Also, I fully agree with the mafia MVP... JaC is too damn hard to catch as scum. Even when I started being sure he was scum, I was not sure and had to invent some plans to fish for reactions... which he would have probably passed and I would have had nothing to use against him...
This is actually a draw. If thatmarkguy goes first and casts Mana Crypt to cast Nath's Elite , then thatmarkguy loses because Mana Crypt does damage first. So must wait and not cast first. That is like going second. If Caldera42 goes first and casts Impatience first, then Caldera42 loses bceause Impatience does damage first to Caldera42. Then Caldera42 must wait and not cast first. Both players must wait for the other player. Draw.
I accept the Caldera and Ogre rulings. The Caldera one was a draw I hadn't really looked at from both sides that it was best to delay. I blew the math on the Ogre case. But I am contesting the tmich ruling, because he is not obligated to upkeep the Drifter on turn 5, and thus not obligated to tap the City of Brass on turn 5, and can simply let the Drifter die due to unpaid upkeep, then win at the start of turn 6. In fact your ruling goes against the rules - one cannot take an action that would defeat oneself. Tapping the City of Brass would be defeating himself, so instead he chooses not to upkeep the Drifter, and it dies (and despite losing his only creature, he wins before he'd need it!)
Turn 4 thatmarkguy Mana Crypt deals 3 damage to thatmarkguy; (7, 10) thatmarkguy Attack with Nath's Elite ; deal 4 damage; (7, 6) tmich City of Brass deals 1 damage to tmich; (7, 5) tmich Attack with Drifter il-Dal ; deal 2 damage; (5, 5)
Turn 5 thatmarkguy Mana Crypt deals 3 damage to thatmarkguy; (2, 5) thatmarkguy Attack with Nath's Elite ; deal 4 damage; (5, 1) tmich City of Brass deals 1 damage to tmich; (7, 0) thatmarkguy wins on the play
Turn 4 thatmarkguy Mana Crypt deals 3 damage to thatmarkguy; (7, 10) thatmarkguy Attack with Nath's Elite ; deal 4 damage; (7, 6) tmich City of Brass deals 1 damage to tmich; (7, 5) tmich Attack with Drifter il-Dal ; deal 2 damage; (5, 5)
Turn 5 thatmarkguy Mana Crypt deals 3 damage to thatmarkguy; (2, 5) thatmarkguy Attack with Nath's Elite ; deal 4 damage; (2, 1) tmich opts not to upkeep Drifter il-Dal , it is placed in graveyard; (2, 1)
Turn 6 thatmarkguy Mana Crypt deals 3 damage to thatmarkguy; (-1, 1) thatmarkguy loses on the play.
Great metagame call by JellyDonut. I really wish there were enemy versions of the Depletion color lands because then I could have run my super secret tech of Coral Net. I just couldn't find a slower way to lose than Depletion Land plus Helix, and I couldn't find more narrow removal in either Green or White or Red.
i think we can both agree that your deck was pure genius
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i've been discussing some changes to the format with Caldera, here's what we've come up with -The game will be run on a strict 5 day submission / 2 day grading weekly schedule -The game will alternate between vanilla and alternate rounds -Elo system will be implemented (maybe prizes??) -Decision of alt formats will be relegated to a poll, to be established (potentially a google doc) -Banned list decisions will be relegated to the host -The discard rule will be changed from "multiple cards" to "multiple cards in a single turn" sounds gud?????
one change I've made to the banned list is the readdition of Wasteland , but otherwise it will remain as quoted here.
I'd like to emphasise that these are fairly sweeping changes, and that accordingly they are absolutely not set in stone. for now that's how I'll be running the game, but they are very much subject to change (especially the banned list and the rules regarding it).
one other thing to note: if the disputes over scores in round 1 are still going, please post in this thread when they are resolved, or any time when the scoresheet is changed in any way. i will be keeping track of Elo scores in the OP, and i'll only know to modify them if you let me know about it
On the Banned list - it kinda surprises me that you seem to remove some cards of a similar effect but leave some with similar behaviour as well. Like, having Force of Will and Foil banned tells me "We don't like potentially-zero-cost counters that could disrupt a first turn play even for the not-going-first player"... but then the presence of Mental Misstep feels inconsistent. Same for removal of Blackmail , Inquisition of Kozilek , and Thoughtseize (forced discards costing B) but permitting Duress . And now restoring Wasteland while keeping Ghost Quarter and Strip Mine banned...
The difference is to which degree you can play around them. Blackmail, Inquisition and Thoughtseize are almost all equally devastating on the play. If they have a lotus, you crippled their mana source, if not, take their only threat. Ghost Quarter and Strip Mine are both unrestricted Land Destruction, but Wasteland can be played around by basics.
Not that I have seen anyone play basics, but this is an interesting incentive. I actually quite like it. Edit: Although I can't actually see where he said that it's unbanned.