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8 months ago ::
Sep 28, 2012 - 2:41PM
#11
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It dies to removal (Then comes back unless it was exiled)
isn't board presence (I can easily turn Young Wolf into a 7/5 trample T2 or T3. This gives it that trample to keep it from being chump blocked. How is that not board presence?)
has prerequisites (green has no problems dropping creatures. Lots of creatures.)
and damage for the sake of damage is mostly worthless (so how do you propose I deal my damage?)
am I wrong?
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."Check out my MTG blog, called Poor Man's Mana. http://cheapmana.blogspot.com/
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8 months ago ::
Sep 28, 2012 - 7:07PM
#12
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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It dies to removal (Then comes back unless it was exiled)
isn't board presence (I can easily turn Young Wolf into a 7/5 trample T2 or T3. This gives it that trample to keep it from being chump blocked. How is that not board presence?)
has prerequisites (green has no problems dropping creatures. Lots of creatures.)
and damage for the sake of damage is mostly worthless (so how do you propose I deal my damage?)
It dies to removal far more easily if you kill the creature in response. Or the rare occasion that you have a counterspell.
It isn't board presense in the sense that it's an aura that creates nothing. It's not a 3/3 creature and a 2/1 creature. It's a 5/3 creature. That's not board presense. It's just having a bigger creature than you previously had.
The prerequisite is "having a creature". If you don't have a creature, you don't have a Rancor. It's a slim prerequisite, but it's just as relevant as having Roaring Primadox bounce itself in Limited. I have been against opponents with 2+ dead-in-hand Rancors. And it has affected the game for the worse.
You deal your damage when you can. Mid-Range is not Sligh. If it was, you wouldn't run Thragtusk.
Rancor has yet to do anything other than further enable Infect or other cheesy Sligh decks. And that's all it ever will do. And all it ever has done, actually. There are no top-placing Standard decks with Rancor in them. Like, zero. Nada. Rancor is bad. Rancor is not a heap of gold. Rancor is a has-been. If you want, you can go build your god deck of Serra Angel, Rancor, Rukh Egg, and Coercion (the joke is they were all good cards "back in the day").
lel♯ jenk♯ ∞
Show
I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Sep 28, 2012 - 8:50PM
#13
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Date Joined:
Aug 28, 2008
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It dies to removal (Then comes back unless it was exiled)
isn't board presence (I can easily turn Young Wolf into a 7/5 trample T2 or T3. This gives it that trample to keep it from being chump blocked. How is that not board presence?)
has prerequisites (green has no problems dropping creatures. Lots of creatures.)
and damage for the sake of damage is mostly worthless (so how do you propose I deal my damage?)
It dies to removal far more easily if you kill the creature in response. Or the rare occasion that you have a counterspell.
It isn't board presense in the sense that it's an aura that creates nothing. It's not a 3/3 creature and a 2/1 creature. It's a 5/3 creature. That's not board presense. It's just having a bigger creature than you previously had.
The prerequisite is "having a creature". If you don't have a creature, you don't have a Rancor. It's a slim prerequisite, but it's just as relevant as having Roaring Primadox bounce itself in Limited. I have been against opponents with 2+ dead-in-hand Rancors. And it has affected the game for the worse.
You deal your damage when you can. Mid-Range is not Sligh. If it was, you wouldn't run Thragtusk.
Rancor has yet to do anything other than further enable Infect or other cheesy Sligh decks. And that's all it ever will do. And all it ever has done, actually. There are no top-placing Standard decks with Rancor in them. Like, zero. Nada. Rancor is bad. Rancor is not a heap of gold. Rancor is a has-been. If you want, you can go build your god deck of Serra Angel, Rancor, Rukh Egg, and Coercion (the joke is they were all good cards "back in the day").
I agree that rancor shouldn't be here or in many decks, but it's not bad at all.
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8 months ago ::
Sep 29, 2012 - 3:22AM
#14
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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I agree that rancor shouldn't be here or in many decks, but it's not bad at all.
"Bad" is a relative term.
"This isn't Infect or 1999. Rancor isn't godly and hasn't been for a while. Is it an awful card? Does it make the heavens cry each time it's scaned through in the Gatherer? No, but there are 60 cards in a deck, and I'd sure as hell pick even Oblivion Ring over Rancor."
lel♯ jenk♯ ∞
Show
I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Sep 29, 2012 - 5:16AM
#15
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i think i have decided to try making this deck into junk instead of naya. i feel like cards i get from black would be better then doing naya. plus the mana base is a lot easier to play with.
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8 months ago ::
Oct 01, 2012 - 12:44AM
#16
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Date Joined:
Feb 23, 2012
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been testing a naya rampish style deck. hasnt done bad though i feel its removal light. 25 lands 4 temple garden 4 rootbound crag 3 sunpetal grove 2 clifftop retreat 3 gavony township 7 forest 2 plains 1 mountain
21 creatures 4 avacyn's pilgrim 3 elvish visionary 3 huntmaster of the fells 4 restoration angel 3 thragtusk 4 armada wurm
14 spells 4 farseek 4 selesnya keyrune 4 bonfire of the damned 2 mana bloom
sideboard is a work in progress. Sb:15 1 wolfir silverheart 1 thragtusk 1 silklash spider 2 angel of glory's rise(have been amazing against gb zombies) 2 sundering growth 1 crushing vines 4 loxodon smiters 3 knight of glory
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