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9 months ago ::
Sep 27, 2012 - 11:18AM
#1
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Date Joined:
Aug 14, 2011
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I was trying to take the Elf-Wave deck idea and try and migrate it forward to stick around for RtR. This is my preliminary list, but I am certainly open to changing things that need to be changed. Creatures: 4 Arbor Elf 4 Elvish Visionary 4 Elvish Archdruid 3 Yeva, Nature's Herald 2 Worldspine Wurm 4 Village Bell-Ringer 4 Avacyn's Pilgrim 2 Craterhoof Behemoth 2 Mwonvuli Beast Tracker 2 Loxodon Smiter Spells: 3 Primal Surge 3 Collective Blessing Lands: 2 Grove of the Guardian 4 Temple Garden 4 Sunpetal Grove 10 Forest 3 Plains The deck lost Genesis Wave, but it still have Primal Surge, which can do work on its own, since it is by itself the only spell that would stop a surge. I amy up the number of Craterhoof's, since they are awesome, and can be their own win-condition. Worldspine Wurm was my original reason for trying to put this list together, but as I looked at it, it does seem pretty nice, especially if they fail to kill your mana dorks by T3 r 4, becasue if you can pop out a Collective Blessing then your creatures should all be safe from getting killed by most spells.
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9 months ago ::
Sep 27, 2012 - 2:08PM
#2
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Nice, I like it! I am currently brainstorming for an elf deck myself. This is what I came up with: community.wizards.com/go/thread/view/758...But I might have to try something like this too.
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9 months ago ::
Sep 27, 2012 - 2:49PM
#3
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Date Joined:
Nov 24, 2011
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You are aware that the ONLY creature that Mwonvuli Beast Tracker can tutor up is Worldspine Wurm yes? It cannot fetch you Craterhoof Behemoth as that only grants trample with its ETB it doesnt have it as a static effect
100th post 29/01/12 500th post 19/05/12 1000th post 19/07/12 How many planeswalkers does it take to screw in a lightbulb? Spoiler:
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Better question, what does Nicol Bolas want with the lightbulb?
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9 months ago ::
Sep 27, 2012 - 4:33PM
#4
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Date Joined:
Aug 14, 2011
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You are aware that the ONLY creature that Mwonvuli Beast Tracker can tutor up is Worldspine Wurm yes?
It cannot fetch you Craterhoof Behemoth as that only grants trample with its ETB it doesnt have it as a static effect
Yea I know he can only find Worldspine, but I'm okay with that. I may cut him entirely in favor of maybe another elf of some kind. Like I said, my original intent was to be able to consitantly cast Worldspine Wurm, and he helped tutor it for me, without me having to run too many wurms.
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9 months ago ::
Sep 27, 2012 - 7:35PM
#5
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Date Joined:
Mar 12, 2006
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-1 Primal Surge, -2 Worldspine Wurm, -2 Muwhkjhas Beast Tracker, -1 Collective Blessing, -1 Yeva, + some number of Thragtusk, + some number of lands (like 2), + some number of Centaur Healer, +1 Craterhoof Behemoth
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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9 months ago ::
Sep 27, 2012 - 8:10PM
#6
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Date Joined:
Aug 14, 2011
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-1 Primal Surge, -2 Worldspine Wurm, -2 Muwhkjhas Beast Tracker, -1 Collective Blessing, -1 Yeva, + some number of Thragtusk, + some number of lands (like 2), + some number of Centaur Healer, +1 Craterhoof Behemoth
I probably will end up adding a 3rd Craterhoof, as well as taking out the trackers. Thragtusk is interesting. I don't really see why I need to run 25 land in a non-control deck, especially given that I have 12 ramp sources, and 4 "cantrip" in Elvish Visionary. Yeva is legendary, which sucks, but I almost certainly want to get 1 out every game so that I can ramp and do stuff on their turn and swing for game the next turn hopefully. As a side note, I plan on keep Worldspine Wurm, as he is the reason i wanted to run this deck to begin with. I also think I am going to take out Loxodon Smiter, since I don't really like what he is doing besides being a 4/4 (which is great), but without any other ability it is just kind of blah. Thragtusk may take his place since he does more cool things.
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9 months ago ::
Sep 28, 2012 - 5:17AM
#7
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Date Joined:
Mar 12, 2006
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If you want to play a 10+ mana spell EVER, you will need 25 lands no matter how much ramp you have (unless every non-10 mana spell ramps you)
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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9 months ago ::
Sep 28, 2012 - 6:07AM
#8
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Date Joined:
Oct 23, 2010
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Honestly, this deck is going a long way to do something relatively simple. I think preboard there isn't a need for many threats other than Worldspine Wurm , and the rest of the deck should involve acceleration, removal and card economy. 61 Cards 3 x Worldspine Wurm 4 x Gatecreeper Vine 4 x Elvish Visionary 2 x Tree of Redemption 4 x Abundant Growth 4 x Mana Bloom 4 x Bramblecrush 2 x Crushing Vines 3 x Oblivion Ring 2 x Pacifism 2 x Terminus 1 x Cyclonic Rift 2 x Staff of Nin 4 x Temple Garden 2 x Glacial Fortress 3 x Sunpetal Grove 8 x Forest 4 x Ghost Quarter 2 x Grove of the Guardian 1 x Gavony Township Sideboard a bunch of  removal ( Detention Sphere , Silent Departure , Devastation Tide , Cyclonic Rift ), spare wincons, fogs etc. Play to card economy, sandbag and remove as needed. It's a fairly simplistic engine.
 Signature by
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9 months ago ::
Sep 28, 2012 - 10:42AM
#9
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Date Joined:
Aug 14, 2011
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Honestly, this deck is going a long way to do something relatively simple. I think preboard there isn't a need for many threats other than Worldspine Wurm , and the rest of the deck should involve acceleration, removal and card economy.
61 Cards 3 x Worldspine Wurm 4 x Gatecreeper Vine 4 x Elvish Visionary 2 x Tree of Redemption
4 x Abundant Growth 4 x Mana Bloom 4 x Bramblecrush 2 x Crushing Vines 3 x Oblivion Ring 2 x Pacifism 2 x Terminus 1 x Cyclonic Rift
2 x Staff of Nin
4 x Temple Garden 2 x Glacial Fortress 3 x Sunpetal Grove 8 x Forest 4 x Ghost Quarter 2 x Grove of the Guardian 1 x Gavony Township
Sideboard a bunch of removal ( Detention Sphere , Silent Departure , Devastation Tide , Cyclonic Rift ), spare wincons, fogs etc. Play to card economy, sandbag and remove as needed. It's a fairly simplistic engine.
This is certainly a pretty solid list, but it is so far from what I originally wanted to do that I don't really want to even try it. The original idea is to potentially drop a solid portion of my deck on T4. If the wipe the board, well, that sucks, but it will still be fun to do it, and it will work a few times the way I want, which is the plan. This is more of a control aspect, which could work to get out Worldspine, but ti will take you about 8+ turns to do so, since there isn't any real ramp. Again not a bad idea, but this list is just vastly different than my original elf ramp that I can't really//don't want to do it until I test the elf ramp at least a few times.
As a side note, I think I now agree on adding some lands, Might start with 24 lands (as is the standard number for most decks), and see how that goes. I will also add some other ramp stuff over Loxodon Smiters and Beast trackers like Dawnbreaker Elk or Somberwald Sage . Also taking out 1 Village Bell-Ringer and adding a 3rd Craterhoof Behemoth
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9 months ago ::
Sep 30, 2012 - 3:58AM
#10
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I came up with this deck: 3 x Gavony Township 4 x Sunpetal Grove 12 x Forest 5 x Plains 4 x Avacyn's Pilgrim 4 x Arbor Elf 4 x Elvish Visionary 4 x Elvish Archdruid 2 x Yeva, Nature's Herald 2 x Dawntreader Elk 2 x Village Bell-ringer 2 x Restoration Angel 4 x Craterhoof Behemoth 3 x Soul of the Harvest 1 x Predatory Rampage 3 x Oblivion Ring 2 x Divine Deflection Sure, we can add in some Temple Garden in the mana base instead. Also I guess if you want to play with Primal Surge you can take out Divine Deflection and something else for three copies of that card. Then also substitute Predatory Rampage with Collective Blessing . Also if you want to play with Worldspine Wurm you can exchange some of the bug guys for him... What do you think?
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