I feel like whipping out some crazy ideas every now and then. I've been spending time developing a D&D character, which suffers from some minor mental problems, because I can't help but designing psychopaths. He's not really related, but it lead me to the whole night/day thing that isn't really anything new, since we've seen it in innistrad. And like many before me, I'm going with the sterotypical your turn/other turns. However, I spent some time thinking about the templating, and I couldn't really find one I liked all that much. So I whipped out some colors. Your turn. Not your turn.
Durkmund Prowler Creature - Horror First strike Fear is never unreasonable. 2/1
Guardian of the Fifth Seal Creature - Human Monk Vigilance Players can't activate abilities. 3/3
Eclipse Angel Creature - Angel Flying Other creatures get +2/+2. Other creatures get -2/-2. "You dare not walk outside without the candle of the world lit. What will you do when I blow it out?" 5/5
Obstruct Instant Counter target spell. If you do, return it to its owner's hand. "I'm tired. Can we wait a little?"
Durkwood Hag Creature - Human Wizard Pay 2 life,: Target creature gets -2/-2 until end of turn. "Sleep well" is rarely said with good intentions. 2/2
Radiance Enchantment Creature - Incarnation Permanents are white. Follow the blinding light. 5/5
Malevolent Stalker Creature - Spirit The night clouded every corner of the forest, yet he knew all too well that it was there. 3/2
I really think this is a great concept. I hope they do something like this, but if they do, I think they'll do it differently.
What I like is that referencing colors saves text space, but I feel that you should simply say that During your turn, during not your turn... My favorite is the enchantment creature! And the Darkwood hag is great too, And the last one is awesome!
Official archnemesis of magicpablo666 Host of Reactionary Previous Episodes:Show
I don't design for people that have never seen the sunlight. You can put reminder text on commons or use tip cards if you like, I don't think that's the biggest issue. Cards with purple text can have a moon watermark, orange ones a sun. And then something weird for both. The mechanic itself should be pretty intuitive. It's my turn, so I'm awake. It's the opponent's turn, so I sleep. NPH never told your opponent that 10 poison counters is terribad.
@Altimis: You do know that if I had to state "(not) your turn" on every card, then the last three couldn't exist, right? Okay, they could, but they wouldn't be nearly as awesome. (Having "During other players' turns" in the flavor text is really weird, and you wouldn't be able to use creature tutors to fetch Radiance during your turn.) I think spelling everything out makes the card a whole lot less exciting. Magic needs more colors!
Funnily enough, I just had some sort of project about designing for all sort of disabilities in mind, and I'm currently wearing a t-shirt with a somewhat offensive message regarding color blind people. So that's obviously a downside to this, one I don't know how to fix properly.
I don't design for people that have never seen the sunlight. You can put reminder text on commons or use tip cards if you like, I don't think that's the biggest issue. Cards with purple text can have a moon watermark, orange ones a sun. And then something weird for both. The mechanic itself should be pretty intuitive. It's my turn, so I'm awake. It's the opponent's turn, so I sleep. NPH never told your opponent that 10 poison counters is terribad.
@Altimis: You do know that if I had to state "(not) your turn" on every card, then the last three couldn't exist, right? Okay, they could, but they wouldn't be nearly as awesome. (Having "During other players' turns" in the flavor text is really weird, and you wouldn't be able to use creature tutors to fetch Radiance during your turn.) I think spelling everything out makes the card a whole lot less exciting. Magic needs more colors!
Funnily enough, I just had some sort of project about designing for all sort of disabilities in mind, and I'm currently wearing a t-shirt with a somewhat offensive message regarding color blind people. So that's obviously a downside to this, one I don't know how to fix properly.
No, I understand. I kinda contradicted myself, so I'll clarify here: I enjoy the thinking of the concept, and I like that the way you did it inspires elegance and creativity. If they were to do this in actuality I think they would do it differently, and the way they would do it would probaly during your turn and during my turn triggers. That's what I meant as for the awesomeness, I know they wouldn't be as awesome, but they would be easier to understand.
I think the way they are is fine. I think WotC would disagree, that's all I meant to say.
Official archnemesis of magicpablo666 Host of Reactionary Previous Episodes:Show
I'm into it. I can see it being like negative positive or something. White text on black vs. Black on white. . . Though that wouldn't quite work. But you know. Dark Red on White vs. White on Dark Red.
I dunno. It actually blatantly isolates the blind player-base. Not to mention the colour-blind.