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Switch to Forum Live View Creating a half and half deck
8 months ago  ::  Sep 30, 2012 - 7:30PM #1
Megadave020
Date Joined: Sep 30, 2012
Posts: 1
I need someone's opinion on this idea: Would a half white/half blue deck be good? Recently, I got back into playing Magic and I'm trying to create a new deck. I've never done something like this before but do decks like these usually work? Thank you for taking the time to read this!
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8 months ago  ::  Sep 30, 2012 - 7:50PM #2
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

Yes. Any two colors in Magic combine very well. Certain color pairs do certain things well. is almost always control. control decks use to draw cards, counter spells, and bounce things. They use for removal, board sweepers, and lockdown effects.


The most important thing to remember when building a mutlicolored deck is that you have to be able to draw lands that produce the correct color of mana to cast your spells. Dual lands like Glacial Fortress help you by having the option to produce different types of mana.

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8 months ago  ::  Oct 01, 2012 - 1:53PM #3
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Sep 30, 2012 -- 7:50PM, Sleeping wrote:


Yes. Any two colors in Magic combine very well. Certain color pairs do certain things well. is almost always control. control decks use to draw cards, counter spells, and bounce things. They use for removal, board sweepers, and lockdown effects.


The most important thing to remember when building a mutlicolored deck is that you have to be able to draw lands that produce the correct color of mana to cast your spells. Dual lands like Glacial Fortress help you by having the option to produce different types of mana.




Even better, Hallowed Fountain . And you should run both.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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8 months ago  ::  Oct 01, 2012 - 9:54PM #4
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

Oct 1, 2012 -- 1:53PM, bay_falconer wrote:

Sep 30, 2012 -- 7:50PM, Sleeping wrote:


Yes. Any two colors in Magic combine very well. Certain color pairs do certain things well. is almost always control. control decks use to draw cards, counter spells, and bounce things. They use for removal, board sweepers, and lockdown effects.


The most important thing to remember when building a mutlicolored deck is that you have to be able to draw lands that produce the correct color of mana to cast your spells. Dual lands like Glacial Fortress help you by having the option to produce different types of mana.




Even better, Hallowed Fountain . And you should run both.




Even better, Tundra . And you should run all three.

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8 months ago  ::  Oct 02, 2012 - 6:20AM #5
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Oct 1, 2012 -- 9:54PM, Sleeping wrote:



Even better, Tundra . And you should run all three.



I think a card that costs $85 each (for a mangled copy) or $106 (for one that is in good condition) and isn't even usable in standard, extended or modern is really quite silly advice for a new player.

A full playset of BOTH Glacial Fortress and Hallowed Fountain costs less than a single heavily played Tundra. And those are both legal in standard atm.

But yeah, Glacial Fortress is probably your best bet if you're on a budget (and you might also want to pick up some Azorius Guildgates; they're not as good, but they're not exactly terrible, and they cost next to nothing), but if you're reasonably well off Hallowed Fountain is a great card.

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8 months ago  ::  Oct 02, 2012 - 7:46AM #6
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

You're missing the point. I was just annoyed at falconer for thinking I had to showcase the best possible land when just providing an example of what a dual land is which a new player might not be familiar with, and just used Glacial Fortress because it is a core set staple. I hope you don't actually think I was suggesting that a new player go out and buy a playset of Tundra .


Hell, even Hallowed Fountain are expensive. You expect a new player to want to shell out $55 on a set of lands? Really the best option for a new player would probably be Sejiri Refuge or Azorius Chancery (though Celestial Colonnade , Adarkar Wastes , Skycloud Expanse , and Glacial Fortress aren't that bad), since they're at most a dollar for a full set. You can acquire better fixing over time.

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8 months ago  ::  Oct 02, 2012 - 2:42PM #7
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Oct 1, 2012 -- 9:54PM, Sleeping wrote:

Oct 1, 2012 -- 1:53PM, bay_falconer wrote:

Sep 30, 2012 -- 7:50PM, Sleeping wrote:


Yes. Any two colors in Magic combine very well. Certain color pairs do certain things well. is almost always control. control decks use to draw cards, counter spells, and bounce things. They use for removal, board sweepers, and lockdown effects.


The most important thing to remember when building a mutlicolored deck is that you have to be able to draw lands that produce the correct color of mana to cast your spells. Dual lands like Glacial Fortress help you by having the option to produce different types of mana.




Even better, Hallowed Fountain . And you should run both.




Even better, Tundra . And you should run all three.




Yeah, but I'm pretty surewe're not talking about Legacy here.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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8 months ago  ::  Oct 05, 2012 - 11:26AM #8
rmd1983
Date Joined: Sep 25, 2012
Posts: 68

Sep 30, 2012 -- 7:50PM, Sleeping wrote:


Yes. Any two colors in Magic combine very well. Certain color pairs do certain things well. is almost always control. control decks use to draw cards, counter spells, and bounce things. They use for removal, board sweepers, and lockdown effects.


The most important thing to remember when building a mutlicolored deck is that you have to be able to draw lands that produce the correct color of mana to cast your spells. Dual lands like Glacial Fortress help you by having the option to produce different types of mana.




Glacial Fortress is not a dual land for starters, dual lands got it's name from counting as either "plains or swamp" or what have you. The Ravnica lands I'll just stick to shock lands and duals will be saved for the real duals. Anywho calling G.F a dual is the same as calling shivan oasis a dual   

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8 months ago  ::  Oct 05, 2012 - 11:29AM #9
rmd1983
Date Joined: Sep 25, 2012
Posts: 68

Oct 2, 2012 -- 7:46AM, Sleeping wrote:


You're missing the point. I was just annoyed at falconer for thinking I had to showcase the best possible land when just providing an example of what a dual land is which a new player might not be familiar with, and just used Glacial Fortress because it is a core set staple. I hope you don't actually think I was suggesting that a new player go out and buy a playset of Tundra .


Hell, even Hallowed Fountain are expensive. You expect a new player to want to shell out $55 on a set of lands? Really the best option for a new player would probably be Sejiri Refuge or Azorius Chancery (though Celestial Colonnade , Adarkar Wastes , Skycloud Expanse , and Glacial Fortress aren't that bad), since they're at most a dollar for a full set. You can acquire better fixing over time.




Why wouldn't you suggest Tundras to a new player? Might as well break them in 1 staple at a time and show them how much of a money sink magic is right.

Yeah because we all know $55 is a TON of $$ for lands that shock you when you play them untapped and $30 is expensive for 1 card when you could save that money up to buy an even better card like black lotus, recall, or timewalk 

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8 months ago  ::  Oct 05, 2012 - 2:42PM #10
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
A dual land is a land that produces two colors. The original duals got that name because they were the first lands to do that. If Magic had started with Boreal Shelf and friends it's likely those cards would have gotten the name dual lands as well. You could call Evolving Wilds a fetch land to. That's what it does, fetches a land.
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