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8 months ago ::
Sep 27, 2012 - 11:13PM
#1
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Date Joined:
Aug 14, 2012
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What happens when an opponent uses Reverberate to copy Temporal Mastery after I cast it? Would there be different outcomes if I played it as a miracle or during one of my 2 main phases?
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8 months ago ::
Sep 27, 2012 - 11:15PM
#2
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Date Joined:
Jan 24, 2011
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His copy would resolve first, then yours. You'd take the next turn, and he'd take the one after that.
Miracle has nothing to do with Temporal Mastery's or Reverberate's functionality (other than making TM cheaper).
Rules Advisor Please autocard: [c ]Disenchant[/c ] = Disenchant .
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8 months ago ::
Sep 27, 2012 - 11:15PM
#3
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What happens when an opponent uses Reverberate to copy Temporal Mastery after I cast it?
You'll take your extra turn first, then your opponent will take his extra turn, and then the normal turn order will resume where it left off.
Would there be different outcomes if I played it as a miracle or during one of my 2 main phases?
No, there's no difference.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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8 months ago ::
Oct 16, 2012 - 4:19AM
#4
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Date Joined:
Aug 14, 2012
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If Reverberate wase cast by a player on a Mark of Mutiny he casted, then targeted the same creature that he gained control of with the copy would that result in a permanent take over resulting with the original returning the creature back to me and then the copy returning it back to him at the end of the turn?
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8 months ago ::
Oct 16, 2012 - 4:22AM
#5
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Date Joined:
Jul 28, 2010
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first the copy resolves, giving that player control of the creature, then the original resolves giving that player control of the creature since in this case it is the same player all it does is add another +1/+1 counter on it
at end of turn both control change effects end and the previous controller gets the creature back
proud member of the 2011 community team
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8 months ago ::
Oct 18, 2012 - 1:42AM
#6
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Date Joined:
Aug 14, 2012
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When Reverberate copies Increasing Confusion cast from the graveyard, is the copy considered fasbacked as well?
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8 months ago ::
Oct 18, 2012 - 1:44AM
#7
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Date Joined:
Jul 28, 2010
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no, the copy is not cast at all, much less from a graveyard
proud member of the 2011 community team
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8 months ago ::
Oct 18, 2012 - 12:21PM
#8
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I'm just curious: Why would the Player 2 (the non-active player) not get the next turn, since his copy of Temporal Mastery resolved first? At first glance I would have assumed that Reverberating Player 1's TM would effectively restore the flow of turns to normal by inserting a new turn for Player 2 in between Player 1's current and "bonus" turns.
To whom it may concern: it's getting really old, being unable to see the top half of anything autocarded in the first post of each thread. Fixplz,kthx.
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8 months ago ::
Oct 18, 2012 - 12:23PM
#9
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Date Joined:
Jul 28, 2010
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BECAUSE it resolves first his extra turn is then pushed back by the extra turn created by the original temporal mastery
proud member of the 2011 community team
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8 months ago ::
Oct 18, 2012 - 12:27PM
#10
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Date Joined:
Aug 13, 2001
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I'm just curious: Why would the Player 2 (the non-active player) not get the next turn, since his copy of Temporal Mastery resolved first? At first glance I would have assumed that Reverberating Player 1's TM would effectively restore the flow of turns to normal by inserting a new turn for Player 2 in between Player 1's current and "bonus" turns.
Precisely because it resolved first.
First player 2 creates their extra turn, so the schedule goes like this:
1 (ongoing) 2 (newly created) 2 (normal) ....
Then 1 creates a new turn after the current one (all such effects are currently worded to make it clear that this is what they do), so the sequence is:
1 (ongoing) 1 (newly created) 2 (recently created) 2 (normal) ....
There's also this rule, which says the same thing, but at the moment I think it's redundant because it also follows from the "after this one" wording of most if not all relevant cards:
500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player gets multiple extra turns or if multiple players get extra turns during a single turn, the extra turns are added one at a time. The most recently created turn will be taken first.
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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