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Switch to Forum Live View Sepulchral Strength set combos/ strengths and weaknesses
8 months ago  ::  Oct 01, 2012 - 6:12PM #41
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 1, 2012 -- 5:45PM, Destruction3402 wrote:

Oct 1, 2012 -- 4:52PM, killabkilledb wrote:



Why is this true if your ratio of card types and mana curve is left intact? Unless you are dilluting your win conditions but what if by adding 5 more cards you add two more win conditions. Isn't that making your deck better?

Is there another reason? The more cards in your deck, the more likely you are to get get land screwed in either direction? What am I missing?




The more cards in your deck, the less likely you are to draw the exact card you need at that moment (simple math really).
For example, if you must draw a Swords to Plowshares to answer an opponents threat, you are less likely to draw one the larger your deck is.

In short: a large deck is more versatile, but you need more luck to draw the right cards.




Well, that is good and well but if you had more options in your deck from the start there is no knowing you would have only needed 1 and only 1 card at a specific time to win. Obviously something went wrong in the game if you need to topdeck a SINGLE card from your library. If I add five cards to my deck, one is a creature, one is an enchantment, one is a removal, etc, etc,....the ratio of my deck is not changinging and I am just as likely to draw the type of card I need at any time regardless of the amount of cards in it...

Also, the games where I need to draw only one specific card are one in 50 at best. There are many more games where I need to draw a type of card (e.g. land, removal, chump blocker, etc. so I am not sure how having 70 cards instead of 60 impacts this. If I decided to put in 10 creatures, sure, I have less chance of drawing removal when I need it that one time but the converse is that with more creatures, will I need the removal?



60 cards exactly is great if we had sideboarding, but without them I think this 60 card purism is misfounded....To me the point is to make a synergistic deck that can deal with a variety of situations.....the deck needs a theme with a few tricks/different ways to win. If you add in a couple of cards, don't change the ratio much and give yourself more ways to win I think you are not worse off. I think your deck is better..

I'm probably wrong but before I accept that someone needs to offer me a compelling reason why.

I understand how in some decks more is less. Obviously, getting a mirror out, a well of lost dreams etc........some cards are just too good to add more than 60 to a deck....

Also, if you ran 64 cards instead of 60 in Talrand, you would statistically get the mirror less but I'd doubt you would even notice it over a 100 game period and if the extra cards you added were card draw, you could actually help you get it more....

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8 months ago  ::  Oct 01, 2012 - 6:55PM #42
tripp2300
Date Joined: Sep 1, 2012
Posts: 467

Oct 1, 2012 -- 6:12PM, killabkilledb wrote:

Oct 1, 2012 -- 5:45PM, Destruction3402 wrote:

Oct 1, 2012 -- 4:52PM, killabkilledb wrote:



Why is this true if your ratio of card types and mana curve is left intact? Unless you are dilluting your win conditions but what if by adding 5 more cards you add two more win conditions. Isn't that making your deck better?

Is there another reason? The more cards in your deck, the more likely you are to get get land screwed in either direction? What am I missing?




The more cards in your deck, the less likely you are to draw the exact card you need at that moment (simple math really).
For example, if you must draw a Swords to Plowshares to answer an opponents threat, you are less likely to draw one the larger your deck is.

In short: a large deck is more versatile, but you need more luck to draw the right cards.




Well, that is good and well but if you had more options in your deck from the start there is no knowing you would have only needed 1 and only 1 card at a specific time to win. Obviously something went wrong in the game if you need to topdeck a SINGLE card from your library. If I add five cards to my deck, one is a creature, one is an enchantment, one is a removal, etc, etc,....the ratio of my deck is not changinging and I am just as likely to draw the type of card I need at any time regardless of the amount of cards in it...

Also, the games where I need to draw only one specific card are one in 50 at best. There are many more games where I need to draw a type of card (e.g. land, removal, chump blocker, etc. so I am not sure how having 70 cards instead of 60 impacts this. If I decided to put in 10 creatures, sure, I have less chance of drawing removal when I need it that one time but the converse is that with more creatures, will I need the removal?



60 cards exactly is great if we had sideboarding, but without them I think this 60 card purism is misfounded....To me the point is to make a synergistic deck that can deal with a variety of situations.....the deck needs a theme with a few tricks/different ways to win. If you add in a couple of cards, don't change the ratio much and give yourself more ways to win I think you are not worse off. I think your deck is better..

I'm probably wrong but before I accept that someone needs to offer me a compelling reason why.

I understand how in some decks more is less. Obviously, getting a mirror out, a well of lost dreams etc........some cards are just too good to add more than 60 to a deck....

Also, if you ran 64 cards instead of 60 in Talrand, you would statistically get the mirror less but I'd doubt you would even notice it over a 100 game period and if the extra cards you added were card draw, you could actually help you get it more....



I personally believe it's more about keeping the curve of mana being fluid which, is 100% possible with every deck, even mindstorms.

beast within : He who makes a beast out of himself gets rid of the pain of being a man.

Got a question as to whether a card without shoud or hexproof is good? Answer is, dies to removal.

I have a 94.824% win ratio with Mindstorms.
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8 months ago  ::  Oct 01, 2012 - 7:27PM #43
mopeyhornet
Date Joined: Aug 20, 2012
Posts: 69

Oct 1, 2012 -- 3:39PM, ooSitrioo wrote:

I am glad to see the new decks getting new threads.  There was so much speculation and prediction about how things would work in the original, the ideas in this one are based on observations;  big difference.  




thank you for understanding we need more updated threads that arn't 4 months old.

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8 months ago  ::  Oct 01, 2012 - 9:05PM #44
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 1, 2012 -- 6:55PM, tripp2300 wrote:

Oct 1, 2012 -- 6:12PM, killabkilledb wrote:

Oct 1, 2012 -- 5:45PM, Destruction3402 wrote:

Oct 1, 2012 -- 4:52PM, killabkilledb wrote:



Why is this true if your ratio of card types and mana curve is left intact? Unless you are dilluting your win conditions but what if by adding 5 more cards you add two more win conditions. Isn't that making your deck better?

Is there another reason? The more cards in your deck, the more likely you are to get get land screwed in either direction? What am I missing?




The more cards in your deck, the less likely you are to draw the exact card you need at that moment (simple math really).
For example, if you must draw a Swords to Plowshares to answer an opponents threat, you are less likely to draw one the larger your deck is.

In short: a large deck is more versatile, but you need more luck to draw the right cards.




Well, that is good and well but if you had more options in your deck from the start there is no knowing you would have only needed 1 and only 1 card at a specific time to win. Obviously something went wrong in the game if you need to topdeck a SINGLE card from your library. If I add five cards to my deck, one is a creature, one is an enchantment, one is a removal, etc, etc,....the ratio of my deck is not changinging and I am just as likely to draw the type of card I need at any time regardless of the amount of cards in it...

Also, the games where I need to draw only one specific card are one in 50 at best. There are many more games where I need to draw a type of card (e.g. land, removal, chump blocker, etc. so I am not sure how having 70 cards instead of 60 impacts this. If I decided to put in 10 creatures, sure, I have less chance of drawing removal when I need it that one time but the converse is that with more creatures, will I need the removal?



60 cards exactly is great if we had sideboarding, but without them I think this 60 card purism is misfounded....To me the point is to make a synergistic deck that can deal with a variety of situations.....the deck needs a theme with a few tricks/different ways to win. If you add in a couple of cards, don't change the ratio much and give yourself more ways to win I think you are not worse off. I think your deck is better..

I'm probably wrong but before I accept that someone needs to offer me a compelling reason why.

I understand how in some decks more is less. Obviously, getting a mirror out, a well of lost dreams etc........some cards are just too good to add more than 60 to a deck....

Also, if you ran 64 cards instead of 60 in Talrand, you would statistically get the mirror less but I'd doubt you would even notice it over a 100 game period and if the extra cards you added were card draw, you could actually help you get it more....



I personally believe it's more about keeping the curve of mana being fluid which, is 100% possible with every deck, even mindstorms.




I know little about "mana curve" so its an area I need to search more. All I really know is ideally I would like a few one drops a few more two drops and three drops....etc... I want to have a good chance to play a land/card turns 1-4 and maybe even two cards turn 4 and I don't want to make my deck too top heavy. Other than that, I don't really know anything else about a mana curve. How much more is there to it?
 
Unless I am mana ramping that is....or have abundant early stall to go a little more top heavy, etc...

Why can't you add more cards to your deck and maintain the same mana curve?

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8 months ago  ::  Oct 02, 2012 - 1:20AM #45
Mwuanno
Date Joined: Sep 21, 2011
Posts: 229
oh come one... this discussion again..

look at it this way:

Every card, with advantages and disadvantages, could be assigned a relative "value". This will depend on the situation at hand, but over millions of games, this relative value will get rather accurate. There are powerful cards, and there are weak cards.

Keeping your deck to the minimum size, gives you the possibility to pick the highest value cards out of the pool of cards available. And gives you a higher chance of drawing a higher value card.

Some cards relative value goes up, depending on other cards in the deck. But there is ALWAYS lower value cards you can and should cut from the deck.

If you don't get this, I really don't know what to say.

P.S This value is affected by manacost a great deal. Even though Plaguewind has a cool effect.... (yah, I went there)
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8 months ago  ::  Oct 02, 2012 - 7:06PM #46
mopeyhornet
Date Joined: Aug 20, 2012
Posts: 69
ohh wizard dont forget to lock down this thread too i put alot of time and effort into as well.
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8 months ago  ::  Oct 02, 2012 - 8:12PM #47
megamaster125
Date Joined: Aug 5, 2004
Posts: 958

Oct 2, 2012 -- 7:06PM, mopeyhornet wrote:

ohh wizard dont forget to lock down this thread too i put alot of time and effort into as well.




yes, because it's completely impossible to use copy/paste functions to move your content to the thread it belongs in. Copy/pasting must not exist anymore.

Duels of the Planeswalkers 2013 deck builds and analysis:
http://megamaster125.angelfire.com/dotp2013/

Another one of my websites:
http://megamaster125.angelfire.com/rationalchristianity/


I am Blue/White
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8 months ago  ::  Oct 02, 2012 - 8:41PM #48
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 2, 2012 -- 8:12PM, megamaster125 wrote:

Oct 2, 2012 -- 7:06PM, mopeyhornet wrote:

ohh wizard dont forget to lock down this thread too i put alot of time and effort into as well.




yes, because it's completely impossible to use copy/paste functions to move your content to the thread it belongs in. Copy/pasting must not exist anymore.




If you put in the little [c ] tags like I do, when a thread is closed you can't copy and paste that.

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8 months ago  ::  Oct 02, 2012 - 8:46PM #49
felbatista
Date Joined: Jan 29, 2012
Posts: 1,280

Oct 2, 2012 -- 8:41PM, killabkilledb wrote:

Oct 2, 2012 -- 8:12PM, megamaster125 wrote:

Oct 2, 2012 -- 7:06PM, mopeyhornet wrote:

ohh wizard dont forget to lock down this thread too i put alot of time and effort into as well.




yes, because it's completely impossible to use copy/paste functions to move your content to the thread it belongs in. Copy/pasting must not exist anymore.




If you put in the little [c ] tags like I do, when a thread is closed you can't copy and paste that.




Copy the deck and put it inside [deck ] tags. That should do the trick (and save you some time).

WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...
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8 months ago  ::  Oct 02, 2012 - 9:18PM #50
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 2, 2012 -- 8:46PM, felbatista wrote:

Oct 2, 2012 -- 8:41PM, killabkilledb wrote:

Oct 2, 2012 -- 8:12PM, megamaster125 wrote:

Oct 2, 2012 -- 7:06PM, mopeyhornet wrote:

ohh wizard dont forget to lock down this thread too i put alot of time and effort into as well.




yes, because it's completely impossible to use copy/paste functions to move your content to the thread it belongs in. Copy/pasting must not exist anymore.




If you put in the little [c ] tags like I do, when a thread is closed you can't copy and paste that.




Copy the deck and put it inside [deck ] tags. That should do the trick (and save you some time).




Thx for the tip, I saw Stevo does it like that in the 2hg thread but will it work even if I write descriptive text after each card? Does the code recognize that?

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