I was wondering what other people's favorite combos/infinite combos were? Just to let you know mine is the infinite mana combo with Myr Galvanizer and Fireball . For the infinite opponent infinite damage win! Ohh and you need what is my favorite because you might need it to cast fireball Iron Myr .
I was wondering what other people's favorite combos/infinite combos were? Just to let you know mine is the infinite mana combo with Myr Galvanizer and Fireball . For the infinite
Then there are the spontaneous interactions. In a multiplayer game, "Oh, you played Phage last turn? Cool. Oblivion Ring ." And now I have stolen a player.
Splinter Twin / Deceiver Exarch is fun.I also like random Necropotence variant/ Cadaverous Bloom / Consume Spir
This is a difficult combo to interrupt since there's only two places it can be done: 1. Destroying either piece in response to the Scythe's equip ability. 2. Destroying the Scythe in response to the Scythe's triggered ability once Triskelion has been sacrificed.
If your opponent attempts to interrupt at any other time, you can have Triskelion damage itself and then sac it. You can then continue the combo, never giving your opponent's ability/spell the chance to resolve.
As an added bonus, if your opponent interrupts at the 2nd opportunity, you still get a fully-loaded Triskelion back, just without the scythe attached to it.
Scythe of the Wretched Triskelion Spawning Pit (or any sac engine)With Scythe of the Wretched attached, have
I like simple interactions. Cards that are good on their own, but when you put them together you get something really nice that just feels right. Squadron Hawk into Faithless Looting
This thread made me think. I love combos, but I like so many different ones, that I honestly can't name one.
It might be energy field + wheel of sun and moon though. I really like combos that make you invulnerable, and this one is cheap enough to actually work (besides it can all be tutored by muddle the mixture , perhaps my favorite card in the game)
This thread made me think. I love combos, but I like so many different ones, that I honestly can't name one.It might be energy field + wheel of sun and moon though. I really like
Devoted Druid + Leech Bonder attached with Utopia Vow or the like. ======================== Green Mana equal to the total toughness of each unprotected creature you want dead.
Also Warstorm Surge And 3 creatures with Champion ======================== Come into play forever
Devoted Druid + Leech Bonder attached with Utopia Vow or the like.======================== Green Mana equal to the total toughness of each unprotect
yeah because everybody drafts Scars of Mirrodin with Innistrad (I admit that it's not as common as Scars/ Scars/ Exodus drafts, though... however, 8th just sucks so these never happen)
I knew a guy who would attempt to draft this combo every time in Scars of Mirrodin.[/quote]Throw on Curiosity ?[/quote]yeah because everybody drafts Scars of Mirrodin with Innistrad (I admit that it's not as common
Get Protean Hulk out and make sure you can kill it. When it dies, fetch BD, and VS, unless you already have one. Sack BD (he's a copy of PH), and fetch Reveillark and MF. Sack MF. Sack Reveillark to VS. Return BD (as VS) and MF. Sack MF. Sack BD to VS. Repeat until all is dead. I think I explained that right. Oh, and the reason I'm into it, is that you really only have to play one colour land. Green or Red both work. Blue does in casual or eternal formats, but I'm into Modern. I mean, I guess you could do Blue in Modern too, but it'd be hard.
I'm into Exarch / Twin as well.I also like Hive Mind + Pact .And finally, the most difficult to pull off:
Oh, another card for the Bloodchief Ascension: Maralen of the Mornsong . This one gives you a tutor and ensures your opponent will lose 3 life every one of his turns. More importantly, she gives your opponent a compulsory tutor. Archive Trap or Mindcrank now.
Another cool thing to do with the Alarm is that it's another Splinter Twin combo piece.
Oh, another card for the Bloodchief Ascension: Maralen of the Mornsong . This one gives you a tutor and ensures your opponent will lose 3 life every one of his turns. More importantly, she gives your opponent a comp
Ehh Tooth and Nail into a mephidross vamp + trisk was much much better plus T&N decks were going off turn 5ish....anyways there are lots of good combos/synergies out there
1st & 2nd turn Sneak Attack + Serra Avatar, Aluren + Cavern Harpy + Raven Familiar, Stick + Chant, Flash + Protein Hulk, Wirewood Channeler + crap elf + freed from the real, 7 swamps + magus of the coffers + staff of domination, High Tide + Snap
Ehh Tooth and Nail into a mephidross vamp + trisk was much much better plus T&N decks were going off turn 5ish....anyways there are lots of good combos/synergies out there1st & 2nd turn Sneak Attack + Serra Avatar, Aluren + Cavern Harpy + Raven Famil
I dunno how well it would fare in any serious play but it worked very well casually
I once went up against a guy who ran a Warstorm Surge and Mirror-Mad Phantasm combo deckI dunno how well it would fare in any serious play but it worked very well casually