet)
  - Combat (saboteur), falter effects (to get your guys through),
  - (not released yet)
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8 months ago ::
Oct 02, 2012 - 11:17PM
#22
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Date Joined:
Oct 21, 2007
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CKY successfully made card design & hole filling look easy. Here's his design, which is now currently in the set: Spoiler:
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8 months ago ::
Oct 03, 2012 - 4:03AM
#23
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Date Joined:
May 30, 2010
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CKY successfully made card design & hole filling look easy.
Embrace imagination. Lord of YMtC | Ten Rounds Contest Winner Solphos – A fan set with a 'combo matters' theme Fool's Gold – The second set of the Solphos blockMore
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 Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.



My Standard deck: Setting SunThink of how Neo couldn't beat the robots, but they kept him around anyways to defeat Agent Smith. Sure, the robots might not like having a Neo running rampant because instead of playing their favorite 4 drop fatty robot, they have to play a bunch of one mana Matrixs to contain him, but at least Neo keeps Agent Smith from reanimating an Iona on turn two.
Are you saying I'm trying to blame my loss on something? I don't care that I lost, I care that he's a sore loser, and a cheater, and a liar.
CKY, are you bad at anything?
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.
I mean, In KevinWorld, Mark is reading the very words I'm typing as well. Heck, in KevinWorld maybe I am Mark.
I'm beginning to think CKY may be anime in real life...
Don't go anywhere CKY, I need to crash dramatically through your window and propose marriage and I don't want you throwing off my paradrop.
[In response to a thread about how hard grading is]
Upon reading this, I've found myself completely unable to operate in the world. I tried to decide what to eat for breakfast, and pondered the vast consequences of my choice. How do I balance my dietary needs against my desire to eat good-tasting food? Should I factor in how long it takes to prepare? Cereal is ready in moments, but bacon takes longer to cook.
Then there is the impact on other industries. Do people in the cereal industry deserve to be employed more than people in the bacon industry? Which industry should I support? I don't even have the data regarding HOW MUCH the cereal industry benefits from me eating a bowl of cereal, or how much the bacon industry benefits from me eating a side of bacon. How can I compare two qualities I can't even quantify?
And let's not forget the milk on the cereal. In addition to determining whether or not milk is healthy for me, how much that benefits the milk industry, and how much the people in the milk industry deserve my support, we have to factor in the fact that cows are put under brutal conditions in order to collect thier milk. Of course, the same goes for the pigs, and then they get killed. Of course, I really like bacon. So I need to come up with a scale that compares the value of cow happiness to pig happiness to my happiness. What trade-offs am I willing to make here? Does the fact that the pig gets put out of its misery count as a plus or a minus? Isn't bacon bad for me anyway?
Deciding what to eat for breakfast (or any meal) is impossible. Help me!
I must admit chinkeeyong, you have the most interesting character ideas; and you play them well.
Anyway, you'd be surprised about Time Stop. When I first saw that card as a relatively new player I didn't see its full potential until I read the reminder text. Is it that unintuitive, though? Mine I mean. What is possibility? Is it possible for me to type these words with my tusks? No, because I don't have tusks. Although I am now tempted to go buy some - obviously not from poachers or whatever - and use them as typing apparatus. I could be the best secretary ever. "What's your words per minute sir?" "Well, only six, but I use these tusks to type them." "You're hired!" That was the interview. And is anyone else disappointed that "apparati" is not the plural form of apparatus? I just could strangle a dictionary, because "apparatuses" is a real word. I guess it sounds pretty cool. I'll call them my Apparatusks.
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8 months ago ::
Oct 03, 2012 - 7:21PM
#24
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Date Joined:
Oct 24, 2010
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WUR is a hard wedge to design- I should know. I like how the ally mechanics encourage a defensive buildup at first but then get aggresive. That's something I tried to achieve by having cards gain new abilities once a certain threshold was reached but your solution seems much less forced.
Interesting to note- I followed a similar theme for each of my shards as the one outlined earlier in the thread.
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8 months ago ::
Oct 03, 2012 - 7:39PM
#25
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Date Joined:
Oct 21, 2007
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WUR is a hard wedge to design- I should know. I like how the ally mechanics encourage a defensive buildup at first but then get aggresive. That's something I tried to achieve by having cards gain new abilities once a certain threshold was reached but your solution seems much less forced.
Interesting to note- I followed a similar theme for each of my shards as the one outlined earlier in the thread.
Whoa, I thought you died. In Alaska. Wrestling a kodiak bear. With dental floss.
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8 months ago ::
Oct 03, 2012 - 7:58PM
#26
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Date Joined:
Oct 27, 2009
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someone broke this page
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry MLP
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Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.)
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
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 I am Blue/Green
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8 months ago ::
Oct 03, 2012 - 8:10PM
#27
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Date Joined:
Oct 21, 2007
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WUR is a hard wedge to design- I should know. I like how the ally mechanics encourage a defensive buildup at first but then get aggresive. That's something I tried to achieve by having cards gain new abilities once a certain threshold was reached but your solution seems much less forced.
Interesting to note- I followed a similar theme for each of my shards as the one outlined earlier in the thread.
Thanks for the feedback btw! Yea, it was a hard one; part of the reason I'm very excited as to the mechanic. It plays so well. Quite a gem. The rares are splashy but not necessary to the power of the shard. Just jam some Siren Raptors and Amphin Operatives in your deck and generate crazy card advantage while winning via mill, or go aggro route and see how explosive an opening hand of two Hazard Squads are followed by this li'l number (you know I had to do it!):
Spoiler:
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8 months ago ::
Oct 03, 2012 - 8:13PM
#28
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Date Joined:
May 19, 2012
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Why are your cards so huge?
Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.
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8 months ago ::
Oct 03, 2012 - 8:15PM
#29
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Date Joined:
Oct 27, 2009
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Why are your cards so huge?
lol. this. I have to struggle everytime i see a spoiler in your post. On one hand they are almost always brilliant. On the other hand, they hurt my eyes by their sheer size.
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry MLP
Show
Congratulations, you've found My Lie Policy: Only when i'm prompted, i might lie. (policy still in the refinement process.)
I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral.
Show
 I am Blue/Green
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8 months ago ::
Oct 03, 2012 - 8:27PM
#30
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Date Joined:
Oct 21, 2007
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Why are your cards so huge?
lol. this. I have to struggle everytime i see a spoiler in your post. On one hand they are almost always brilliant. On the other hand, they hurt my eyes by their sheer size.
Sorry about that guys! I didn't know if it was a big deal or not.
I got a hi-res template for MSE so I can print them at decent quality for when I do prereleases of my set. I was originally switching back every time I exported the images, but it got tedious so I said to myself "self, I'm sure people will be fine. They like the big pictures. Also, this must mean my ideas are great, what with them being so huge and all."
Not sure what I can do about it going in...how about standing back from the computer/laptop and viewing it from afar? Preferably with popcorn? [/positivespin]
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