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8 months ago ::
Sep 30, 2012 - 2:17PM
#51
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Date Joined:
Oct 11, 2005
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I will agree that Salvage is easily splashable, and I will agree late game it's marvelous, but I will add the caveat that you have to be able to get to the late game first. There are a lot of ways of applying pressure relevantly and early, and the only games I lost were due to those decks that could put up more early pressure than I did.
While I saw people use cards with Salvage, I never had seen a Salvage ability be used at any table I was at, or next to. I am very happy some people got a chance to see it, but from what I could tell, Salvage saw less play at my prerelease than Populate did.
Populate, when it worked, was awesome, though. I'd build around that, for sure. I also wish I had had more than 3 detain cards so I could say how awesome they were... but in sealed, the detain was so-so, and got me in occasionally.
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8 months ago ::
Sep 30, 2012 - 2:24PM
#52
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It's been a while since I've done some Limited, so I hereby put my prerelease deck and cards up for perusal. Hopefully I can learn something new based on other people's views on what I should've played or left out. On the whole I wasn't entirely satisfied since I felt I lacked strong in-color bombs. I played Selesnya and often felt I just didn't have enough solid token producers to make use of populate. I tried a black splash, but ended up with something that I felt scooped to Selesnya who just outpopulated me or Golgari who had the edge in longer games and whom I couldn't really pressure until I got my token production going. (Selesnya and Golgari were the most played guilds at my prerelease) I got some very good colorfixing though, and ended up with a WGur build which did okay once I'd finetuned it a little. My MVP's were definitely the Selesnya and Azorius guildmage. Here's what I ended up with: Spoiler:
Show
Unused / Sizeboard: Spoiler:
Show
White & Green:
A few notes here: I drew a lot of support cards for populate such as Growing Ranks, Rootborn Defenses and Phantom General, but since the token-producing plan wasn't working, all of these lost value dramatically. Growing Ranks in particular never produced a single token for me, since I'd either draw it but no token-producer, or a token-producer, but not the Ranks. Trained Caracal x2 Rootborn Defenses (I planned on siding this in if it ever looked like I need more populate cards or if I knew my opponent was playing sweepers, neither of which ever happened) Phantom General Growing Ranks Sundering Growth x2 (I wanted to play with this, but artifacts and enchantments were barely played) Keening Apparition (same rationale) Security Blockade (almost assuredly should've played this) Selesnya Sentry Heroes' Reunion Giant Growth x3 Axebane Guardian (I completely overlooked this card until now, which would have worked fine with my three gatecreepers, although I wouldn't be too happy about adding yet another 0-power creature to my deck) Urban Burgeoning x2 Horncaller's Chant (the casting cost proved to be too much of a stumbling block, so after the umpteenth time that this card failed me, I ditched it) Rubbleback Rhino x2 Gobbling Ooze Stonefare Crocodile Aerial Predation
Blue: Chronic Flooding x2 Downsize Dispel Doorkeeper Soulsworn Spirit Stealer of Secrets Skyline Predator Syncopate
Red: Gore-House Chainwalker x2 Traitorous Instinct x2 Minotaur Aggressor Cobblebrute Viashino Racketeer Pursuit of Flight
Black: Sewer Shambler x3 Cremate Drainpipe Vermin Stab Wound Thrill-Kill Assassin Grave Betrayal (I played this for some time, but I didn't have the right removal to make it work, since neither arrest nor trostani's judgment would work. The double-black also dissuaded me from dipping semi-deep into black and red for burn. Maybe I should've ran it, even without destroy spells, in a WBG deck. Not sure.)
Artifacts: Izzet Keyrune (the UR splash was a late addition to the deck and I forgot about this card since I initially binned it for being off-color on both fronts. I'd have maindecked it otherwise.)
Multicolor:
golgari: Dreg Mangler Sluiceway Scorpion Corpsejack Menace
rakdos: Carnival Hellsteed Skull Rend
izzet: Goblin Electromancer x2 Mercurial Chemister Chemister's Trick
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8 months ago ::
Sep 30, 2012 - 2:31PM
#53
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Date Joined:
Sep 30, 2010
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I will agree that Salvage is easily splashable, and I will agree late game it's marvelous, but I will add the caveat that you have to be able to get to the late game first. There are a lot of ways of applying pressure relevantly and early, and the only games I lost were due to those decks that could put up more early pressure than I did.
While I saw people use cards with Salvage, I never had seen a Salvage ability be used at any table I was at, or next to. I am very happy some people got a chance to see it, but from what I could tell, Salvage saw less play at my prerelease than Populate did.
Populate, when it worked, was awesome, though. I'd build around that, for sure. I also wish I had had more than 3 detain cards so I could say how awesome they were... but in sealed, the detain was so-so, and got me in occasionally.
You mean Scavenge, right? Salvage is a card.
Populate and Detain are both very strong mechanics, though Populate obviously needs a bit of setup.
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8 months ago ::
Sep 30, 2012 - 2:32PM
#54
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Date Joined:
Sep 23, 2011
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I will agree that Salvage is easily splashable, and I will agree late game it's marvelous, but I will add the caveat that you have to be able to get to the late game first. There are a lot of ways of applying pressure relevantly and early, and the only games I lost were due to those decks that could put up more early pressure than I did.
While I saw people use cards with Salvage, I never had seen a Salvage ability be used at any table I was at, or next to. I am very happy some people got a chance to see it, but from what I could tell, Salvage saw less play at my prerelease than Populate did.
Populate, when it worked, was awesome, though. I'd build around that, for sure. I also wish I had had more than 3 detain cards so I could say how awesome they were... but in sealed, the detain was so-so, and got me in occasionally.
It's the Trestle Troll and Sluiceway Scorpion that are the big players for pathing the way to the late game. I'm calling those as important picks for Golgari.
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8 months ago ::
Sep 30, 2012 - 7:30PM
#55
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Date Joined:
Jul 15, 2012
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Played again today and went Rakdos. Much better than my first attempt. I was 4-2 with my losses coming to Selesnya. I am amazed how different locations are. Selesnya is by far the best deck as far as I can tell. I played against 4 of them out of 6 rounds. The 8/8 token with vigilance is stupid when combined with populate. I also am tired of seing Centaurs everywhere. I thought Radkos was very good.
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8 months ago ::
Sep 30, 2012 - 7:39PM
#56
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Date Joined:
Sep 30, 2010
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Played again today and went Rakdos. Much better than my first attempt. I was 4-2 with my losses coming to Selesnya. I am amazed how different locations are. Selesnya is by far the best deck as far as I can tell. I played against 4 of them out of 6 rounds. The 8/8 token with vigilance is stupid when combined with populate. I also am tired of seing Centaurs everywhere. I thought Radkos was very good.
I'd like to point out how well this goes along with my comment on Rakdos' matchups vs. Azorius vis-a-vis Selesnya in that other thread.
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8 months ago ::
Sep 30, 2012 - 7:41PM
#57
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Date Joined:
Oct 25, 2009
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Played again today and went Rakdos. Much better than my first attempt. I was 4-2 with my losses coming to Selesnya. I am amazed how different locations are. Selesnya is by far the best deck as far as I can tell. I played against 4 of them out of 6 rounds. The 8/8 token with vigilance is stupid when combined with populate. I also am tired of seing Centaurs everywhere. I thought Radkos was very good.
I keep hearing this, but I felt like the Selesnya matchups were pretty easy, often easier than the Azorius matchups.
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8 months ago ::
Sep 30, 2012 - 7:41PM
#58
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Date Joined:
Jul 15, 2012
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Played again today and went Rakdos. Much better than my first attempt. I was 4-2 with my losses coming to Selesnya. I am amazed how different locations are. Selesnya is by far the best deck as far as I can tell. I played against 4 of them out of 6 rounds. The 8/8 token with vigilance is stupid when combined with populate. I also am tired of seing Centaurs everywhere. I thought Radkos was very good.
I keep hearing this, but I felt like the Selesnya matchups were pretty easy, often easier than the Azorius matchups.
I also played against them Saturday with my Golgari deck and Selesnya just was better.
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8 months ago ::
Sep 30, 2012 - 8:32PM
#59
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Date Joined:
Jun 17, 2007
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I played a Saturday Midnight release, went with Izzet, ran straight up red blue, and ended up finishing 6th out of 33. Went 2-0 vs. Azorius, 2-0 vs. Golgari, 1-2 against Raakdos (which ultimately took 1st place) and 2-1 against Rakdos Cards that did the Heavy Lifting for me Mizzium Mortars - This one is pretty self explanatory Essence Backlash - Not the most powerful by itself, but I got two of them in my pool and they worked well with Guttersnipe , Goblin Electromancer and Hypersonic Dragon Izzet Staticaster was also really helpful, I had two of them and they seemded to like to hang out together. Very helpful with the crowd control. Skyline Predator was the last really useful card for me, I'd frequently flash it in right before going to combat, caused a lot of players to rethink and have second thoughts.
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8 months ago ::
Sep 30, 2012 - 9:07PM
#60
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Date Joined:
May 18, 2010
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Went Golgari, got a moderately decent pool, went 3-2 and took 9th out of 50someodd.
Also, the limited is a lot more fun that I thought it would be. I'm glad I went.
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