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8 months ago  ::  Oct 06, 2012 - 11:57PM #11
zammm
Date Joined: Jul 3, 2003
Posts: 27,229
Removal shows up at lower rarities than love--and is more likely to show up in general--in most sets because in Limited it's vastly more likely that at least one of your opponents is playing an artifact that you might want to remove than it is that you have a deck that could make effective use of an artifact tutor, let alone a helper.

R&D isn't going to consistently waste multiple low-rarity slots on blue artifact-love cards that can never be effectively used in the Limited environment in which they appear. ( Clock of Omens is useless enough on its own without having confederates.)
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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8 months ago  ::  Oct 07, 2012 - 12:57PM #12
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
Red gets some artifact love. You don't see it often, but it's there. (Mostly it's equipment, but there was a lot of red metalcraft. Seriously, Galvanic Blast alone should justify what I mean.)

White, like red, is in a love/hate situation.

Green is supposed to get the artifact hate and only artifact hate. In the original Mirrodin block, it was the Grafdigger's Cage of the set . (Which, for other reasons, it was in Scars of Mirrodin as well.) If you see green artifact love, something's really warped.

Blue is only supposed to get artifact love.

Poor black's the most awkward of the bunch.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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8 months ago  ::  Oct 08, 2012 - 1:37AM #13
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,491

Oct 7, 2012 -- 12:57PM, bay_falconer wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Blue is only supposed to get artifact love.



You obviously don't play blue much . Oh and . Hate doesn't have to be direct to work :P



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8 months ago  ::  Oct 08, 2012 - 3:13PM #14
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Oct 8, 2012 -- 1:37AM, Wynzerman wrote:

You obviously don't play blue much . Oh and . Hate doesn't have to be direct to work :P




I guess I was thinking of removal. Which blue doesn't get for any permanent.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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8 months ago  ::  Oct 09, 2012 - 3:05AM #15
alextfish
Date Joined: Mar 16, 2004
Posts: 1,463
Hah. That rather depends what you count as "removal". Personally I'd count Arrest as removal just as much as Oblivion Ring or Unmake , and so I also count Paralyzing Grasp and the cards Wynzerman linked as "removal" too. When building a Limited deck I'd put Prey Upon in the "removal" pile the same way I would Last Breath , and Utopia Vow the same way I would Pacifism .
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8 months ago  ::  Oct 11, 2012 - 1:26PM #16
Fireballmage
Date Joined: Mar 21, 2012
Posts: 243

Oct 8, 2012 -- 3:13PM, bay_falconer wrote:

I guess I was thinking of removal. Which blue doesn't get for any permanent.



Yeah, Blue gets no removal except those bounce things and those counterspell things no other color gets.

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8 months ago  ::  Oct 11, 2012 - 7:36PM #17
KyCygni
Date Joined: Dec 29, 2010
Posts: 824

Oct 8, 2012 -- 3:13PM, bay_falconer wrote:

Oct 8, 2012 -- 1:37AM, Wynzerman wrote:

You obviously don't play blue much . Oh and . Hate doesn't have to be direct to work :P




I guess I was thinking of removal. Which blue doesn't get for any permanent.




That makes no sense.

Counterspell Dissipate Daze - saying these aren't removal is like saying that Thoughtseize isn't a form of removal.

Echoing Truth Disperse Capsize - How many times did a lone blocker get Vapor Snag ged? Removal is removal, however long.

Pongify Polymorph - if one calls Chaos Warp enchantment removal, even when you flip an enchantment, then polymorph is also a form of removal, even if it's not printed much. And before you mention Pongify's expansion symbol, Rosewater has said that Pongify is within blue's color pie.

Ice Cage . You can't possibly not count this. Lignify was sweet.

If you absolutely have to, you could bounce a creature, and then counter it the next time it is cast. That's excellent removal - seeing as how you just time walked your opponent.

Blue, like white, has the ability to deal with any permanent. It's one of the colors that can deal with anything.

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8 months ago  ::  Oct 17, 2012 - 10:02AM #18
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Oct 11, 2012 -- 1:26PM, Fireballmage wrote:

Oct 8, 2012 -- 3:13PM, bay_falconer wrote:

I guess I was thinking of removal. Which blue doesn't get for any permanent.



Yeah, Blue gets no removal except those bounce things and those counterspell things no other color gets.




Bounce isn't removal. Removal goes to graveyard, exile, or anywhere in the library other than the top. Bounce is a tempo play.

Counterspells aren't removal either. They're time-critical, which removal generally isn't.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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8 months ago  ::  Oct 18, 2012 - 8:26AM #19
alextfish
Date Joined: Mar 16, 2004
Posts: 1,463

Oct 17, 2012 -- 10:02AM, bay_falconer wrote:

Oct 11, 2012 -- 1:26PM, Fireballmage wrote:

Oct 8, 2012 -- 3:13PM, bay_falconer wrote:

I guess I was thinking of removal. Which blue doesn't get for any permanent.



Yeah, Blue gets no removal except those bounce things and those counterspell things no other color gets.




Bounce isn't removal. Removal goes to graveyard, exile, or anywhere in the library other than the top. Bounce is a tempo play.

Counterspells aren't removal either. They're time-critical, which removal generally isn't.


At this people we're just arguing definitions, saying "Yes it is! No it isn't!"

The more sensible argument to have would be about why we want to consider bounce or counters "removal". 
Are we worried about colours' relative strengths in Limited? But development can tune those in a variety of ways.

Are we wanting to ensure each colour is interactive? Or that the colour has "answers" for bomby cards? That's more sensible. Hopefully we'll all agree that counterspells are "answers" (they're pretty much one of the classic examples of "answers"), although they're time-dependent. And bounce is also an "answer", although clearly a temporary one.  If you define "removal" as permanent, non-time-dependent answers, then... well, blue does get those as well, in the Paralyzing Grasp mould such as Encrust . But it doesn't get "destroy" effects, indeed.

Your assertion back in post #12 was that blue should get "artifact love" and shouldn't get "artifact hate". Rather than arguing whether blue's answers to artifacts such as Steel Sabotage count as "removal" or not, perhaps we ought to talk about why you think blue should get "artifact love", or get more artifact love than artifact hate.

Personally I agree with zammm, when he said:

Oct 6, 2012 -- 11:57PM, zammm wrote:

Removal shows up at lower rarities than love--and is more likely to show up in general--in most sets because in Limited it's vastly more likely that at least one of your opponents is playing an artifact that you might want to remove than it is that you have a deck that could make effective use of an artifact tutor, let alone a helper.


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7 months ago  ::  Nov 17, 2012 - 9:42PM #20
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,204
I'm not too concerned with 's realtion to artifacts. A few more (and more inventivce) cards wouldn't be bad, but overall I'm satisfied. If a lot of blue's interactions with artifacts have to do with tutoring or cheating them into play that's because those are just blue's ways of interacting. Really once it's on the field it doesn't matter if it's an artifact, blue just has limited ways of interacting.

White's the second place artifact color although I agree sometimes it gets too many artifact matters cards and starts looking like number one.

I'd really like to see more definition in red's relation with artifacts though. The way I see it red's two main interactions with artifacts should be hating on them and using them as "fuel" for effects.

Green hates artifacts, 'nuff said.

Black? I don't even have a clue. Sometimes they don't interact at all but they got fairly cozy during the original Mirrodin block (even cozier than you'd expect in an artifact set) and then they were kind of tied to together again in Alara. I could maybe see some sort of accumulation of artifacts = greedy theme but really I think they should stay away from eachother whenever the block design permits it.
 
 
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