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edit: Thanks for the feedback, edited accordingly.
![]() Instant You make any choices on target spell or ability. (except for "target" choices, you can change choices already made) You may draw a card instead, this draw does not trigger abilities. ![]() ![]() (or ![]() , i'm not sure)Instant Counter target ability. Cycling ![]() It has been revealed that the above card is similar to Stifle. I would say that it is a Stifle that also supports mana abilities and cycles for .![]() ![]() ![]() Sorcery Each opponent reveals one card from his or her hand. Then choose an opponent, and each other opponent discards his or her revealed card. ![]() ![]() ![]() Sorcery Exile a permanent, then all opponents exile a perminent, you must choose two of these to return to the battlefield under their owners control.
'You may draw a card instead'??? What do you mean exactly? Cycling?
Mostly yes. Except in the case of the first card I was thinking it shouldn't trigger abilities such as cards that flip if a given card type is drawn.
I've changed the 2nd card to use cycling.
I've edited accordingly, see the first post of the thread.
Yes, I did intend to be able to choose modes as well. The 4th spell shouldn't be able to flicker your own perminents, I think this is as it is worded. Would we say the 4th feels possibly blue as well as white, or just white?
I'm not a fan of how the last two essentially do nothing in a 1v1 game. Multiplayer-aware cards usually still have some benefit in a duel.
I agree FezzHead, but I like how the cards work in larger games, have you any ideas on this front?
Can you give an example Kingreaper? Effecting things in the past is a very interesting idea, but probably doesn't work well with the rules.
I imagined it more as a pick one permanent, but yeah, it could result in that sort of multiplayer (multi-opponent) politics. It's something I'm no good at. It is nice in 2 player to be able to attack and its nothing personal.
The 1st card has some downsides, like it takes up space in your hand doing nothing most of the time, I see how agaisn't a burn deck it's going to be amazing. Adding another mana could help ofc, but making it so it doesn't affect "target" choices might be more where I was thinking.
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