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Switch to Forum Live View Miracle Experiment [RtR]
7 months ago  ::  Nov 02, 2012 - 9:04AM #91
Saidin311
Date Joined: Nov 21, 2008
Posts: 529

Nov 1, 2012 -- 10:35PM, Aazadan wrote:

God Post...




Thanks for the post.

In the spirit of experiment I'm going to try shifting to black. I feel the mana base with white (though terminus is amazing) to be just too janky. I feel Mutilate can be equally as good as supreme verdict, even with a low swamp count. I don't need to kill grislebrands with it, I just need to kill at most a Resoration Angel or Olivia, putting them in just feels like it gives me more sweepers. I'm more of a fan of concentrated decks, and I feel like all these extra's just seems not right.

I also really just plain like Augur in this. A 1/3 blocker on turn 2 just seems exactly what I'm looking for against every deck with an aggro plan. I'll post a list later when I assemble it.

According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
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7 months ago  ::  Nov 02, 2012 - 10:54AM #92
Caldera42
  • Mise.
Date Joined: Mar 11, 2006
Posts: 2,292

Nov 2, 2012 -- 4:32AM, Eonblueapocalypse1 wrote:

Nov 2, 2012 -- 1:01AM, Caldera42 wrote:

Omniscience is bad in this deck, the deck doesn't need silly gimmicky cards in order to win




Not to be snide or anything, but isn't that exactly the point of this deck? Winning games with cards like Epic Experiment and Temporal Mastery seems kind of gimmicky to me. Not saying the deck is bad, since it has certainly proven itself to be viable. I just sort of find it silly to say that the deck doesn't need a gimmicky card like Omniscience to win, when the basis of the deck is built around other gimmicky cards.

I realize this doesn't further the discussion any though, so I'll be good and go back to my corner and let you continue to discuss things that are actually relevant.


Playing a solid, consistent combo isn't gimmicky. Throwing in Omniscience, Worldfire, Thunderous Wrath, or any other sort of highly situational card doesn't make the deck more consistent. The difference is, Temporal Mastery is a key card in winning the game and I am almost never unhappy to see it, while something like Omniscience, while fun and exciting, is incredibly situational, win-more and unnecessary.

Jun 18, 2009 -- 12:39PM, Caldera42 wrote:

People really think WotC is reprinting Lightning Bolt? Really? Are people that gullible?

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7 months ago  ::  Nov 02, 2012 - 11:30AM #93
Eonblueapocalypse1
Date Joined: Dec 17, 2010
Posts: 1,713

Nov 2, 2012 -- 10:54AM, Caldera42 wrote:

Nov 2, 2012 -- 4:32AM, Eonblueapocalypse1 wrote:

Nov 2, 2012 -- 1:01AM, Caldera42 wrote:

Omniscience is bad in this deck, the deck doesn't need silly gimmicky cards in order to win




Not to be snide or anything, but isn't that exactly the point of this deck? Winning games with cards like Epic Experiment and Temporal Mastery seems kind of gimmicky to me. Not saying the deck is bad, since it has certainly proven itself to be viable. I just sort of find it silly to say that the deck doesn't need a gimmicky card like Omniscience to win, when the basis of the deck is built around other gimmicky cards.

I realize this doesn't further the discussion any though, so I'll be good and go back to my corner and let you continue to discuss things that are actually relevant.


Playing a solid, consistent combo isn't gimmicky. Throwing in Omniscience, Worldfire, Thunderous Wrath, or any other sort of highly situational card doesn't make the deck more consistent. The difference is, Temporal Mastery is a key card in winning the game and I am almost never unhappy to see it, while something like Omniscience, while fun and exciting, is incredibly situational, win-more and unnecessary.




You misunderstand me. I wasn't disagreeing with you. In fact, I agree completely. This does not at all seem like the place for Omniscience .

The point I was making is more along the lines of how you described your decision not to include the card, rather than the decision itself. Not including a card simply because it is gimmicky seems like a very flimsy argument when discussing a deck that revolves around cards that most people would consider gimmicky themselves (as I mentioned earlier)

Your reply to my previous post is more in line with what I would expect as a reasonable argument for not including the card.

My apologies for not being more clear about what it was that I meant.


"I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am a God."
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7 months ago  ::  Nov 02, 2012 - 6:09PM #94
Aazadan
Date Joined: Mar 2, 2012
Posts: 18
4-0 at FNM, totally undefeated in games.  Also won a side match I played for fun.  It's a similar list to what I've posted before but there were a couple tweaks to the manabase.





Land 2 x 4
2 x Blood Crypt
1 x Drowned Catacomb
2 x Gavony Township
4 x Hallowed Fountain
1 x Hinterland Harbor
1 x Rootbound Crag
3 x Overgrown Tomb
3 x Steam Vents
1 x Sulfur Falls
3 x Sunpetal Grove
3 x Temple Garden

Ramp 9
4 x Farseek
3 x Ranger's Path
2 x Mana Bloom
Other spells 2 x 7
3 x Heroes' Reunion
1 x Army of the Damned
4 x Epic Experiment
2 x Increasing Ambition
3 x Increasing Devotion
3 x Sleep
3 x Supreme Verdict
4 x Temporal Mastery
4 x Terminus
Sideboard 1 x 5
1 x Sleep
2 x Reverberate
1 x Army of the Damned
3 x Purify the Grave
3 x Talrand, Sky Summoner
2 x Jace, Architect of Thought
3 x Slaughter Games





Edit: Updated the sideboard and manabase.
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7 months ago  ::  Nov 04, 2012 - 9:46PM #95
catowner
Date Joined: Jun 8, 2010
Posts: 6,967
Sleep seems suspiciously like "4cmc fog that can be cast off of epic experiment"

That doesn't seem very good to me. 
1000th post November 26, 2010.
Where Islands gets his decks:
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Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
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also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
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Halloween is a conspiracy by crossdressers and furries.

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Thanks to Kipz for the sig.
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7 months ago  ::  Nov 05, 2012 - 5:34PM #96
Aazadan
Date Joined: Mar 2, 2012
Posts: 18
Sleep stalls for a turn like a Fog but it has the advantage of being able to be used offensively as well.  You can Sleep to buy time for a Terminus, or you can Sleep to give yourself 2 combat rounds to swing for lethal once you've got the board state under control.  I would rather have Sleep be more sweepers but that's not viable until Gatecrash where it should become possible to cast Mutilate, or preferably we just get a new sweeper.
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7 months ago  ::  Nov 05, 2012 - 7:30PM #97
Jman22
Date Joined: Mar 12, 2006
Posts: 2,807
I'm not talking about playing Omniscience in an Epic Experiment deck. I'm talking about the merits of an Omniscience deck compared to the merits of an Epic Experiment deck.

Chris Anderson played an Omniscience deck at this past SCG. I don't know his record beyond him losing round one to some deck running counterspells, but I'm sure his list is available. Idea is to ramp into Omni, then use Griselbrand or Increasing Ambition to pull out the rest of your deck. Also runs Temporal Mastery to get turns.

Just don't like being at the mercy of topdecks that have been consistently not going my way when playing EE.
(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
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7 months ago  ::  Nov 06, 2012 - 12:08PM #98
Aazadan
Date Joined: Mar 2, 2012
Posts: 18
For anyone that likes my above list, I made some changes to the sideboard it's now
3 x Lingering Souls
2 x Army of the Damned
3 x Increasing Confusion
3 x Talrand, Sky Summoner
1 x Increasing Devotion
3 x Slaughter Games


The plan is Lingering Souls comes in over Heroes' Reunion in the matchups where the opponent doesn't have burn or trample.  In the games they do Lingering Souls is too weak so that's why Heroes' is main.  It's better to MB the card that's average in all situations and SB into the situationally good card.

Army of the Damned is to combat Slaughter Games.  This way you can diversify your win conditions and stop your opponent from locking you out.  Against control you can increase the token producers while reducing the wraths too.

Increasing Confusion may get dropped but it's another win condition so you can keep your opponent guessing at what you're going to do.

Talrand is awesome.  Any time you suspect your opponent removed spot removal put him in.  I usually put him in over Sleep.

Increasing Devotion is because you just need more sometimes.

Slaughter Games is to counter other Slaughter Games or to take a proactive approach to some of your opponents troublesome cards.  Good cards to name are Guttersnipe, Talrand, Detention Sphere, Sever the Bloodline, Rest in Peace, Unburial Rites, Thragtusk, and a few others.  It depends on the matchup.

Nov 5, 2012 -- 7:30PM, Jman22 wrote:

I'm not talking about playing Omniscience in an Epic Experiment deck. I'm talking about the merits of an Omniscience deck compared to the merits of an Epic Experiment deck.

Chris Anderson played an Omniscience deck at this past SCG. I don't know his record beyond him losing round one to some deck running counterspells, but I'm sure his list is available. Idea is to ramp into Omni, then use Griselbrand or Increasing Ambition to pull out the rest of your deck. Also runs Temporal Mastery to get turns.

Just don't like being at the mercy of topdecks that have been consistently not going my way when playing EE.




Keep in mind that the Omniscience deck Ari Lax posted went completely untested.  If you have SCG Premium I would strongly suggest looking at the latest Brad Nelson/Todd Anderson video, Brad plays Omniscience and does terrible with it.  Winning one game of the 5 game match, due largely to his opponent having a bad hand while he had perfect draws.  It really highlights the problems with that deck, and it's even going up against a control deck which is one of the most favorable matchups.  Looking back at one of your previous examples of a god hand in the deck you basically die before you can do anything.  You must have a way to survive past turn 4 if you want the deck to do well.  Humans, G/W aggro, and every incarnation of Zombies have a turn 5 goldfish kill every game.  R/B Zombies and G/W aggro have a very consistent turn 4 kill.  In the proposed Omniscience lists the only way you have to combat the opponents board presence is to go for a turn 4 Thragtusk.  A Thragtusk backed by nothing else isn't enough protection.  EVERYONE is tuning their decks to get around Thragtusk right now.  R/B Zombies will Nightbirds Clutches it or burn it off the field, G/W aggro will go over it with an 8/8 double strike+trample, and so on.  Thragtusk just means your opponent has to do 25 rather than 20 and aggro decks can still do that by turn 5 without a problem.

And that's assuming things go perfect and you get the turn 4 thragtusk.  Some hands don't have ramp, 35% of hands won't see a Thragtusk by turn 4, and so on.  There's just not enough defense in the proposed list.  You need either several more blockers, or a ton of wraths.  As it is, in an Epic Experiment deck the 7-10 wraths people run are just barely enough defense.  Creatures right now are so powerful that you practically have to wrath individual creatures once you have the mana because unchecked for 2-3 turns that creature can represent lethal.

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7 months ago  ::  Nov 08, 2012 - 8:21AM #99
Bluuegg
Date Joined: Jun 30, 2009
Posts: 202

Sep 30, 2012 -- 3:40PM, Caldera42 wrote:


Miracle Experiment:

EDIT: Here is the list I went top 8 at states with:
4 x Farseek
4 x Ranger's Path
3 x Boundless Realms
4 x Think Twice
4 x Epic Experiment
1 x Mystic Retrieval
4 x Devastation Tide
4 x Temporal Mastery
2 x Steam Vents
4 x Mountain
7 x Forest
1 x Hinterland Harbor
9 x Island
4 x Forbidden Alchemy
1 x Devil's Play
2 x Increasing Vengeance
2 x Overgrown Tomb
SB: 4 x Dispel
SB: 4 x Rolling Temblor
SB: 4 x Fog
SB: 1 x Rakdos's Return
SB: 2 x Druid's Deliverance
 




   How effective is Devastation Tide in relation to the other sweepers ( Terminus / Supreme Verdict )? I can imagine playing against Sylesnya and Tiding Healers and Thrags back to their hand a few times might put the game out of reach?
   Also, what is the play agaisnt Slaughter Games ? in game 2/3 do we just switch-a-roo the Devil's Play with Rakdos's Return so they whiff on games?

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7 months ago  ::  Nov 09, 2012 - 10:34AM #100
Aazadan
Date Joined: Mar 2, 2012
Posts: 18
Before my current list I tried the mill plan and played strictly RUG.  Devastation Tide was better than nothing but pretty bad overall.  It simply lost to Dreg Mangler, Falkenrath Aristocrat, or lost slightly slower to regular aggro creatures.  It was also quite bad against Thragtusk and Snapcaster Mage.
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