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8 months ago ::
Oct 04, 2012 - 1:31PM
#41
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Nty to guttersnipe.. its just MY opinion hes bad lol.
So this is the final deck list, I will be testing it tomorrow night at FNM!
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8 months ago ::
Oct 04, 2012 - 1:47PM
#42
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Date Joined:
Aug 10, 2012
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G'luck, let us know how it goes!
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8 months ago ::
Oct 04, 2012 - 2:18PM
#43
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Date Joined:
Jun 14, 2006
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You don't appear to be running Olivia Voldaren , she seems mildly insane now that Titans and most countermagic have left the format.
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8 months ago ::
Oct 04, 2012 - 2:29PM
#44
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yea I like that idea,
I took out the 2 tragic slips that I didnt really want anyway.. I have enough removal.
I put in an olivia and a rakdos's return. I think that will carry me much easier late game.
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8 months ago ::
Oct 04, 2012 - 2:34PM
#45
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Date Joined:
Jun 14, 2006
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Oh, she will, but make sure your mana still works out. Tragic Slip costs 1, while Olivia costs 4 and Rakdos's Return isn't great for any quantity below 2, so at least 4.
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8 months ago ::
Oct 04, 2012 - 3:59PM
#46
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Date Joined:
Jun 20, 2009
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I'm working on something similar.but I'm using pack rats and rakdos keyrunes.as my win cons.pack rat is awsome.it lets u pitch your discards mid to late game when there not as effective.and your already running 4x ravenous rats so that kinda helps.and the keyrunes are realy good all around.they help with red mana so u don't have to run less swamps(making mulitate weaker).and there a realy good clock if your keeping the board clear with mulitate and mortars.ill post my list but I don't reamber how to auto link
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8 months ago ::
Oct 04, 2012 - 6:00PM
#47
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I'm working on something similar.but I'm using pack rats and rakdos keyrunes.as my win cons.pack rat is awsome.it lets u pitch your discards mid to late game when there not as effective.and your already running 4x ravenous rats so that kinda helps.and the keyrunes are realy good all around.they help with red mana so u don't have to run less swamps(making mulitate weaker).and there a realy good clock if your keeping the board clear with mulitate and mortars.ill post my list but I don't reamber how to auto link
lol nah man pack rat no good in control. hes pretty aggro
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8 months ago ::
Oct 04, 2012 - 6:39PM
#48
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Date Joined:
Jun 20, 2009
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Everyone has their own oppinion.and I disagree.pack rat is a perfect control finisher.once u get to the late game.his ability being instant speed makes it a pretty fast and reliable clock.say u get to the late game and you have them top decking from all the discard.and you have the board clear either with mulitate or mortars.you play pack rat and activate him once u have 2 2/2next turn u activate him twice and now u have four 4/4s 2 of which can now attack.thats a prety good clock if u ask me
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8 months ago ::
Oct 05, 2012 - 1:04PM
#49
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you are right, everyone does have thier own opinion, however i think your wrong with the pack rats. once you mutilate the board and have them top decking, why would a pack rat be better than a desecration demon? your speaking about attacking 3 turns after mutilate, as long as you surivive 3 turns. A desecration demon will do way more damage by then...
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8 months ago ::
Oct 05, 2012 - 5:53PM
#50
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Date Joined:
Jun 20, 2009
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I agree with desecration demon being a good finisher.my reasoning behind pack rat is its harder to kill in the late game when your ready to play your finisher.they can't just use spot removel on it.u just make a new one.i think using desecration demon or any other fatty is a fine plan.i just want to go a different route and see if it's any good.i haven't got to play with it yet.so I could be wrong.but in theory I like and I'm Gona see how it works
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