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8 months ago  ::  Sep 28, 2012 - 12:51PM #21
nopemx6
Date Joined: Apr 4, 2012
Posts: 951
Mizzium Mortars over Street Spasm .  You lose Instant speed, but Spasm would take for 4 damage to one creature without flying, or to do 4 damage to each creature your opponent controls without flying, where Mortars does 4 damage to any creature for or hit all of their creatures for a more realistic .  One comes in the Izzet precon deck, so they won't go higher than $3 or $4 after the sets been out for a few weeks.

Dangerous Wager and Wild Guess are solid budget draw for a burn deck.    
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8 months ago  ::  Sep 28, 2012 - 3:20PM #22
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,414
You don't want draw in a burn deck unless it creates CA cheaply. Red diesnt get that, so its a waste of mana to cast them, especially since they're all pretty awful.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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8 months ago  ::  Sep 28, 2012 - 3:59PM #23
The_Entromancer
Date Joined: Aug 3, 2012
Posts: 266
4 Stromkirk Noble
4 Rakdos Cackler  
4 Gore-House Chainwalker
4 Ash Zealot
4 Thundermaw Hellkite


4 Pillar of Flame
2 Electrickery  
3 Searing Spear
3 Brimstone Volley  
3 Flames of the Firebrand


21  Mountain
Hellion Crucible
2 Cathedral of War        


My take; finish em with Thundermaw. This deck is meant to bring Demigod back. 
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8 months ago  ::  Sep 28, 2012 - 4:30PM #24
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 394

Sep 28, 2012 -- 12:51PM, nopemx6 wrote:

Mizzium Mortars over Street Spasm .  You lose Instant speed, but Spasm would take for 4 damage to one creature without flying, or to do 4 damage to each creature your opponent controls without flying, where Mortars does 4 damage to any creature for or hit all of their creatures for a more realistic .  One comes in the Izzet precon deck, so they won't go higher than $3 or $4 after the sets been out for a few weeks.

Dangerous Wager and Wild Guess are solid budget draw for a burn deck.    




I'd probably go for wild guess over the two. How many mortars would you suggest? I have two street spasms. So 2? Or more?

Sep 28, 2012 -- 3:59PM, The_Entromancer wrote:

4 Stromkirk Noble
4 Rakdos Cackler  
4 Gore-House Chainwalker
4 Ash Zealot
4 Thundermaw Hellkite


4 Pillar of Flame
2 Electrickery  
3 Searing Spear
3 Brimstone Volley  
3 Flames of the Firebrand


21  Mountain
Hellion Crucible
2 Cathedral of War        


My take; finish em with Thundermaw. This deck is meant to bring Demigod back. 





Hellkite is far to expensive for me and not really all the great a fit in my opinion. I really wouldn't want to bother with anything over 3 mana aside from mass removal spells. I'm not a huge fan of flames of the firebrand. Electrickery is really a sideboard card for me. It's great against some decks but largely worthless against others. and 25 land would be waaaaay too much for a deck with such a small mana curve. I tend to do just fine in testing with 20 (18 mountain, 2 crucible).

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8 months ago  ::  Sep 30, 2012 - 5:25AM #25
ZimmeZitron
Date Joined: Jul 1, 2012
Posts: 90
Maybe try out the configuration of the first deck in this link, by Max Sjöblom:

www.gatheringmagic.com/maxsjoblom-092012...
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8 months ago  ::  Oct 02, 2012 - 6:28AM #26
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 394

Sep 30, 2012 -- 5:25AM, ZimmeZitron wrote:

Maybe try out the configuration of the first deck in this link, by Max Sjöblom:

www.gatheringmagic.com/maxsjoblom-092012...



Might keep the annihilating fires sided for zombie players. I don't really see much of a point in mogg flunkies. Just seems like an unleashed Gore-house chainwalker is less restricted and accomplishes the same thing. Waif I'm not a fan of either as she requires inaction (In a deck that is looking to be doing something every single turn).

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8 months ago  ::  Oct 02, 2012 - 8:05AM #27
JollyJoker
Date Joined: Sep 30, 2012
Posts: 22
How about Rakdos Shred-Freak as the second two-drop? Hits for 2+2+2 in three turns vs 0+3+3 for a Gore-House Chainwalker or Mogg Flunkies .

Not so sure the Waif is bad. You're looking to empty your hand quickly anyway. Sure, it sits around as a 1/1 for a while.

A few cards I'd be interested in hearing opinions on:

Dynacharge - Cheap two damage for with a decent chance of four for . Lets you attack into blockers.
Furor of the Bitten - Cheap damage for , possible card disadvantage
Stonewright - Can use your mana for something when your hand is empty
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8 months ago  ::  Oct 02, 2012 - 9:28AM #28
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 394

Oct 2, 2012 -- 8:05AM, JollyJoker wrote:


Not so sure the Waif is bad.




The issue is it sits around as a 1/1 for 5+ turns in testing. Simply better 1 drops that could be used in such a fast deck.

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8 months ago  ::  Oct 02, 2012 - 9:33AM #29
Noxxiee
Date Joined: Oct 13, 2011
Posts: 49
RDW's looks solid, but restricting to one colour maybe not be the best thing, I have been looking at making a Grixis aggro build with cards like Teleportal , its just something to think about, maybe a high overload cost of 5, but +1/+0 and unblockable on all your creatures? that has to be a game ender if your aggro plan is working. R with U splash? just throwing it out there.

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8 months ago  ::  Oct 02, 2012 - 9:55AM #30
CarbonatedSoda
Date Joined: Jun 30, 2012
Posts: 394

Oct 2, 2012 -- 9:33AM, Noxxiee wrote:

RDW's looks solid, but restricting to one colour maybe not be the best thing, I have been looking at making a Grixis aggro build with cards like Teleportal , its just something to think about, maybe a high overload cost of 5, but +1/+0 and unblockable on all your creatures? that has to be a game ender if your aggro plan is working. R with U splash? just throwing it out there.




Can't afford steamvents/sulfur falls so I'd have to use Izzet guildgates or keyrunes which I'm not sure is the best idea.

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