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Switch to Forum Live View Black Red Control Discard
8 months ago  ::  Oct 04, 2012 - 1:31PM #41
ThisGuyMan
Date Joined: Aug 7, 2012
Posts: 236
Nty to guttersnipe.. its just MY opinion hes bad lol.

So this is the final deck list, I will be testing it tomorrow night at FNM!
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8 months ago  ::  Oct 04, 2012 - 1:47PM #42
rstnme
Date Joined: Aug 10, 2012
Posts: 2,573
G'luck, let us know how it goes!
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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8 months ago  ::  Oct 04, 2012 - 2:18PM #43
tehbeast
Date Joined: Jun 14, 2006
Posts: 3,622
You don't appear to be running Olivia Voldaren , she seems mildly insane now that Titans and most countermagic have left the format.
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8 months ago  ::  Oct 04, 2012 - 2:29PM #44
ThisGuyMan
Date Joined: Aug 7, 2012
Posts: 236
yea I like that idea,

I took out the 2 tragic slips that I didnt really want anyway.. I have enough removal.

I put in an olivia and a rakdos's return. I think that will carry me much easier late game.
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8 months ago  ::  Oct 04, 2012 - 2:34PM #45
tehbeast
Date Joined: Jun 14, 2006
Posts: 3,622
Oh, she will, but make sure your mana still works out. Tragic Slip costs 1, while Olivia costs 4 and Rakdos's Return isn't great for any quantity below 2, so at least 4.
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8 months ago  ::  Oct 04, 2012 - 3:59PM #46
Storyloki
Date Joined: Jun 20, 2009
Posts: 133
I'm working on something similar.but I'm using pack rats and rakdos keyrunes.as my win cons.pack rat is awsome.it lets u pitch your discards mid to late game when there not as effective.and your already running 4x ravenous rats so that kinda helps.and the keyrunes are realy good all around.they help with red mana so u don't have to run less swamps(making mulitate weaker).and there a realy good clock if your keeping the board clear with mulitate and mortars.ill post my list but I don't reamber how to auto link
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8 months ago  ::  Oct 04, 2012 - 6:00PM #47
ThisGuyMan
Date Joined: Aug 7, 2012
Posts: 236

Oct 4, 2012 -- 3:59PM, Storyloki wrote:

I'm working on something similar.but I'm using pack rats and rakdos keyrunes.as my win cons.pack rat is awsome.it lets u pitch your discards mid to late game when there not as effective.and your already running 4x ravenous rats so that kinda helps.and the keyrunes are realy good all around.they help with red mana so u don't have to run less swamps(making mulitate weaker).and there a realy good clock if your keeping the board clear with mulitate and mortars.ill post my list but I don't reamber how to auto link


lol nah man pack rat no good in control. hes pretty aggro

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8 months ago  ::  Oct 04, 2012 - 6:39PM #48
Storyloki
Date Joined: Jun 20, 2009
Posts: 133
Everyone has their own oppinion.and I disagree.pack rat is a perfect control finisher.once u get to the late game.his ability being instant speed makes it a pretty fast and reliable clock.say u get to the late game and you have them top decking from all the discard.and you have the board clear either with mulitate or mortars.you play pack rat and activate him once u have 2 2/2next turn u activate him twice and now u have four 4/4s 2 of which can now attack.thats a prety good clock if u ask me
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8 months ago  ::  Oct 05, 2012 - 1:04PM #49
ThisGuyMan
Date Joined: Aug 7, 2012
Posts: 236
you are right, everyone does have thier own opinion, however i think your wrong with the pack rats. once you mutilate the board and have them top decking, why would a pack rat be better than a desecration demon? your speaking about attacking 3 turns after mutilate, as long as you surivive 3 turns. A desecration demon will do way more damage by then...
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8 months ago  ::  Oct 05, 2012 - 5:53PM #50
Storyloki
Date Joined: Jun 20, 2009
Posts: 133
I agree with desecration demon being a good finisher.my reasoning behind pack rat is its harder to kill in the late game when your ready to play your finisher.they can't just use spot removel on it.u just make a new one.i think using desecration demon or any other fatty is a fine plan.i just want to go a different route and see if it's any good.i haven't got to play with it yet.so I could be wrong.but in theory I like and I'm Gona see how it works
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