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Locked: Aura Servants deck combos and strengths and weaknesses
9 months ago  ::  Oct 01, 2012 - 1:32PM #21
NimNams
Date Joined: Aug 5, 2012
Posts: 341
Killa, you and I have almost identical builds. I think the only difference is my Aven Mimeomancer for your
Mammoth Umbra . I also replaced Three Dreams with something, can't remember what.

Also...what's up with the artwork for Hanna ?! Is that even a Magic card?
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9 months ago  ::  Oct 01, 2012 - 1:56PM #22
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 1, 2012 -- 1:32PM, NimNams wrote:

Killa, you and I have almost identical builds. I think the only difference is my Aven Mimeomancer for your
Mammoth Umbra . I also replaced Three Dreams with something, can't remember what.

Also...what's up with the artwork for Hanna ?! Is that even a Magic card?




I meant Hanna, Ship's Navigator LOL

 How do you deal with things like an Obliterator, Worship, etc? Just race them?

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9 months ago  ::  Oct 01, 2012 - 3:27PM #23
NimNams
Date Joined: Aug 5, 2012
Posts: 341
I haven't run into either yet. I figure Obliterator will be easier to deal with, either with the Avatar or Winds of Rath. Worship can be sniped with a Flickerwisp, so I'd probably try to plan an attack around that. Which means I should probably add one to my deck...
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9 months ago  ::  Oct 01, 2012 - 3:56PM #24
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 1, 2012 -- 3:27PM, NimNams wrote:

I haven't run into either yet. I figure Obliterator will be easier to deal with, either with the Avatar or Winds of Rath. Worship can be sniped with a Flickerwisp, so I'd probably try to plan an attack around that. Which means I should probably add one to my deck...




Yeah, I am thinking a Flickerwisp (ONE ONE ONE) would suffice for ED. My ability to draw cards and to get a hexproof creature with lifelink and vigilance will make the game competitive and keep me alive a reasonable amount of time to where I can draw one....Also, I saw the caps of your mirror match with the pariah and indestructibility....LOLOL....I think one wisp would be good for a mirror match and it could also have other small benefits...


I am thinking a Mind Control would be nice at this point?

Ditch 2x Three Dreams  and one of those 5 mana enchantments....for two pacifisms and a Mind Control....a followed footsteps would be nice to....

I had no idea what an Avatar was in this deck so I had to look....yeah, the Godhead of Awe is a good card......I suppose a feather counter could make the  Obliterator killable by a 1/1 stalker or 2/2 if necesary.....Just trying to find a pinch of control in this deck....

I reall think gift of granite has to go....no room....and a three dreams could even help you get a pacifism if needed....

What I have been doing has been working so I am hesitant to change it....

So two winds of rath, godhead of awe, lots of carddraw, hexproof unblockables and some ample lifegain kind of offset the utter and complete lack of removal.

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9 months ago  ::  Oct 01, 2012 - 7:32PM #25
mopeyhornet
Date Joined: Aug 20, 2012
Posts: 69

Oct 1, 2012 -- 9:54AM, DroneOn wrote:

There is already a very active thread dedicated to this deck.

community.wizards.com/go/thread/view/758...

Why do people keep posting in these "second" threads?  It's confusing and unnecessary.  I think we should keep all discussion in the existing threads, which have many more pages of existing discussion to keep the same arguments from popping up.




yep like ive said for the third time now hopefully you actually read the thread before you just put a blant comment and kinda look foolish, i made this new thread for more updated information that isn't under a 4 month thread where most of the comments where made before the dlc even came out.

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9 months ago  ::  Oct 01, 2012 - 7:40PM #26
mopeyhornet
Date Joined: Aug 20, 2012
Posts: 69

Oct 1, 2012 -- 9:22AM, killabkilledb wrote:

Here is my current build: [NOTE this is for 1v1 some comments do not apply to 2HG and other game modes]

4x evolving Wilds -- daybreak coronet--empyrial armor and winds of rath all require 2 white mana so these are necesary...they also, even though they slow you down by putting a tapped land out, help you cycle the land out of your deck...
1x Gift of Granite ---cheap pump for a kor spiritdancer...makes it a 2/6, draws you a card, the flash is just a side bonus....
1x Lifelink without any removal, and considering I am not running pacifism or narcolepsy, I need the lifelink. So the 2x Daybreak Coronets, Wall of Reverence and Lifelink is a must for me.
2x Daybreak Coronet -- Just an amazing card, First Strike, Vigilance, LifeLink and +3/3. Combined with a stalker or indestructable and its insane.
1x Eel umbra --- for me the totem armor is the selling point here.
4x Invisible Stalker --hexproof unblookable in a deck with so many auras is a must for me. Avoids the 2 or 3 for 1 of a murder that kor can be prone to...all its damage gets through....turn two stalker, turn 3 empyrial armor tells your opponent you have two more turns in a lot of cases...
4x Kor Spiritdancer -- this creature pumps when you put an aura on it and more importantly, yields card draw.
1x Triclopean Sight -- I think the effect of this card is useful but its mainly there as an early aura that pumps the spiritdancer and draws a card, or gets an aura on either Kor or the staker so a daybreak coronet can be cast.
2x Empyrial Armor --- turn 2 stalker/spiritdance to turn 3 empyrial armor can be disastrous for an opponent....
1x Geist of Saint Traft -- I want this deck to stay around 40% creatures to avoid too many games where you either have enchantments and no creatures or creatures and no enchantments to open a game. So I put in a few extra hexproofs....I suppose 35% would provide perfect balance but you need the creatures for the enchantments to work so I go a bit heavier in that direction....
1x Griffin Guide   --- pumps a creature and gives it wings which is good for evasion since even though the spiritdancers pump fast, they can be chump blocked....  Plus you might need to block a flier....
1x Infiltrator's Magemark -- so yeah, basically makes all your creatures unblockable unless playing Talrand. This is good since the spiritdancers lack evasion.
1x Nomad Mythmaker -- returning an aura card to the battle field for 1 mana seems like a huge bargain, compare this to Hanna who returns the card to your hand for 3 mana and then you have to still recast it.
1x Ophidian Eye -- goes great on a stalker since the stalker is unblockable. Do damage and draw a card everyturn. The stalker's hexproof protects the enchantment as well.
1x Pariah -- put this and indestructibility on a creature and you will be EXTREMELY difficult to kill.
2x Aven Fleeting ---filling the necessary creature quota so I might as well throw in these hexproof fliers....
3x Indestructability --- it might be overkill running all four but I wouldn't blame you if you did and I wouldn't go less than three. Works great on a spiritdancer, stalker, pairs well with Pariah, even a Wall of Reverence if needed....If you put indestructibility on a pariah you can't die until that combo is dealt with.
1x Wall of Reverence -- I really like this card. I played a tourny game against goblins and got out turn 4. Turn 7 I had 50 life and won the game. The lifelink is awesome and if you get one out with a pumped spiritdanced its even better. Its also a great defender. The lack of spot removal makes this card and the other lifelink cards a necessity in my build.
1x Drake Umbra --seems costly but for lack of better options I'll take 3/3, flying and totem armor...
1x Godhead of Awe ---the lack of removal is the only reason I include this card...shut down quicker decks or decks with rapidly building armies....Laugh when a 1/ demigod with haste hits the board!
1x Mammoth Umbra -- same as the drake above but subs vigilance for flying
2x Three dreams -- casting this on turn 5 usually means you will win if you get another turn....
2x Winds of Rath --sometimes you just need to clear the board, whats better, is your enchanted creature lives...
2x Sovereigns of Lost Alara --I think this card is 10x better than the Titan because you are running hexproof cards and most of the time things that return stuff from your graveyard are less useful in this deck. When it hits the board, good things will almost always happen for you....

AuraMancers ---it seems that whenever I have these to play there is nothing in my graveyard to use them to grab. I'd much rather stick with the hexproof creatures....
Hanna : does this deck even have artifcact cards to return?
Flickerwisp -- I'd love this card in a mirror match. Not sure how useful it would be outside of that context though....
Iridescent Angel ---protection from all colors seems great but at 7 mana, a 4/4 that comes in late and doesn't immediately impact the board seems overcosted. I'd consider this in 2HG but this card is too late to be useful in 1v1.
2x Sun Titan -- Alara is much better in the deck build I have. I honestly think running this card is a mistake. The same problem plagues the Titan as the AuraMancers--my graveyard often enough does not have stuff worth using. There are a few games where the Titan would be useful but against most decks I don't think its needed. I'd prefer a cheaper hexproof that has evasion.
Celestial Ancient ----yucky and overcosted  card for me....I am not trying to pump tokens. I'm trying to get a single creature swinging 2-3 turns for mortal damage...
Aven Mimeomancer ---I suppose this card could be included....you could make a spiritdancer/Stalker a 3/1 or deal with bigger enemy creatures....I like this card in 2HG as it provides some spiffy combos...would not object to its inclusion. It could add a bit more control to your deck....

I might actually try a full control build one day....but for now this is what I am running and why....




killabkilledb good deck combos and thanks for posting your feedback.

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9 months ago  ::  Oct 01, 2012 - 8:03PM #27
DroneOn
Date Joined: Aug 26, 2012
Posts: 1,029

Oct 1, 2012 -- 7:32PM, mopeyhornet wrote:

Oct 1, 2012 -- 9:54AM, DroneOn wrote:

There is already a very active thread dedicated to this deck.

community.wizards.com/go/thread/view/758...

Why do people keep posting in these "second" threads?  It's confusing and unnecessary.  I think we should keep all discussion in the existing threads, which have many more pages of existing discussion to keep the same arguments from popping up.




yep like ive said for the third time now hopefully you actually read the thread before you just put a blant comment and kinda look foolish, i made this new thread for more updated information that isn't under a 4 month thread where most of the comments where made before the dlc even came out.




That's not true.  The "old" threads have had constant builds and analysis of them ever since the DLC came out.  Also, the "old" threads have proper OPs with full decklists.

Nothing personal man but having two threads for each deck is completely useless.

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9 months ago  ::  Oct 01, 2012 - 8:32PM #28
Squalltheonly
Date Joined: Jul 3, 2012
Posts: 208
There is so much drama in this forum, it feels like a WoW forum or something. I actually prefer a new thread over that old thread that when you go in you don't know what people are talking about or what are good builds, cuz theres way too many pages.

I used to follow the jace/chandra/liliana threads but stopped for like a month and went back to find too many pages and I totally lost the train of thought.

You go in and see people say "that's a good deck combo" but then where is the deck??? Who knows, maybe 5 pages back or 10 pages back.
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9 months ago  ::  Oct 01, 2012 - 8:42PM #29
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 1, 2012 -- 8:32PM, Squalltheonly wrote:

There is so much drama in this forum, it feels like a WoW forum or something. I actually prefer a new thread over that old thread that when you go in you don't know what people are talking about or what are good builds, cuz theres way too many pages. I used to follow the jace/chandra/liliana threads but stopped for like a month and went back to find too many pages and I totally lost the train of thought. You go in and see people say "that's a good deck combo" but then where is the deck??? Who knows, maybe 5 pages back or 10 pages back.




I'm responsible for a lot of the drama but much of that is warranted as there are a lot of people here who feel they have the right to tell people where to post, when to post, how to post and how much to post despite the fact that their posts do not violate any rules of this forum. And I am not just talking about Drone, no need to beat that dead horse. There are quite a few others in this bunch as well. These individuals, whether it is intended or not, come off as hostile and angry and would be better served making their own forum where they can supervise what is and isn't allowed. Guess what, as long as it doesn't violate any rules, I don't need anyone's permission or blessing to create a new thread if I feel it is necessary. I am not going to engage in grotesque reduncancy because that floods the forum but the defnition of what is and isn't useless is in the eye of the beholder sometimes and the aforementioned individuals lack the tact and decency to recognize that.

Someone might feel this thread is useless but its creator didn't, the people voicing legitimate responses in it don't, you don't and neither do I. Sadly, they want to keep beating the dead horse. It is those comments that degrade the forum and drive it into redundancy.

Appreciate that OP took the time to make a big write up and share his thoughts on the game or simple ignore that he did. There is no need for any other action here.


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9 months ago  ::  Oct 02, 2012 - 5:39AM #30
NimNams
Date Joined: Aug 5, 2012
Posts: 341

Oct 1, 2012 -- 3:56PM, killabkilledb wrote:

Yeah, I am thinking a Flickerwisp (ONE ONE ONE) would suffice for ED. My ability to draw cards and to get a hexproof creature with lifelink and vigilance will make the game competitive and keep me alive a reasonable amount of time to where I can draw one....Also, I saw the caps of your mirror match with the pariah and indestructibility....LOLOL....I think one wisp would be good for a mirror match and it could also have other small benefits...


I am thinking a Mind Control would be nice at this point?

Ditch 2x Three Dreams  and one of those 5 mana enchantments....for two pacifisms and a Mind Control....a followed footsteps would be nice to....

I had no idea what an Avatar was in this deck so I had to look....yeah, the Godhead of Awe is a good card......I suppose a feather counter could make the  Obliterator killable by a 1/1 stalker or 2/2 if necesary.....Just trying to find a pinch of control in this deck....

I reall think gift of granite has to go....no room....and a three dreams could even help you get a pacifism if needed....

What I have been doing has been working so I am hesitant to change it....

So two winds of rath, godhead of awe, lots of carddraw, hexproof unblockables and some ample lifegain kind of offset the utter and complete lack of removal.




Y'know, I haven't missed Pacificsm so far. Narcolepsy (which is one of the differences in our decks) does a better job for the same price. I also have one Mind Control , just for that last bit of control...though it feels like this deck doesn't need it too badly. If you're not pushing through with your pumped-up weenies and bonus life gain, it seems like this deck won't stand a chance either way.

Aven Mimeomancer seems like it should be so handy, but I'm yet to use it on a nasty like Grave Titan or somethin'. I think I might drop it for the Flickerwisp . Any thoughts?

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